Difference between revisions of "Northstar"

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(New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:Alpha Flight NORTHSTAR (Jean-Paul Beaubier-Jinadu, public) Affiliations: Solo D6, Buddy D10, Team D8 Distinctions:...)
 
 
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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
  
NORTHSTAR (Jean-Paul Beaubier-Jinadu, public)
+
* '''NORTHSTAR''' (Jean-Paul Beaubier-Jinadu, public)
 +
:Affiliations: Solo D6, Buddy D10, Team D8
 +
:Distinctions: Born Normal (Openly Gay Mutant), Olympic Skier, Reluctant Superhero
 +
:Power Sets:
  
Affiliations: Solo D6, Buddy D10, Team D8
+
'''GEMINI PHOTOKINESIS'''
 +
Elemental Control: Light D8, Concussive Blast D8
 +
'''SFX:''' ''Blinding Flash.'' Target multiple opponents. For every additional target, add D6 to your pool and keep
 +
an additional effect die.
 +
'''SFX:''' ''Gemini.'' When in direct physical contact, step up or double any Gemini-Set power of any character with
 +
a Gemini SFX for one action. If that action fails, step back power by –1. Activate an opportunity to recover.
 +
'''Limit:''' ''Gemini Gestalt.'' To activate Gemini Photokinesis the twins must be in close proximity to each other.
 +
Shutdown all Gemini Photokinesis powers, step up emotional stress by one and gain 1PP if separated.
 +
'''Limit:''' ''Non-lethal.'' Photokinesis cannot inflict trauma to others.
  
Distinctions: Born Normal (Openly Gay Mutant), Olympic Skier, Reluctant Superhero
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'''SUPERVELOCITY'''
 +
Augmented Durability D6, Augmented Stamina D6, Godlike Flight D12, Superhuman Reflexes D10
 +
'''SFX:''' ''And That Goes for You, You, and You.'' Against multiple targets, for each additional target add a D6 and
 +
keep an additional effect die.
 +
'''SFX:''' ''G-Force Compensation.'' Spend 1 PP to ignore stress, trauma, or complications from gravity effects.
 +
'''SFX:''' ''Hyperdodge.'' Double a Superhuman Reflexes die for one reaction to an attack action. If that reaction
 +
fails, add a die to the doom pool equal to the normal rating of that power die.
 +
'''SFX:''' ''One Hundred Punches.'' Against a single target, step up or double a Superhuman Reflexes die. Remove the
 +
highest rolling die and use three dice for the total.
 +
'''Limit:''' ''Exhausted.'' Shutdown any Supervelocity power and gain 1PP. Recover power by activating an opportunity
 +
or during a Transition Scene.
 +
'''Limit:''' ''Mutant.'' Earn 1 PP when affected by mutant-specific Milestones and tech.
  
Power Sets:
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:Specialties: Acrobatic Master D10, Combat Expert D8, Vehicle Expert D8
  
GEMINI PHOTOKINESIS
+
* '''Milestones:'''
Elemental Control: Light D8, Concussive Blast D8
 
SFX: Blinding Flash. Target multiple opponents. For every additional target, add D6 to your pool and keep 1 effect die.
 
SFX: Gemini. When in direct physical contact, step up or double any Gemini-Set power of any character with a Gemini SFX for one action. If that action fails, step back power by –1. Activate an opportunity to recover.
 
Limit: Gemini Gestalt. To activate Gemini Photokinesis the twins must be in close proximity to each other. Shutdown all Gemini Photokinesis powers, step up emotional stress by one and gain 1PP if separated.
 
Limit: Non-lethal. Photokinesis cannot inflict trauma to others.
 
  
SUPERVELOCITY
+
'''LIVING IN THE SPOTLIGHT'''
Augmented Durability D6, Augmented Stamina D6, Godlike Flight D12, Superhuman Reflexes D10
+
'''1 XP''' - when you are noticed by a fan for your skiing, not your super-heroics.
SFX: And That Goes for You, and You, and You. Against multiple targets, for each additional target add a D6 and keep an additional effect die.
+
'''3 XP''' - when you give autographs to fans, sign books, or give an interview to the media.
SFX: G-Force Compensation - Spend 1 PP to ignore stress, trauma, or complications from gravity effects.
+
'''10 XP''' - when you decide to leave your team to live the life of a media star or decide that you need to shun the media.
SFX: Hyperdodge. Double a Superhuman Reflexes die for one reaction to an attack action. If that reaction fails, add a die to the doom pool equal to the normal rating of that power die.
 
