Difference between revisions of "MLP Dramatic Systems"

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(Flying Basic Maneuver)
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* '''Falling Damage'''
 
* '''Falling Damage'''
When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161).
+
When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling creature also lands prone.
Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet.
+
Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check. If the check succeeds and you take no damage from the fall, you land on your feet.
  
 
====Flying Basic Maneuver====
 
====Flying Basic Maneuver====
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* '''Ramming:'''
 
* '''Ramming:'''
 
When a creature, object, or vehicle ramming a target damage is calculated as follows:
 
When a creature, object, or vehicle ramming a target damage is calculated as follows:
* Speed (in Squares) (- Speed of the target if the Target is moving away) + Strenght Modifier + Size Damage Modifier of the attacker (see below).
+
* Speed (in Squares) (- Speed of the target if the Target is moving away) + Strength Modifier + Size Damage Modifier of the attacker (see below).
 
Both involved suffer the damage if no special maneuver is reducing the impact
 
Both involved suffer the damage if no special maneuver is reducing the impact
  
 
* '''Collision:'''
 
* '''Collision:'''
 
When a creature, object, or vehicle ramming each other the damage is calculated as follows:
 
When a creature, object, or vehicle ramming each other the damage is calculated as follows:
* Speed of both (in Squares) + Strenght Modifier of the opposing + Size Damage Modifier of the opponent(see below).
+
* Speed of both (in Squares) + Strength Modifier of the opposing + Size Damage Modifier of the opponent(see below).
 
Both involved suffer the damage if no special maneuver is reducing the impact.
 
Both involved suffer the damage if no special maneuver is reducing the impact.
  
 
* '''Engage:'''
 
* '''Engage:'''
 
When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:
 
When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:
* Strenght Modifier + Damage of the Natural Weapon or used Weapon
+
* Strength Modifier + Damage of the Natural Weapon or used Weapon
 
Only the target is suffer the damage.
 
Only the target is suffer the damage.
  
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===Combat===
 
===Combat===
 +
 +
===Social===
 +
* '''Social Status:'''
 +
Social Status is calculated by Reputation + Charisma modifier. Some Talents may affect the Social Status too. In addition a Character can gain temporary Social Status (universal or related) but it fades away (Stablemaster decision in what rate its fade away). The most common way to gain temporary Social Status is the visit of Social Events.
 +
* '''Related Social Status:'''
 +
A character can use special knowledge to use a greater Social Status when visiting related Events or when she is discuss a related topic. If the Character is trained in Knowledge (Related to topic) she can use a +2 on Social Status, if she as also an Skill Focus on this skill the Bonus is increased to +4.
 +
 +
====Social Basic Maneuver====
 +
 +
* '''Dispute:'''
 +
 +
* '''Conversation:'''
 +
 +
* '''Blocking:'''

Revision as of 14:00, 2 April 2012


Movement

Flying

  • Falling Damage

When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling creature also lands prone. Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check. If the check succeeds and you take no damage from the fall, you land on your feet.

Flying Basic Maneuver

  • Ramming:

When a creature, object, or vehicle ramming a target damage is calculated as follows:

  • Speed (in Squares) (- Speed of the target if the Target is moving away) + Strength Modifier + Size Damage Modifier of the attacker (see below).

Both involved suffer the damage if no special maneuver is reducing the impact

  • Collision:

When a creature, object, or vehicle ramming each other the damage is calculated as follows:

  • Speed of both (in Squares) + Strength Modifier of the opposing + Size Damage Modifier of the opponent(see below).

Both involved suffer the damage if no special maneuver is reducing the impact.

  • Engage:

When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:

  • Strength Modifier + Damage of the Natural Weapon or used Weapon

Only the target is suffer the damage.

SizeDamage
Tiny1d4
Small1d6
Medium2d6
Large4d6
Huge8d6
Gargantuan12d6
Colossal20d6

Combat

Social

  • Social Status:

Social Status is calculated by Reputation + Charisma modifier. Some Talents may affect the Social Status too. In addition a Character can gain temporary Social Status (universal or related) but it fades away (Stablemaster decision in what rate its fade away). The most common way to gain temporary Social Status is the visit of Social Events.

  • Related Social Status:

A character can use special knowledge to use a greater Social Status when visiting related Events or when she is discuss a related topic. If the Character is trained in Knowledge (Related to topic) she can use a +2 on Social Status, if she as also an Skill Focus on this skill the Bonus is increased to +4.

Social Basic Maneuver

  • Dispute:
  • Conversation:
  • Blocking: