Difference between revisions of "MLP Dramatic Systems"
(→Flying) |
(→Flying Basic Maneuver) |
||
Line 25: | Line 25: | ||
* Strenght Modifier + Damage of the Natural Weapon or used Weapon | * Strenght Modifier + Damage of the Natural Weapon or used Weapon | ||
Only the target is suffer the damage. | Only the target is suffer the damage. | ||
+ | |||
+ | <table width=60% border=1 cellpadding=0 cellspacing=2> | ||
+ | <tr bgcolor=#999999><td><b>CR</b></td><td><b>Object Size</b></td><td><b>Damage</b></td></tr> | ||
+ | <tr><td>Tiny</td><td>1d4</td></tr> | ||
+ | <tr><td>Small</td><td>1d6</td></tr> | ||
+ | <tr><td>Medium</td><td>2d6</td></tr> | ||
+ | <tr><td>Large</td><td>4d6</td></tr> | ||
+ | <tr><td>Huge</td><td>8d6</td></tr> | ||
+ | <tr><td>Gargantuan</td><td>12d6</td></tr> | ||
+ | <tr><td>Colossal</td><td>20d6</td></tr> | ||
+ | </table> | ||
===Combat=== | ===Combat=== |
Revision as of 04:24, 31 March 2012
Movement
Flying
- Falling Damage
When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161). Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet.
Flying Basic Maneuver
- Ramming:
When a creature, object, or vehicle ramming a target damage is calculated as follows:
- Speed (in Squares) (- Speed of the target if the Target is moving away) + Strenght Modifier + Size Damage Modifier of the attacker (see below).
Both involved suffer the damage if no special maneuver is reducing the impact
- Collision:
When a creature, object, or vehicle ramming each other the damage is calculated as follows:
- Speed of both (in Squares) + Strenght Modifier of the opposing + Size Damage Modifier of the opponent(see below).
Both involved suffer the damage if no special maneuver is reducing the impact.
- Engage:
When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:
- Strenght Modifier + Damage of the Natural Weapon or used Weapon
Only the target is suffer the damage.
CR | Object Size | Damage |
Tiny | 1d4 | |
Small | 1d6 | |
Medium | 2d6 | |
Large | 4d6 | |
Huge | 8d6 | |
Gargantuan | 12d6 | |
Colossal | 20d6 |