Difference between revisions of "Erzengel"

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(New page: Category:MHR Category:NPC * ERZENGEL (Marc [secret]) :Affiliations: Solo D, Buddy D, Team D :Distinctions: :Power Sets: SET Power D, SFX: . Limit: . :Specialties:)
 
 
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[[Category:MHR]] [[Category:NPC]]
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[[Category:MHR]] [[Category:NPC]][[Category:Hero Datafile]][[Category:Union der Helden]]
  
* ERZENGEL (Marc [secret])
+
* '''ERZENGEL''' (Marc [secret])
  
:Affiliations: Solo D, Buddy D, Team D
+
[[Image:Erengel.jpg]]
:Distinctions:
+
 
 +
:Affiliations: Solo D8, Buddy D10, Team D6
 +
:Distinctions: From Parallel Dimension, Ruhrpott Guy, Stainless Steel
  
 
:Power Sets:
 
:Power Sets:
  
  SET
+
  '''FERROMORPH MUTATION'''
  Power D,
+
  Superhuman Durability D10, Transmutation D10, Weapon D8
  SFX: .
+
SFX: Focus. In a pool including a Weapon die, replace two dice of equal steps with one die of +1 step.
  Limit: .
+
SFX: Invulnerabilty. Spend 1 PP to to ignore physical stress or trauma results unless caused by cosmic,
 +
or energy attacks.
 +
SFX: Shape Tool. When using a Combat or Tech Expert Specialty, add a D6 and step up your effect die.
 +
  SFX: Versatile. Replace a Weapon die with 2d6 on your next roll.
 +
Limit: Heavy Metal. On a magnetic or Vibranium attack, or while swimming, change any Ferromorph Mutation
 +
power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover
 +
the power.
 +
Limit: Metalhead. Transmutation can only be used to transform metal objects, or Erzengel's body into metal.
 +
  Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
 +
 
 +
:Specialties: Combat Expert D8, Tech Expert D8, Vehicle Expert D8
 +
 
 +
* '''Milestones:'''
 +
 
 +
'''SET1'''
 +
'''1 XP''' -
 +
'''3 XP''' -
 +
'''10 XP''' -
  
:Specialties:
+
'''SET2'''
 +
'''1 XP''' -
 +
'''3 XP''' -
 +
'''10 XP''' -

Latest revision as of 11:41, 15 January 2013


  • ERZENGEL (Marc [secret])

Erengel.jpg

Affiliations: Solo D8, Buddy D10, Team D6
Distinctions: From Parallel Dimension, Ruhrpott Guy, Stainless Steel
Power Sets:
FERROMORPH MUTATION
Superhuman Durability D10, Transmutation D10, Weapon D8
SFX: Focus. In a pool including a Weapon die, replace two dice of equal steps with one die of +1 step.
SFX: Invulnerabilty. Spend 1 PP to to ignore physical stress or trauma results unless caused by cosmic,
or energy attacks.
SFX: Shape Tool. When using a Combat or Tech Expert Specialty, add a D6 and step up your effect die.
SFX: Versatile. Replace a Weapon die with 2d6 on your next roll.
Limit: Heavy Metal. On a magnetic or Vibranium attack, or while swimming, change any Ferromorph Mutation
power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover
the power. 
Limit: Metalhead. Transmutation can only be used to transform metal objects, or Erzengel's body into metal.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties: Combat Expert D8, Tech Expert D8, Vehicle Expert D8
  • Milestones:
SET1
1 XP - 
3 XP - 
10 XP - 
SET2
1 XP - 
3 XP - 
10 XP -