Difference between revisions of "Zeitgeist II"

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(New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:German Supers * '''ZEITGEIST II''' () :Affiliations: Solo D, Buddy D, Team D :Distinctions: :Power Sets: ''' ''' ...)
 
 
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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:German Supers]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:German Supers]]
  
* '''ZEITGEIST II''' ()
+
* '''ZEITGEIST II''' (Unrevealed, secret)
:Affiliations: Solo D, Buddy D, Team D
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:Affiliations: Solo D10, Buddy D6, Team D8
:Distinctions:  
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:Distinctions: Haunted by Larry Ekler's Ghost
 
:Power Sets:
 
:Power Sets:
  
  ''' '''
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  '''TACHYON MIND'''
 +
Enhanced Reflexes D8, Enhanced Senses D8
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'''SFX:''' ''Postcognition.'' If your pool includes Enhanced Senses, spend 1 PP to borrow a die from the doom pool for
 +
that roll. Then step back that doom die and return it to the doom pool.
 +
'''SFX:''' ''Precognition.'' If a pool includes an Tachyon Mind power, spend 1 PP to reroll.
 +
'''Limit:''' ''Conscious Activation.'' While stressed out, asleep, or unconscious, shutdown Tachyon Mind. Recover that
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stress or wake up to recover Tachyon Mind. If mental trauma received, shutdown Tachyon Mind until trauma recovered.
 +
'''Limit:''' ''Temporal Eddies.'' Gain 1 PP. Count 1s and 2s as generating opportunities for the rest of the scene, but
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only 1s are excluded from being used for totals or effect dice.
 +
 
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'''ZEITGEIST COSTUME'''
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Holographic Disguise D8, Teleport D8
 
  '''SFX:''' ''.''
 
  '''SFX:''' ''.''
  '''Limit:''' ''.''
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  '''Limit:''' ''Gear.''
  
 
:Specialties:
 
:Specialties:

Latest revision as of 06:01, 18 January 2013


  • ZEITGEIST II (Unrevealed, secret)
Affiliations: Solo D10, Buddy D6, Team D8
Distinctions: Haunted by Larry Ekler's Ghost
Power Sets:
TACHYON MIND
Enhanced Reflexes D8, Enhanced Senses D8
SFX: Postcognition. If your pool includes Enhanced Senses, spend 1 PP to borrow a die from the doom pool for
that roll. Then step back that doom die and return it to the doom pool.
SFX: Precognition. If a pool includes an Tachyon Mind power, spend 1 PP to reroll.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Tachyon Mind. Recover that
stress or wake up to recover Tachyon Mind. If mental trauma received, shutdown Tachyon Mind until trauma recovered.
Limit: Temporal Eddies. Gain 1 PP. Count 1s and 2s as generating opportunities for the rest of the scene, but
only 1s are excluded from being used for totals or effect dice.
ZEITGEIST COSTUME
Holographic Disguise D8, Teleport D8
SFX: .
Limit: Gear.
Specialties:
  • Milestones:
SET1
1 XP - 
3 XP - 
10 XP - 
SET2
1 XP - 
3 XP - 
10 XP -