Difference between revisions of "Manticore"
From Anu Anu RPG
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:Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | :Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | ||
:Base Attack/Grapple: +6/+15 | :Base Attack/Grapple: +6/+15 | ||
− | :Attack: Claw +10 melee (2d4+5), or bite +10 melee (1d8+2), or sting +10 melee (1d8+2 plus paralyze), or 6 spikes +8 ranged (special) | + | :Attack: Claw +10 melee (2d4+5), or bite +10 melee (1d8+2), or sting +10 melee (1d8+2 plus paralyze, reach), or 6 spikes +8 ranged (special) |
− | :Full Attack: 2 claws +10 melee (2d4+5), bite +8 melee (1d8+2), or sting +8 melee (1d8+2 plus paralyze); or 6 spikes +8 ranged (special) | + | :Full Attack: 2 claws +10 melee (2d4+5), bite +8 melee (1d8+2), or sting +8 melee (1d8+2 plus paralyze, reach); or 6 spikes +8 ranged (special) |
− | :Space/Reach: 10 ft./ | + | :Space/Reach: 10 ft./10 ft. |
:Special Attacks: Paralyzing Sting, Paralyzing Spikes | :Special Attacks: Paralyzing Sting, Paralyzing Spikes | ||
:Special Qualities: Darkvision 60 ft., low-light vision, scent | :Special Qualities: Darkvision 60 ft., low-light vision, scent | ||
Line 22: | Line 22: | ||
:Environment: any | :Environment: any | ||
:Organization: Solitary, pair, or pride (3–6) | :Organization: Solitary, pair, or pride (3–6) | ||
− | :Challenge Rating: | + | :Challenge Rating: 6 |
:Treasure: Standard | :Treasure: Standard | ||
:Alignment: Usually lawful boyish | :Alignment: Usually lawful boyish |
Revision as of 17:30, 10 November 2011
Manticore
- Large Magical Beast
- Hit Dice: 6d10+24 (57 hp)
- Initiative: +2
- Speed: 30 ft. (6 squares), fly 50 ft. (clumsy)
- Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
- Base Attack/Grapple: +6/+15
- Attack: Claw +10 melee (2d4+5), or bite +10 melee (1d8+2), or sting +10 melee (1d8+2 plus paralyze, reach), or 6 spikes +8 ranged (special)
- Full Attack: 2 claws +10 melee (2d4+5), bite +8 melee (1d8+2), or sting +8 melee (1d8+2 plus paralyze, reach); or 6 spikes +8 ranged (special)
- Space/Reach: 10 ft./10 ft.
- Special Attacks: Paralyzing Sting, Paralyzing Spikes
- Special Qualities: Darkvision 60 ft., low-light vision, scent
- Saves: Fort +9, Ref +7, Will +3
- Abilities: Str 20, Dex 15, Con 19, Int 3, Wis 12, Cha 9
- Skills: Listen +5, Spot +9, Survival +1
- Feats: Flyby Attack, Multiattack, Track, Weapon Focus (spikes)
- Environment: any
- Organization: Solitary, pair, or pride (3–6)
- Challenge Rating: 6
- Treasure: Standard
- Alignment: Usually lawful boyish
- Advancement: 7–16 HD (Large); 17–18 HD (Huge)
- Level Adjustment: +3 (cohort)
A typical manticore is about 10 feet long and weighs about 1,000 pounds.
Manticores are not able to speak.
Combat
Special Abilities
- Paralyzing Sting (Ex): With the stinger on its tail, a manticore may make a poisonous attack against its opponents. If the attack hits and deals damage, each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed.
- Paralyzing Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twelve spikes in any 24-hour period. If the attack hits each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed.
- Skills: *Manticores have a +4 racial bonus on Spot checks.