Difference between revisions of "MLP Races"
From Anu Anu RPG
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Antelopian Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Antelopians are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, an | + | * '''Humanoid''': For the purposes of D&D rules, an Antelopian is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: | + | * '''Quadraped''': An Antelopian may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Antelopians begin play speaking . Antelopians with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Gazelle=== | ===Gazelle=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Gazelle Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Gazelles are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Gazelle is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Gazelle may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Gazelles begin play speaking . Gazelles with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Giraffe=== | ===Giraffe=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Giraffe Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Giraffes are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Giraffe is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Giraffe may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Giraffes begin play speaking . Giraffes with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Boardorian Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Boardorians are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Boardorian is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Boardorian may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Boardorians begin play speaking . Boardorians with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Buffalo Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Buffaloes are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Buffalo is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Buffalo may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Buffaloes begin play speaking . Buffaloes with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Cow=== | ===Cow=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Cow Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Cows are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Cow is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Cow may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Cows can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cows also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.) | ||
+ | * '''Languages''': Cows begin play speaking . Cows with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Donkey Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Donkeys are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Donkey is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Donkey may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Donkeys begin play speaking . Donkeys with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Mule=== | ===Mule=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Mule Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Mules are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Mule is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Mule may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Mules can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Mules also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Mules begin play speaking Equine. Mules with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Goat Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Goats are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Goat is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Goat may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Goats begin play speaking . Goats with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Sheep=== | ===Sheep=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Sheep Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Sheep are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Sheep is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Sheep may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Sheep begin play speaking . Sheep with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Camelid Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Camelids are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Camelid is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Camelid may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Camelids can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Camelids also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Camelids begin play speaking Camelu. Camelids with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Dromedan=== | ===Dromedan=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Dromedan Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Dromedans are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Dromedan is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Dromedan may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Dromedans can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Dromedans also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Dromedans begin play speaking Camelu. Dromedans with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Canidan Dog Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Canidan Dogs are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Canidan Dog is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Canidan Dog may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Canidan Dogs can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Dogs also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Canidan Dogs begin play speaking Canidan. Canidan Dogs with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Canidan Fox=== | ===Canidan Fox=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Canidan Fox Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Canidan Foxes are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Canidan Fox is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Canidan Fox may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Canidan Foxes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Foxes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Canidan Fox begin play speaking Canidan. Canidan Foxes with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Canidan Wolf=== | ===Canidan Wolf=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Canidan Wolf Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Canidan Wolves are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Canidan Wolf is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Canidan Wolf may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Canidan Wolves can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Wolves also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Canidan Wolves begin play speaking Canidan. Canidan Wolves with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Cervidan Deer Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Cervidan Deer are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Cervidan Deer is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Cervidan Deer may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Cervidan Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Cervidan Deer begin play speaking Cervidan. Cervidan Deer with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Cervidan Elk=== | ===Cervidan Elk=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Cervidan Elk Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Cervidan Elk are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Cervidan Elk is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Cervidan Elk may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Cervidan Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Cervidan Elk begin play speaking Cervidan. Cervidan Elk with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Cervidan Moose=== | ===Cervidan Moose=== | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Cervidan Moose Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Cervidan Moose are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Cervidan Moose is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Cervidan Moose may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Cervidan Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.) | ||
+ | * '''Languages''': Cervidan Moose begin play speaking Cervidan. Cervidan Moose with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Griffon Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Griffon are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Griffon is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Griffon may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Griffon can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Griffon begin play speaking . Griffon with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Ibis Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Ibex are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, an | + | * '''Humanoid''': For the purposes of D&D rules, an Ibis is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
+ | * '''Quadraped''': An Ibis may be considered to be mounted for the purpose of mounted feats. | ||
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Ibex begin play speaking . Ibex with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
Line 517: | Line 638: | ||
* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Llama Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Llamas are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Llama is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Llama may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Llamas begin play speaking . Llamas with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- | ||
Line 543: | Line 670: | ||
* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Earth Zebra Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Earth Zebras are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, an | + | * '''Humanoid''': For the purposes of D&D rules, an Earth Zebra is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: | + | * '''Quadraped''': An Earth Zebra may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Earth Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Earth Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Earth Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Pegasus Zebra=== | ===Pegasus Zebra=== | ||
Line 567: | Line 700: | ||
* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Pegasus Zebra Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Pegasus Zebras are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Pegasus Zebra is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Pegasus Zebra may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Pegasus Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Pegasus Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Pegasus Zebra begin play speaking Zebrican. Pegasus Zebras with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Unicorn Zebra=== | ===Unicorn Zebra=== | ||
Line 591: | Line 730: | ||
* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Unicorn Zebra Racial Traits==== |
+ | |||
* Stat Adjustments: | * Stat Adjustments: | ||
− | * Medium: | + | * '''Medium''': Unicorn Zebras are medium creatures and gain no special bonuses or penalties due to their size. |
− | * Humanoid: For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Unicorn Zebra is considered to be a humanoid. |
− | * Speed: | + | * '''Speed''': 40 feet (land) |
− | * Quadraped: A | + | * '''Quadraped''': A Unicorn Zebra may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
+ | * ''' ''': | ||
+ | * '''Non-Dextrous''': Unicorn Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Unicorn Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
+ | * '''Languages''': Unicorn Zebra begin play speaking Zebrican. Unicorn Zebras with a high Int score can choose from the following list of bonus languages: | ||
+ | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
----- | ----- |
Revision as of 03:34, 14 November 2011
Contents
Antelopian
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Antelopian Racial Traits
- Stat Adjustments:
- Medium: Antelopians are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, an Antelopian is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: An Antelopian may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Antelopians begin play speaking . Antelopians with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Gazelle
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Gazelle Racial Traits
- Stat Adjustments:
- Medium: Gazelles are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Gazelle is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Gazelle may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Gazelles begin play speaking . Gazelles with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Giraffe
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Giraffe Racial Traits
- Stat Adjustments:
- Medium: Giraffes are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Giraffe is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Giraffe may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Giraffes begin play speaking . Giraffes with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Boardorian
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Boardorian Racial Traits
- Stat Adjustments:
- Medium: Boardorians are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Boardorian is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Boardorian may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Boardorians begin play speaking . Boardorians with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Buffalo
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Buffalo Racial Traits
- Stat Adjustments:
- Medium: Buffaloes are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Buffalo is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Buffalo may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Buffaloes begin play speaking . Buffaloes with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Cow
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cow Racial Traits
- Stat Adjustments:
- Medium: Cows are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cow is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cow may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cows can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cows also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
- Languages: Cows begin play speaking . Cows with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Donkey
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Donkey Racial Traits
- Stat Adjustments:
- Medium: Donkeys are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Donkey is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Donkey may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Donkeys begin play speaking . Donkeys with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Mule
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Mule Racial Traits
- Stat Adjustments:
- Medium: Mules are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Mule is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Mule may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Mules can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Mules also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Mules begin play speaking Equine. Mules with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Goat
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Goat Racial Traits
- Stat Adjustments:
- Medium: Goats are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Goat is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Goat may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Goats begin play speaking . Goats with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Sheep
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Sheep Racial Traits
- Stat Adjustments:
- Medium: Sheep are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Sheep is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Sheep may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Sheep begin play speaking . Sheep with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Camelid
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Camelid Racial Traits
- Stat Adjustments:
- Medium: Camelids are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Camelid is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Camelid may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Camelids can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Camelids also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Camelids begin play speaking Camelu. Camelids with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Dromedan
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Dromedan Racial Traits
- Stat Adjustments:
- Medium: Dromedans are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Dromedan is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Dromedan may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Dromedans can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Dromedans also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Dromedans begin play speaking Camelu. Dromedans with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Canidan Dog
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Canidan Dog Racial Traits
- Stat Adjustments:
- Medium: Canidan Dogs are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Canidan Dog is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Canidan Dog may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Canidan Dogs can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Dogs also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Canidan Dogs begin play speaking Canidan. Canidan Dogs with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Canidan Fox
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Canidan Fox Racial Traits
- Stat Adjustments:
- Medium: Canidan Foxes are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Canidan Fox is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Canidan Fox may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Canidan Foxes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Foxes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Canidan Fox begin play speaking Canidan. Canidan Foxes with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Canidan Wolf
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Canidan Wolf Racial Traits
- Stat Adjustments:
- Medium: Canidan Wolves are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Canidan Wolf is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Canidan Wolf may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Canidan Wolves can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Wolves also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Canidan Wolves begin play speaking Canidan. Canidan Wolves with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Cervidan Deer
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cervidan Deer Racial Traits
- Stat Adjustments:
- Medium: Cervidan Deer are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cervidan Deer is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cervidan Deer may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cervidan Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Cervidan Deer begin play speaking Cervidan. Cervidan Deer with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Cervidan Elk
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cervidan Elk Racial Traits
- Stat Adjustments:
- Medium: Cervidan Elk are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cervidan Elk is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cervidan Elk may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cervidan Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Cervidan Elk begin play speaking Cervidan. Cervidan Elk with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Cervidan Moose
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cervidan Moose Racial Traits
- Stat Adjustments:
- Medium: Cervidan Moose are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cervidan Moose is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cervidan Moose may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cervidan Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
- Languages: Cervidan Moose begin play speaking Cervidan. Cervidan Moose with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Griffon
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Griffon Racial Traits
- Stat Adjustments:
- Medium: Griffon are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Griffon is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Griffon may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Griffon can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Griffon begin play speaking . Griffon with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Ibis
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Ibis Racial Traits
- Stat Adjustments:
- Medium: Ibex are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, an Ibis is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: An Ibis may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Ibex begin play speaking . Ibex with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Llama
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Llama Racial Traits
- Stat Adjustments:
- Medium: Llamas are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Llama is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Llama may be considered to be mounted for the purpose of mounted feats.
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- Non-Dextrous: Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Llamas begin play speaking . Llamas with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Earth Zebra
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Earth Zebra Racial Traits
- Stat Adjustments:
- Medium: Earth Zebras are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, an Earth Zebra is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: An Earth Zebra may be considered to be mounted for the purpose of mounted feats.
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- Non-Dextrous: Earth Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Earth Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Earth Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Pegasus Zebra
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
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Pegasus Zebra Racial Traits
- Stat Adjustments:
- Medium: Pegasus Zebras are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Pegasus Zebra is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Pegasus Zebra may be considered to be mounted for the purpose of mounted feats.
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- Non-Dextrous: Pegasus Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Pegasus Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Pegasus Zebra begin play speaking Zebrican. Pegasus Zebras with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Unicorn Zebra
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Unicorn Zebra Racial Traits
- Stat Adjustments:
- Medium: Unicorn Zebras are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Unicorn Zebra is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Unicorn Zebra may be considered to be mounted for the purpose of mounted feats.
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- Non-Dextrous: Unicorn Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Unicorn Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Unicorn Zebra begin play speaking Zebrican. Unicorn Zebras with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)