Difference between revisions of "Erzengel"
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− | [[Category:MHR]] [[Category:NPC]] | + | [[Category:MHR]] [[Category:NPC]][[Category:Hero Datafile]][[Category:Union der Helden]] |
* '''ERZENGEL''' (Marc [secret]) | * '''ERZENGEL''' (Marc [secret]) | ||
+ | |||
+ | [[Image:Erengel.jpg]] | ||
:Affiliations: Solo D8, Buddy D10, Team D6 | :Affiliations: Solo D8, Buddy D10, Team D6 | ||
− | :Distinctions: | + | :Distinctions: From Parallel Dimension, Ruhrpott Guy, Stainless Steel |
:Power Sets: | :Power Sets: | ||
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'''FERROMORPH MUTATION''' | '''FERROMORPH MUTATION''' | ||
Superhuman Durability D10, Transmutation D10, Weapon D8 | Superhuman Durability D10, Transmutation D10, Weapon D8 | ||
− | |||
− | |||
SFX: Focus. In a pool including a Weapon die, replace two dice of equal steps with one die of +1 step. | SFX: Focus. In a pool including a Weapon die, replace two dice of equal steps with one die of +1 step. | ||
+ | SFX: Invulnerabilty. Spend 1 PP to to ignore physical stress or trauma results unless caused by cosmic, | ||
+ | or energy attacks. | ||
SFX: Shape Tool. When using a Combat or Tech Expert Specialty, add a D6 and step up your effect die. | SFX: Shape Tool. When using a Combat or Tech Expert Specialty, add a D6 and step up your effect die. | ||
SFX: Versatile. Replace a Weapon die with 2d6 on your next roll. | SFX: Versatile. Replace a Weapon die with 2d6 on your next roll. | ||
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:Specialties: Combat Expert D8, Tech Expert D8, Vehicle Expert D8 | :Specialties: Combat Expert D8, Tech Expert D8, Vehicle Expert D8 | ||
+ | |||
+ | * '''Milestones:''' | ||
+ | |||
+ | '''SET1''' | ||
+ | '''1 XP''' - | ||
+ | '''3 XP''' - | ||
+ | '''10 XP''' - | ||
+ | |||
+ | '''SET2''' | ||
+ | '''1 XP''' - | ||
+ | '''3 XP''' - | ||
+ | '''10 XP''' - |
Latest revision as of 11:41, 15 January 2013
- ERZENGEL (Marc [secret])
- Affiliations: Solo D8, Buddy D10, Team D6
- Distinctions: From Parallel Dimension, Ruhrpott Guy, Stainless Steel
- Power Sets:
FERROMORPH MUTATION Superhuman Durability D10, Transmutation D10, Weapon D8 SFX: Focus. In a pool including a Weapon die, replace two dice of equal steps with one die of +1 step. SFX: Invulnerabilty. Spend 1 PP to to ignore physical stress or trauma results unless caused by cosmic, or energy attacks. SFX: Shape Tool. When using a Combat or Tech Expert Specialty, add a D6 and step up your effect die. SFX: Versatile. Replace a Weapon die with 2d6 on your next roll. Limit: Heavy Metal. On a magnetic or Vibranium attack, or while swimming, change any Ferromorph Mutation power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power. Limit: Metalhead. Transmutation can only be used to transform metal objects, or Erzengel's body into metal. Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
- Specialties: Combat Expert D8, Tech Expert D8, Vehicle Expert D8
- Milestones:
SET1 1 XP - 3 XP - 10 XP -
SET2 1 XP - 3 XP - 10 XP -