SFX: One Hundred Punches. Against a single target, step up or double a Superhuman Reflexes die. Remove the highest rolling die and use three dice for the total.
 
Limit: Exhausted. Shutdown any Supervelocity power and gain 1PP. Recover power by activating an opportunity or during a Transition Scene.
 
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
 
  
Specialties: Acrobatic Master D10, Combat Expert D8, Vehicle Expert D8
+
'''PROTECTOR OF LOVED ONES'''
 
+
'''1 XP''' - when you stand up for someone you care for.
Milestones:
+
'''3 XP''' - when you come to the aid of a friend with potential danger to himself.
 
+
'''10 XP''' - when you save a loved one from severe trauma (D8 or higher), or loose a loved one forever.
LIVING IN THE SPOTLIGHT
 
1 XP - when you are noticed by a fan for your skiing, not your super-heroics.
 
3 XP - when you give autographs to fans, sign books, or give an interview to the media.
 
10 XP - when you decide to leave your team to live the life of a media star or decide that you need to shun the media.
 
 
 
PROTECTOR OF LOVED ONES
 
1 XP - when you stand up for someone you care for.
 
3 XP - when you come to the aid of a friend with potential danger to himself.
 
10 XP - when you save a loved one from severe trauma (D8 or higher), or loose a loved one forever.
 

Latest revision as of 19:47, 15 January 2013


  • NORTHSTAR (Jean-Paul Beaubier-Jinadu, public)
Affiliations: Solo D6, Buddy D10, Team D8
Distinctions: Born Normal (Openly Gay Mutant), Olympic Skier, Reluctant Superhero
Power Sets:
GEMINI PHOTOKINESIS
Elemental Control: Light D8, Concussive Blast D8
SFX: Blinding Flash. Target multiple opponents. For every additional target, add D6 to your pool and keep
an additional effect die.
SFX: Gemini. When in direct physical contact, step up or double any Gemini-Set power of any character with
a Gemini SFX for one action. If that action fails, step back power by –1. Activate an opportunity to recover.
Limit: Gemini Gestalt. To activate Gemini Photokinesis the twins must be in close proximity to each other.
Shutdown all Gemini Photokinesis powers, step up emotional stress by one and gain 1PP if separated.
Limit: Non-lethal. Photokinesis cannot inflict trauma to others.
SUPERVELOCITY
Augmented Durability D6, Augmented Stamina D6, Godlike Flight D12, Superhuman Reflexes D10
SFX: And That Goes for You, You, and You. Against multiple targets, for each additional target add a D6 and
keep an additional effect die.
SFX: G-Force Compensation. Spend 1 PP to ignore stress, trauma, or complications from gravity effects.
SFX: Hyperdodge. Double a Superhuman Reflexes die for one reaction to an attack action. If that reaction
fails, add a die to the doom pool equal to the normal rating of that power die.
SFX: One Hundred Punches. Against a single target, step up or double a Superhuman Reflexes die. Remove the
highest rolling die and use three dice for the total.
Limit: Exhausted. Shutdown any Supervelocity power and gain 1PP. Recover power by activating an opportunity
or during a Transition Scene. 
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties: Acrobatic Master D10, Combat Expert D8, Vehicle Expert D8
  • Milestones:
LIVING IN THE SPOTLIGHT
1 XP - when you are noticed by a fan for your skiing, not your super-heroics.
3 XP - when you give autographs to fans, sign books, or give an interview to the media.
10 XP - when you decide to leave your team to live the life of a media star or decide that you need to shun the media.
PROTECTOR OF LOVED ONES
1 XP - when you stand up for someone you care for.
3 XP - when you come to the aid of a friend with potential danger to himself.
10 XP - when you save a loved one from severe trauma (D8 or higher), or loose a loved one forever.