Difference between revisions of "Sammy Drakov (Ordic Wizard)"
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Skills: Listen +5, Spot +7 | Skills: Listen +5, Spot +7 | ||
Special Qualities: Low-light vision, Improved Evasion, Share Spells, Empathic Link, Deliver touch spells | Special Qualities: Low-light vision, Improved Evasion, Share Spells, Empathic Link, Deliver touch spells | ||
+ | |||
+ | ==Spells Known== | ||
+ | |||
+ | **Grad 0: | ||
+ | ***Resistance: Subject gains +1 on saving throws. | ||
+ | ***Acid Splash: Orb deals 1d3 acid damage. | ||
+ | ***Detect Poison: Detects poison in one creature or small object. | ||
+ | ***Detect Magic: Detects spells and magic items within 60 ft. | ||
+ | ***Read Magic: Read scrolls and spellbooks. | ||
+ | ***Dancing Lights: Creates torches or other lights. | ||
+ | ***Flare: Dazzles one creature (-1 on attack rolls). | ||
+ | ***Light: Object shines like a torch. | ||
+ | ***Ray of Frost: Ray deals 1d3 cold damage. | ||
+ | ***Ghost Sound: Figment sounds. | ||
+ | ***Mage Hand: 5-pound telekinesis. | ||
+ | ***Mending: Makes minor repairs on an object. | ||
+ | ***Message: Whispered conversation at distance. | ||
+ | ***Open/Close: Opens or closes small or light things. | ||
+ | ***Arcane Mark: Inscribes a personal rune (visible or invisible). | ||
+ | ***Prestidigitation: Performs minor tricks. | ||
+ | |||
+ | **Grad 1: (10 Stück) | ||
+ | ***Alarm: Wards an area for 2 hours/level. | ||
+ | ***Shield: Invisible disc gives +4 to AC, blocks magic missiles. | ||
+ | ***Mage Armor: Gives subject +4 armor bonus. | ||
+ | ***Identify: Determines properties of magic item. | ||
+ | ***Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | ||
+ | ***Enlarge Person: Humanoid creature doubles in size. | ||
+ | ***Expeditious Retreat: Your speed increases by 30 ft. | ||
+ | ***Lesser Acid Orb: Range Touch 1d8 damage; +1 orb per two levels above 1st (max 5). | ||
+ | ***True Strike: +20 on your next attack roll. | ||
+ | ***Comprehend Languages: You understand all spoken and written languages. | ||
+ | |||
+ | **Grad 2: (4 Stück) | ||
+ | ***Invisibility: Subject is invisible for 1 min./level or until it attacks. | ||
+ | ***Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). | ||
+ | ***Cat’s Grace: Subject gains +4 to Dex for 1 min./level. | ||
+ | ***Minor Image: As silent image, plus some sound. |
Revision as of 18:05, 30 November 2010
Charakterbeschreibung
XP
7150
Charakterbogen
* Race: Human (Thuran) Class: Wizzard (Spetz. Evocation) Prohibited Schools: Necromancy, Enchantment Lv: 4 HP: 18
Str: 8 Dex: 14 Con: 14 Int: 21 Wis: 6 Cha: 8 Skills (Mod): Feats: Scribe Scroll Skill Focus(Knowlege Mechanica) Point Blank Shoot
Fort Save: +3 Ref Save: +3 Will Save: +2 Initiative: +2 Speed: 30 Armor Class: 13 (unbuffed) Meele-AB: 0 Ranged-AB: +3 (+ Point Blank Shoot) Spells per Day: Grad 0: 5 = 4 +1 Evoc. Spetz Grad 1: 6 = 3 + 2 Int Bonus +1 Evoc. Spetz Grad 2: 4 = 2 + 1 Int Bonus(+1 Evoc. Spetz) Weapon: Mechanical Wand of Lesser Electricity Orb Damage: W8 (+ Point Blank Shoot) Critical: x20 Special: Range Touchattack, 50 Charges
Armor: Reinforced Rainslicked Secret Pocket Longcoat (Spellcomponent Pocket) Armor Bonus: +1 Max Dex Bonus: 8 Check penalty: 0 Spell Failure: 0% Special: Secret Pockets, DR 3 (Piercing/Slashing)
Familiar: Raven (Magical Beast) Bonus: +3 Appaise + Speak Ordic Language Hit Points 9 (50% from Sammy) Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 16 (+2 size, +2 Dex, +2 Natural Armor Adj.), touch 14, flat-footed 14 Saving Throws: Fort+2 Ref+4 Will+6 Base Attack/Grapple: +0/-13 Attack: Claws +4 melee (1d2-5) Feats: Alertness, Weapon Finesse Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +5, Spot +7 Special Qualities: Low-light vision, Improved Evasion, Share Spells, Empathic Link, Deliver touch spells
Spells Known
- Grad 0:
- Resistance: Subject gains +1 on saving throws.
- Acid Splash: Orb deals 1d3 acid damage.
- Detect Poison: Detects poison in one creature or small object.
- Detect Magic: Detects spells and magic items within 60 ft.
- Read Magic: Read scrolls and spellbooks.
- Dancing Lights: Creates torches or other lights.
- Flare: Dazzles one creature (-1 on attack rolls).
- Light: Object shines like a torch.
- Ray of Frost: Ray deals 1d3 cold damage.
- Ghost Sound: Figment sounds.
- Mage Hand: 5-pound telekinesis.
- Mending: Makes minor repairs on an object.
- Message: Whispered conversation at distance.
- Open/Close: Opens or closes small or light things.
- Arcane Mark: Inscribes a personal rune (visible or invisible).
- Prestidigitation: Performs minor tricks.
- Grad 0:
- Grad 1: (10 Stück)
- Alarm: Wards an area for 2 hours/level.
- Shield: Invisible disc gives +4 to AC, blocks magic missiles.
- Mage Armor: Gives subject +4 armor bonus.
- Identify: Determines properties of magic item.
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Enlarge Person: Humanoid creature doubles in size.
- Expeditious Retreat: Your speed increases by 30 ft.
- Lesser Acid Orb: Range Touch 1d8 damage; +1 orb per two levels above 1st (max 5).
- True Strike: +20 on your next attack roll.
- Comprehend Languages: You understand all spoken and written languages.
- Grad 1: (10 Stück)
- Grad 2: (4 Stück)
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
- Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
- Minor Image: As silent image, plus some sound.
- Grad 2: (4 Stück)