Difference between revisions of "Iron Cross"
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(New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:German Supers * '''IRON CROSS''' () :Affiliations: Solo D, Buddy D, Team D :Distinctions: :Power Sets: ''' ''' '...) |
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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:German Supers]] | [[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:German Supers]] | ||
− | * '''IRON CROSS''' () | + | * '''IRON CROSS''' (Helmut Gruhler, secret) |
− | :Affiliations: Solo | + | :Affiliations: Solo D10, Buddy D6, Team D8 |
− | :Distinctions: | + | :Distinctions: Dependent on Armor, Penance Council Member, Steel-Clad Patriot |
:Power Sets: | :Power Sets: | ||
− | ''' ''' | + | '''IRON CROSS ARMOR''' |
− | '''SFX:''' ''.'' | + | Sonic Weapon D8, Superhuman Durability D10, Superhuman Stamina D10, Superhuman Strength D10, Supersonic Flight D10 |
− | '''Limit:''' ''.'' | + | '''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a D6 and keep an additional effect die. |
+ | '''SFX:''' ''Boost.'' Shutdown highest-rated Powered Armor power to step up another Powered Armor power. Activate an opportunity to recover or during a Transition Scene. | ||
+ | '''SFX:''' ''Healing Factor.'' Spend 1 PP to recover your physical stress and step back your physical trauma. | ||
+ | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore physical stress or trauma caused by electricity or vacuum. | ||
+ | '''Limit:''' ''Charged System.'' Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene. | ||
+ | '''Limit:''' ''Life-Support''' If Iron Cross Armor is shut down gain 1 PP and take D10 physical stress at the end of the scene. | ||
− | :Specialties: | + | :Specialties: Combat Expert D8, Science Expert D8, Tech Expert D8, Vehicle Expert D8 |
* '''Milestones:''' | * '''Milestones:''' | ||
− | ''' | + | '''LONG-LIVED''' |
− | '''1 XP''' - | + | '''1 XP''' - When you recount events from your past. |
− | '''3 XP''' - | + | '''3 XP''' - When you encounter an old ally or enemy. |
− | '''10 XP''' - | + | '''10 XP''' - When you find a way to prolong your life without being dependent on your armor, or decide that you have lived long enough and pass on your armor to a new bearer. |
− | ''' | + | '''PENANCE''' |
− | '''1 XP''' - | + | '''1 XP''' - When you refer to your mistakes during the time of the Third Reich. |
− | '''3 XP''' - | + | '''3 XP''' - When you take down a villain with a connection to the Third Reich. |
− | '''10 XP''' - | + | '''10 XP''' - When you turn in the boss of a criminal organization with a connection to the Third Reich, or you expose enough |
+ | of that organization to cripple its operations. | ||
+ | |||
+ | [[image:200px-Iron_Cross_001.jpg]] |
Latest revision as of 22:09, 22 January 2013
- IRON CROSS (Helmut Gruhler, secret)
- Affiliations: Solo D10, Buddy D6, Team D8
- Distinctions: Dependent on Armor, Penance Council Member, Steel-Clad Patriot
- Power Sets:
IRON CROSS ARMOR Sonic Weapon D8, Superhuman Durability D10, Superhuman Stamina D10, Superhuman Strength D10, Supersonic Flight D10 SFX: Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die. SFX: Boost. Shutdown highest-rated Powered Armor power to step up another Powered Armor power. Activate an opportunity to recover or during a Transition Scene. SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma. SFX: Immunity. Spend 1 PP to ignore physical stress or trauma caused by electricity or vacuum. Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene. Limit:' Life-Support If Iron Cross Armor is shut down gain 1 PP and take D10 physical stress at the end of the scene.
- Specialties: Combat Expert D8, Science Expert D8, Tech Expert D8, Vehicle Expert D8
- Milestones:
LONG-LIVED 1 XP - When you recount events from your past. 3 XP - When you encounter an old ally or enemy. 10 XP - When you find a way to prolong your life without being dependent on your armor, or decide that you have lived long enough and pass on your armor to a new bearer.
PENANCE 1 XP - When you refer to your mistakes during the time of the Third Reich. 3 XP - When you take down a villain with a connection to the Third Reich. 10 XP - When you turn in the boss of a criminal organization with a connection to the Third Reich, or you expose enough of that organization to cripple its operations.