Difference between revisions of "Nadya Petska"
From Anu Anu RPG
(→Spezials) |
(→Kampf) |
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Flat-footed: 13 = 10 +3 armor | Flat-footed: 13 = 10 +3 armor | ||
− | BAB: 7 | + | BAB: 7/2 |
− | Meele-AB: 8= 7 +1 | + | Meele-AB: 8/3= 7 +1 |
− | Ranged-AB: 10= 7 +3 | + | Ranged-AB: 10/5= 7 +3 |
Revision as of 13:14, 18 August 2014
Charakterbogen
Race: Human Allignment : CG Class: Ranger (Skirmisher/Guide) Lv: 7 HP: 67 (7d10+14) Str: 12 Dex: 17 Con: 14 Int: 14 Wis: 8 Cha: 14
Skills
(Mod): 8 Ranks per lvl = 32 24 Acrobatics : 4= 3(Dex)+ 1 Ranks Appraise : = 2(Int)+ 0 Ranks Bluff : = 2(Cha)+ 0 Ranks Climb : 5=c 1(Str)+ 1 Ranks Craft (Traps) : 6=c 2(Int)+ 1 Ranks Diplomancy : = 2(Cha)+ 0 Ranks Disable Device : = 3(Dex)+ 0 Ranks Disguise : = 2(Cha)+ 0 Ranks Escape artist : = 3(Dex)+ 0 Ranks Handle Animal : 9=c 2(Cha)+ 4 Ranks Heal : 6=c-1(Wis)+ 4 Ranks Intimidate : =c 2(Cha)+ 0 Ranks Knowlege(Geo) : 8=c 2(Int)+ 3 Ranks Knowlege(lockal) : 3= 2(Int)+ 1 Ranks Knowlege(Natur) : 8=c 2(Int)+ 3 Ranks Perception : 6=c-1(Wis)+ 4 Ranks Perform : = 2(Cha)+ 0 Ranks Profession : =c-1(Wis)+ 0 Ranks Ride : 9=c 3(Dex)+ 3 Ranks Sense Motive : = -1(Wis)+ 0 Ranks Spellcraft : =c 2(Int)+ 0 Ranks Sleight of Hand : 3= 3(Dex)+ 0 Ranks Stealth : 9=c 3(Dex)+ 3 Ranks Survival : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus Swim : =c 1(Str)+ 0 Ranks Use Magic Device : = 2(Cha)+ 0 Ranks
Spezials
Feats: Lvl 1 : Skill Focus Survival Human : Weapon finess Combat Style Archery: Point Blank Shot Lvl 3 : Two weapon fighting Bonus feat: Endurance Lvl 5 : Combat Style Archery: Lvl 7 : Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes. Hunters Tricks: 3 (lvl/2 +wis) Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the Ranger’s next turn gains a +2 circumstance bonus on that attack roll. Lvl 7 : Uncanny Senses (Ex): As an immediate action, the Ranger gains a +10 insight bonus on Perception checks for 1 round. Woodlandstride Favored Terrains: Cold +2 Track +2 (lvl/2) Wild-Empathy +6 (lvl+cha)
Kampf
Saves : total = class + Ability + misc Fort Save : 6= 4 +2 Ref Save : 7= 4 +3 Will Save : 0= 1 -1 Initiative:+3 Perception:+6 Speed: 30ft. Armor Class: 16 = 10 +3 Dex +3 Armor Touch: 13 = 10 +3 dex Flat-footed: 13 = 10 +3 armor BAB: 7/2 Meele-AB: 8/3= 7 +1 Ranged-AB: 10/5= 7 +3 Meele: Handaxe +5(1d6x3) and Lightpick +5 (1d4 x4) Handaxe +7(1d6x3) Lightpick +7 (1d4x4) Ranged: Mwk Composite Longbow (str +1) +8 (1d8+1x3) Mwk Composite Longbow (str +1) (PB) +9 (1d8+2x3) Armor: Mwk Studded Leather Armor Bonus: 3 Max Dex Bonus: Check penalty: 0 Spell Failure: 0%
Gear
Mwk Composite Longbow (str +1) Mwk Studded Leather Snowshous of northern pursuit Adventuring gear Northern style
Spezielles
Ranger’s Focus (Ex) At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. This ability replaces favored enemy.
Terrain Bond (Ex) At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires. This ability replaces hunter’s bond.