Difference between revisions of "Savant of Fire"
From Anu Anu RPG
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* Counter Element: Step down all Firegiant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity | * Counter Element: Step down all Firegiant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity | ||
====SFX==== | ====SFX==== | ||
− | * Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power | + | * Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power or gain a Opportunity |
===Savant of Fire=== | ===Savant of Fire=== |
Revision as of 16:12, 6 June 2013
Contents
Affiliations
- SOLO: d8
- BUDDY: d6
- TEAM: d10
Distictions
- Savant of Fire
Power Stets
Firegiant
- Giantic Strength d10
- Giantic Durability d10
- Giantic Stamina d10
- Fire Control d8
Limit
- Counter Element: Step down all Firegiant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity
SFX
- Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power or gain a Opportunity
Savant of Fire
- Fire Control d12
- Fire Blast d10
Limit
- muss bei bewustsein sein
SFX
- Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
Mobs/Hazzards
A Hazzard is treatet like a mob in gamemachanics exept that it doesnt have a Affiliation but a Hazzard Pool. A Hazzard is mindless and attacks always all targets in the Szene.
Firestorm
Powers
- Untouchable Flames d8
Limit
- Vunarable : Water/ice double effect die
- Hazzard: remove a die frome the Hazzard pool 1 step smaller than the stress inflicted to the Hazzard
Specialities
- Mystic Master: d10
- Menace Expert: d8
- Covert Expert: d8
- Wild Expert: d8