Difference between revisions of "MLP Classes"
From Anu Anu RPG
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:Skill Points at Each Additional Level: + Int modifier. | :Skill Points at Each Additional Level: + Int modifier. | ||
:Starting Feats: | :Starting Feats: | ||
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+ | * Table: The | ||
+ | |||
+ | Class Level BAB Fort Ref Will Class Features Defense Reputation | ||
+ | 1st | ||
+ | 2nd | ||
+ | 3rd | ||
+ | 4th | ||
+ | 5th | ||
+ | 6th | ||
+ | 7th | ||
+ | 8th | ||
+ | 9th | ||
+ | 10th | ||
===Commoner=== | ===Commoner=== |
Revision as of 15:09, 12 November 2011
Contents
Athlete
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
- Table: The
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Commoner
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
Crafter
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
Diplomat
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
Entertainer
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
Guard
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
Ranger
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
Scholar
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats:
Scoundrel
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills:
- Skill Points at 1st Level: ( + Int modifier)x4.
- Skill Points at Each Additional Level: + Int modifier.
- Starting Feats: