Difference between revisions of "MLP Classes"
From Anu Anu RPG
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice | + | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice. |
+ | :Wealth Bonus Increase: +3. | ||
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d8 | :Hit Die: 1d8 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim. | + | :Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim. |
+ | :Wealth Bonus Increase: +1. | ||
:Starting Feats: | :Starting Feats: | ||
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:Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
:Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive. | :Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive. | ||
+ | :Wealth Bonus Increase: +2. | ||
:Starting Feats: | :Starting Feats: | ||
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:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
:Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice. | :Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice. | ||
+ | :Wealth Bonus Increase: +3. | ||
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic | + | :Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic. |
+ | :Wealth Bonus Increase: +1. | ||
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d10 | :Hit Die: 1d10 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive | + | :Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive. |
+ | :Wealth Bonus Increase: +2. | ||
:Starting Feats: | :Starting Feats: | ||
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:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
:Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim. | :Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim. | ||
+ | :Wealth Bonus Increase: +2. | ||
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice | + | :Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice. |
+ | :Wealth Bonus Increase: +3. | ||
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice | + | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice. |
+ | :Wealth Bonus Increase: +1. | ||
:Starting Feats: | :Starting Feats: | ||
Revision as of 16:55, 22 November 2011
Contents
Artisan
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice.
- Wealth Bonus Increase: +3.
- Starting Feats:
Table: The Artisan
Class Level BAB Fort Ref Will Class Features Reputation 1st +0 +1 +1 +1 Talent +2 2nd +1 +2 +2 +2 Feat +3 3rd +1 +2 +2 +2 Talent +3 4th +2 +3 +3 +3 Feat +4 5th +2 +3 +3 +3 Talent +4 6th +3 +3 +3 +3 Feat +5 7th +3 +4 +4 +4 Talent +5 8th +4 +4 +4 +4 Feat +6 9th +4 +5 +5 +5 Talent +6 10th +5 +5 +5 +5 Feat +7 11th +5 +5 +5 +5 Talent +7 12th +6 +6 +6 +6 Feat +8 13th +6 +6 +6 +6 Talent +8 14th +7 +7 +7 +7 Feat +9 15th +7 +7 +7 +7 Talent +9 16th +8 +7 +7 +7 Feat +10 17th +8 +8 +8 +8 Talent +10 18th +9 +8 +8 +8 Feat +11 19th +9 +9 +9 +9 Talent +11 20th +10 +9 +9 +9 Feat +12
Talent Trees
- Artistry
- Function
- Jury-Rig
Bonus Feats
Athlete
- Hit Die: 1d8
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.
- Wealth Bonus Increase: +1.
- Starting Feats:
Table: The Athlete
Class Level BAB Fort Ref Will Class Features Reputation 1st +1 +1 +2 +0 Talent +2 2nd +2 +2 +3 +0 Feat +3 3rd +3 +2 +3 +1 Talent +3 4th +4 +3 +4 +1 Feat +4 5th +5 +3 +4 +1 Talent +4 6th +6 +3 +5 +2 Feat +5 7th +7 +4 +5 +2 Talent +5 8th +8 +4 +6 +2 Feat +6 9th +9 +5 +6 +3 Talent +6 10th +10 +5 +7 +3 Feat +7 11th +11 +5 +7 +3 Talent +7 12th +12 +6 +8 +4 Feat +8 13th +13 +6 +8 +4 Talent +8 14th +14 +7 +9 +4 Feat +9 15th +15 +7 +9 +5 Talent +9 16th +16 +7 +10 +5 Feat +10 17th +17 +8 +10 +5 Talent +10 18th +18 +8 +11 +6 Feat +11 19th +19 +9 +11 +6 Talent +11 20th +20 +9 +12 +6 Feat +12
Talent Trees
- Endurance
- Agility
- Team Sport
Bonus Feats
Commoner
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
- Wealth Bonus Increase: +2.
- Starting Feats:
Table: The Commoner
Class Level BAB Fort Ref Will Class Features Reputation 1st +0 +1 +1 +1 Talent +0 2nd +1 +2 +2 +2 Feat +0 3rd +2 +2 +2 +2 Talent +1 4th +3 +3 +3 +3 Feat +1 5th +3 +3 +3 +3 Talent +1 6th +4 +3 +3 +3 Feat +2 7th +5 +4 +4 +4 Talent +2 8th +6 +4 +4 +4 Feat +2 9th +6 +5 +5 +5 Talent +3 10th +7 +5 +5 +5 Feat +3 11th +8 +5 +5 +5 Talent +3 12th +9 +6 +6 +6 Feat +4 13th +9 +6 +6 +6 Talent +4 14th +10 +7 +7 +7 Feat +4 15th +11 +7 +7 +7 Talent +5 16th +12 +7 +7 +7 Feat +5 17th +12 +8 +8 +8 Talent +5 18th +13 +8 +8 +8 Feat +6 19th +14 +9 +9 +9 Talent +6 20th +15 +9 +9 +9 Feat +6
Talent Trees
- Jack of all trades
- Professional
- Socialite
Bonus Feats
Diplomat
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
- Wealth Bonus Increase: +3.
- Starting Feats:
Table: The Diplomat
Class Level BAB Fort Ref Will Class Features Reputation 1st +0 +1 +0 +2 Talent +1 2nd +1 +2 +0 +3 Feat +2 3rd +1 +2 +1 +3 Talent +2 4th +2 +3 +1 +4 Feat +3 5th +2 +3 +1 +4 Talent +3 6th +3 +3 +2 +5 Feat +3 7th +3 +4 +2 +5 Talent +4 8th +4 +4 +2 +6 Feat +4 9th +4 +5 +3 +6 Talent +5 10th +5 +5 +3 +7 Feat +5 11th +5 +5 +3 +7 Talent +5 12th +6 +6 +4 +8 Feat +6 13th +6 +6 +4 +8 Talent +6 14th +7 +7 +4 +9 Feat +7 15th +7 +7 +5 +9 Talent +7 16th +8 +7 +5 +10 Feat +7 17th +8 +8 +5 +10 Talent +8 18th +9 +8 +6 +11 Feat +8 19th +9 +9 +6 +11 Talent +9 20th +10 +9 +6 +12 Feat +9
Talent Trees
- Etiquette
- Leadership
- Negotiation
Bonus Feats
Entertainer
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic.
- Wealth Bonus Increase: +1.
- Starting Feats:
Table: The Entertainer
Class Level BAB Fort Ref Will Class Features Reputation 1st +0 +0 +2 +1 Talent +2 2nd +1 +0 +3 +2 Feat +3 3rd +2 +1 +3 +2 Talent +3 4th +3 +1 +4 +3 Feat +4 5th +3 +1 +4 +3 Talent +4 6th +4 +2 +5 +3 Feat +5 7th +5 +2 +5 +4 Talent +5 8th +6 +2 +6 +4 Feat +6 9th +6 +3 +6 +5 Talent +6 10th +7 +3 +7 +5 Feat +7 11th +8 +3 +7 +5 Talent +7 12th +9 +4 +8 +6 Feat +8 13th +9 +4 +8 +6 Talent +8 14th +10 +4 +9 +7 Feat +9 15th +11 +5 +9 +7 Talent +9 16th +12 +5 +10 +7 Feat +10 17th +12 +5 +10 +8 Talent +10 18th +13 +6 +11 +8 Feat +11 19th +14 +6 +11 +9 Talent +11 20th +15 +6 +12 +9 Feat +12
Talent Trees
- Inspiration
- Performance
- Presence
Bonus Feats
Guard
- Hit Die: 1d10
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive.
- Wealth Bonus Increase: +2.
- Starting Feats:
Table: The Guard
Class Level BAB Fort Ref Will Class Features Reputation 1st +1 +2 +1 +0 Talent +0 2nd +2 +3 +2 +0 Feat +0 3rd +3 +3 +2 +1 Talent +1 4th +4 +4 +3 +1 Feat +1 5th +5 +4 +3 +1 Talent +1 6th +6 +5 +3 +2 Feat +2 7th +7 +5 +4 +2 Talent +2 8th +8 +6 +4 +2 Feat +2 9th +9 +6 +5 +3 Talent +3 10th +10 +7 +5 +3 Feat +3 11th +11 +7 +5 +3 Talent +3 12th +12 +8 +6 +4 Feat +4 13th +13 +8 +6 +4 Talent +4 14th +14 +9 +7 +4 Feat +4 15th +15 +9 +7 +5 Talent +5 16th +16 +10 +7 +5 Feat +5 17th +17 +10 +8 +5 Talent +5 18th +18 +11 +8 +6 Feat +6 19th +19 +11 +9 +6 Talent +6 20th +20 +12 +9 +6 Feat +6
Talent Trees
- Armor
- Authority
- Sentinel
Bonus Feats
Ranger
- Hit Die: 1d8
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
- Wealth Bonus Increase: +2.
