Difference between revisions of "Hedge Tables"
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(New page: Category:WoD Category:Rulez Category:Tables ====Hedge Terrain==== D10 Hedge Terrain 1 River 2 Lake 3 City I 4 Marsh 5 Briar 6 Farmland 7 City II...) |
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[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]] | [[Category:WoD]] [[Category:Rulez]] [[Category:Tables]] | ||
+ | ==Standard Roles== | ||
+ | '''Locate Portal''': Int + Investigation + Wyrd; Extended Action | ||
− | + | '''Enter Hedge''': Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action | |
− | + | '''Navigate Hedge''': Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ | |
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− | + | Destination Modifier | |
+ | Very famillar +3 | ||
+ | Somewhat famillar +1 | ||
+ | Visited infrequently 0 | ||
+ | Visited once -2 | ||
+ | Unfamillar -4 | ||
− | + | Destination Succ | |
− | + | Own Hallow -2 | |
− | 2 | + | Every visit after first -1 (max -3) |
− | + | Ward rating +1 to +5 | |
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− | 5 | ||
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− | + | '''Shape Hedge''': Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours) | |
− | + | Wyrd Area Duration | |
− | 1 | + | 1-2 50 feet 10 min |
− | + | 3-4 100 feet 30 min | |
− | 3 | + | 5-6 500 feet 1 hour |
− | + | 7-10 1 mile 1 day | |
− | 5 | ||
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− | 7 | ||
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− | + | Change or Situation Modifier | |
+ | Cosmetic Change +0 | ||
+ | Small functional change -1 | ||
+ | Notable change +3 | ||
+ | (+/- 2 dice) | ||
+ | Impressive change -5 | ||
+ | (+/- 4 dice) | ||
+ | Open new path or -7 | ||
+ | dead end existant path | ||
+ | Hedge is sympathetic to +1 | ||
+ | change | ||
+ | Character has been in +1 | ||
+ | Hedge for 2 days or longer | ||
− | + | '''Leaving Hedge''': Int + Investigation + Wyrd; Extended Action | |
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− | + | Famillarity Time per roll | |
+ | Very famillar, neighborhood 1 min | ||
+ | Somewhat famillar, hometown 10 min | ||
+ | Visited infrequently 30 min | ||
+ | Visited once 1 h | ||
+ | Unfamillar 3 h | ||
− | + | Length of time in Hedge Succ required | |
− | 1 | + | less than 1 hour 2 |
− | + | 1 hour to 8 hours 5 | |
− | + | 8 hours to 24 hours 8 | |
− | + | 24 hours to 48 hours 10 | |
− | 5 | + | 48 hours to 1 week 15 |
− | + | more than 1 week 20 | |
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− | ==== | + | ==d10 Random Tables== |
+ | ===1 Hedge Terrain=== | ||
+ | d10 | ||
+ | 1 River | ||
+ | 2 Lake | ||
+ | 3 City I | ||
+ | 4 Marsh | ||
+ | 5 Briar | ||
+ | 6 Farmland | ||
+ | 7 City II | ||
+ | 8 Grassland | ||
+ | 9 Forest | ||
+ | 0 City III | ||
− | D10 | + | ===2 Terrain Feature=== |
− | 1 | + | D10 |
− | 2 | + | 1 Hazzard |
− | 3 | + | 2 Oddment |
− | 4 | + | 3 Hedge-Gate |
− | 5 | + | 4 Goblin-Fruit |
− | 6 | + | 5 Hedge-Gate |
− | 7 | + | 6 Goblin-Fruit |
− | 8 | + | 7 Hedge-Gate |
− | 9 | + | 8 Hallow |
− | 0 | + | 9 Hallow |
+ | 0 Freehold | ||
− | === | + | ===3 Hedge Seasons=== |
+ | D10 | ||
+ | 1 Changing-Season | ||
+ | 2 Spring | ||
+ | 3 Summer | ||
+ | 4 Autumn | ||
+ | 5 Winter | ||
+ | 6 Spring | ||
+ | 7 Summer | ||
+ | 8 Autumn | ||
+ | 9 Winter | ||
+ | 0 All-Seasons | ||
− | D10 | + | ===4 Hedge Time=== |
− | 1 | + | D10 |
− | 2 | + | 1 Eclipse |
