Difference between revisions of "MLP Dramatic Systems"
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All involved roll a social attack roll against the cunning Defense of the Target. | All involved roll a social attack roll against the cunning Defense of the Target. | ||
If the arguments exceed the defense the Damage is calculated as normal to all targets. (Charisma Modifier + Size) | If the arguments exceed the defense the Damage is calculated as normal to all targets. (Charisma Modifier + Size) | ||
− | + | ||
+ | Note: If the Damage exceed the Mental Damage Threshold the Mental Condition track and the attitude go down one Stepp. | ||
If the attitude go to "Unfriendly" or below the debate ends normaly at this Point (maybe they will continue physically...) | If the attitude go to "Unfriendly" or below the debate ends normaly at this Point (maybe they will continue physically...) | ||
Revision as of 09:31, 23 December 2012
Movement
Flying
- Falling Damage
When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling creature also lands prone. Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check. If the check succeeds and you take no damage from the fall, you land on your feet.
Flying Basic Maneuver
- Ramming:
When a creature, object, or vehicle ramming a target damage is calculated as follows:
- Speed (in Squares) (- Speed of the target if the Target is moving away) + Strength Modifier + Size Damage Modifier of the attacker (see below).
Both involved suffer the damage if no special maneuver is reducing the impact
- Collision:
When a creature, object, or vehicle ramming each other the damage is calculated as follows:
- Speed of both (in Squares) + Strength Modifier of the opposing + Size Damage Modifier of the opponent(see below).
Both involved suffer the damage if no special maneuver is reducing the impact.
- Engage:
When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:
- Strength Modifier + Damage of the Natural Weapon or used Weapon
Only the target is suffer the damage.
Size | Damage |
Fine | 1 |
Diminutive | 1d2 |
Tiny | 1d3 |
Small | 1d6 |
Medium | 2d6 |
Large | 4d6 |
Huge | 8d6 |
Gargantuan | 12d6 |
Colossal | 20d6 |
Combat
Social
- Statements:
The scale of a statement is determined by the stable master. As a guideline is to say that the better statement is the larger is the size and the effect it has in a social maneuver.
Statement Size | Damage | Example |
Fine | 1 | wordless, questioning stare |
Diminutive | 1d2 | You do it, I'm lazy |
Tiny | 1d3 | I'm not doing it... |
Small | 1d6 | You do it, I'm busy |
Medium | 2d6 | You do it, it's usually your job |
Large | 4d6 | You promised to do it |
Huge | 8d6 | You have sworn to do it |
Gargantuan | 12d6 | Lives depend on, that you're doing this |
Colossal | 20d6 | We will all die if you won't do that |
- Social Status:
Social Status is calculated by Reputation + Charisma modifier. Some Talents may affect the Social Status too. In addition a Character can gain temporary Social Status (universal or related) but it fades away (Stablemaster decision in what rate its fade away). The most common way to gain temporary Social Status is the visit of Social Events.
- Related Social Status:
A character can use special knowledge to use a greater Social Status when visiting related Events or when she is discuss a related topic. If the Character is trained in Knowledge (Related to topic) she can use a +2 on Social Status, if she as also an Skill Focus on this skill the Bonus is increased to +4.
- Creating a Lie:
A Character is able to create an fake statement by using the Deception Skill. To create a Lie you make a check on the Deception skill against a opposed Empathy check of the target of the Lie. If more than one Target is affected the Empathy check is made by the Character with the highest Empathy total. The difficulty is modified by the Size of the Deception (see Table below). If the Check fails the Lie can be used as a one Size bigger statement against the liar (maximum Huge Size as long as the Lie is not perilous). Normally when your Lie is noticed the attitude of your target is reduced by one step. If the Deception was with good intentions or a white lie, the Size of the statement is one step lesser and the attitude is not changing. A Lie can be used in every Social maneuver instead of a real statement.
Deception Size | Dificulty Modification |
Tiny | -10 |
Small | -5 |
Medium | 0 |
Large | +5 |
Huge | +10 |
Gargantuan | +15 |
Colossal | +20 |
Social Basic Maneuver
- Dispute:
When someone have a aggressive debate, the Effect is as follows:
Stablemaster listens to all sides and decide the size of the arguments. All involved roll a social attack roll against the cunning Defense of the Target. If the arguments exceed the defense the Damage is calculated as normal to all targets. (Charisma Modifier + Size)
Note: If the Damage exceed the Mental Damage Threshold the Mental Condition track and the attitude go down one Stepp. If the attitude go to "Unfriendly" or below the debate ends normaly at this Point (maybe they will continue physically...)
- Conversation:
When someone have a friendly debate, the Effect is as follows:
Stablemaster listens to all sides and decide the size of the arguments. All involved roll a social attack roll against the cunning Defense of the Target. If both arguments exceed the defense the Damage is calculated as normal and the lower result is subtracted from the Argument with the better result. No Damage is dealt by this but if the Damage exceed the Mental Damage Threshold the opposit argument will be reduced by one size Level. If the argument size drop to zero the used argument is not usable again.
- Blocking:
The Blocking Basic Maneuver is very simple, it just a withdraw from the discussion. The System is as follows:
For every Sozial Maneuver the cunning Defense is increased by +5 but you can not use any Argument of any size.