- Starting Feats:
Table: The Ranger
Class Level BAB Fort Ref Will Class Features Reputation 1st +1 +1 +1 +1 Talent +1 2nd +2 +2 +2 +2 Feat +2 3rd +3 +2 +2 +2 Talent +2 4th +4 +3 +3 +3 Feat +3 5th +5 +3 +3 +3 Talent +3 6th +6 +3 +3 +3 Feat +3 7th +7 +4 +4 +4 Talent +4 8th +8 +4 +4 +4 Feat +4 9th +9 +5 +5 +5 Talent +5 10th +10 +5 +5 +5 Feat +5 11th +11 +5 +5 +5 Talent +5 12th +12 +6 +6 +6 Feat +6 13th +13 +6 +6 +6 Talent +6 14th +14 +7 +7 +7 Feat +7 15th +15 +7 +7 +7 Talent +7 16th +16 +7 +7 +7 Feat +7 17th +17 +8 +8 +8 Talent +8 18th +18 +8 +8 +8 Feat +8 19th +19 +9 +9 +9 Talent +9 20th +20 +9 +9 +9 Feat +9
Talent Trees
- Farmer
- Herder
- Scout
Bonus Feats
Scholar
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice.
- Wealth Bonus Increase: +3.
- Starting Feats:
Table: The Scholar
Class Level BAB Fort Ref Will Class Features Reputation 1st +0 +1 +0 +2 Talent +1 2nd +1 +2 +0 +3 Feat +2 3rd +1 +2 +1 +3 Talent +2 4th +2 +3 +1 +4 Feat +3 5th +2 +3 +1 +4 Talent +3 6th +3 +3 +2 +5 Feat +3 7th +3 +4 +2 +5 Talent +4 8th +4 +4 +2 +6 Feat +4 9th +4 +5 +3 +6 Talent +5 10th +5 +5 +3 +7 Feat +5 11th +5 +5 +3 +7 Talent +5 12th +6 +6 +4 +8 Feat +6 13th +6 +6 +4 +8 Talent +6 14th +7 +7 +4 +9 Feat +7 15th +7 +7 +5 +9 Talent +7 16th +8 +7 +5 +10 Feat +7 17th +8 +8 +5 +10 Talent +8 18th +9 +8 +6 +11 Feat +8 19th +9 +9 +6 +11 Talent +9 20th +10 +9 +6 +12 Feat +9
Talent Trees
- Healer
- Organizer
- Researcher
Bonus Feats
Scoundrel
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice.
- Wealth Bonus Increase: +1.
- Starting Feats:
Table: The Scoundrel
Class Level BAB Fort Ref Will Class Features Reputation 1st +0 +0 +2 +1 Talent +0 2nd +1 +0 +3 +2 Feat +0 3rd +2 +1 +3 +2 Talent +1 4th +3 +1 +4 +3 Feat +1 5th +3 +1 +4 +3 Talent +1 6th +4 +2 +5 +3 Feat +2 7th +5 +2 +5 +4 Talent +2 8th +6 +2 +6 +4 Feat +2 9th +6 +3 +6 +5 Talent +3 10th +7 +3 +7 +5 Feat +3 11th +8 +3 +7 +5 Talent +3 12th +9 +4 +8 +6 Feat +4 13th +9 +4 +8 +6 Talent +4 14th +10 +4 +9 +7 Feat +4 15th +11 +5 +9 +7 Talent +5 16th +12 +5 +10 +7 Feat +5 17th +12 +5 +10 +8 Talent +5 18th +13 +6 +11 +8 Feat +6 19th +14 +6 +11 +9 Talent +6 20th +15 +6 +12 +9 Feat +6
Talent Trees
- Evasive
- Fortune
- Trickster