− | 3 | + | 2 Dawn |
− | 4 | + | 3 Sun |
− | 5 | + | 4 Dusk |
− | 6 | + | 5 Moon |
− | 7 | + | 6 Dawn |
− | 8 | + | 7 Sun |
− | 9 | + | 8 Dusk |
− | 0 | + | 9 Moon |
+ | 0 Equinox | ||
− | === | + | ===5 Hedge Weather=== |
+ | D10 | ||
+ | 1 Wyrdstorm | ||
+ | 2 Wyrdrain | ||
+ | 3 Fog | ||
+ | 4 Northern Breeze | ||
+ | 5 Eastern Breeze | ||
+ | 6 Southern Breeze | ||
+ | 7 Western Breeze | ||
+ | 8 Clear | ||
+ | 9 Crisp | ||
+ | 0 Rainbows | ||
− | D10 | + | ===6 Random Encounter=== |
− | 1 | + | D10 |
− | 2 | + | 1 True Fae |
− | 3 | + | 2 Charlatan |
− | 4 | + | 3 Single Goblin-Beast |
− | 5 | + | 4 Single Goblin |
− | 6 | + | 5 Single Briarbeast |
− | 7 | + | 6 Single Changeling |
− | 8 | + | 7 Multiple (D10/2) Goblin-Beasts |
− | 9 | + | 8 Multiple (D10/2) Goblins |
− | 0 | + | 9 Multiple (D10/2) Briarbeasts |
+ | 0 Multiple (D10/2) Changelings | ||
− | === | + | ===7 Random Oddments=== |
+ | D10 | ||
+ | 1 Walking Gertrude (Rites of Spring 132) | ||
+ | 2 Jennystones (Changeling Core 224) | ||
+ | 3 Fear Gortrach (Changeling Core 223) | ||
+ | 4 Gallowsroot (Changeling Core 224) | ||
+ | 5 Stabapple (Changeling Core 224) | ||
+ | 6 Utterbarb | ||
+ | 7 Jennyapples (Rites of Spring 130) | ||
+ | 8 Welkinstick | ||
+ | 9 Promise Leaf (Changeling Core 224) | ||
+ | 0 Scarthistle (Rites of Spring 132) | ||
− | D10 Random Exotic Goblin Fruit | + | ===8 Random Common Goblin Fruit=== |
− | 1 | + | D10 |
− | 2 | + | 1 Pit Moss (Changeling Core 224) Substracts 1WP, makes unable to spend WP for rest of scene |
− | 3 | + | 2 Nightcap/Bugglewort (Changeling Core 224) Nightcap: halves Speed until 4 succ on Sta + Res; Bugglewort: +4 Ini for scene |
− | 4 | + | 3 Jarmyn (Changeling Core 223) +3 on fatigue and staying awake rolls |
− | 5 | + | 4 Blushberries (Changeling Core 223) Heals 2B/1L |
− | 6 | + | 5 Dream-a-drupe (Changeling Core 223) Heals 2B/1L |
− | 7 | + | 6 Murmurleaf (Changeling Core 223) Heals 2B/1L |
− | 8 | + | 7 Ertwen (Changeling Core 223) Heals 2B/1L |
− | 9 | + | 8 Coupnettle (Changeling Core 223) Restores 1WP once per day |
− | 0 | + | 9 Amaranthine (Changeling Core 223) Heals 1A once per day |
+ | 0 Wyrmthumb (Rites of Spring 131) 1 Glamour; +5 to escape from bonds | ||
+ | |||
+ | ===9 Random Exotic Goblin Fruit=== | ||
+ | D10 | ||
+ | 1 Nevernip (Rites of Spring 131) Heals 2B/1L; makes character eat it for another scene if not succesfull on Wit + Com | ||
+ | 2 Trenchmint (Rites of Spring 131) Commits 1WP for scene for +3 bonus to Mental Skill then -1 to all physicals for rest of day | ||
+ | 3 Brumebulb (Rites of Spring 131) Turns character into vapor that imediately exits Hedge | ||
+ | 4 Judas Yew (Winter Masques 111) | ||
+ | 5 Bilefruit | ||
+ | 6 Hog-Eye (Winter Masques 111) | ||
+ | 7 Hidefruit (Autumn Nightmares ) | ||
+ | 8 Hera Pear (Rites of Spring 131) Will cure character of any single disease | ||
+ | 9 Chu Chu Culm (Winter Masques 113) | ||
+ | 0 Cousin's Trumpet (Winter Masques 113) |
Latest revision as of 22:28, 14 April 2010
Contents
Standard Roles[edit]
Locate Portal: Int + Investigation + Wyrd; Extended Action
Enter Hedge: Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action
Navigate Hedge: Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ
Destination Modifier Very famillar +3 Somewhat famillar +1 Visited infrequently 0 Visited once -2 Unfamillar -4
Destination Succ Own Hallow -2 Every visit after first -1 (max -3) Ward rating +1 to +5
Shape Hedge: Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours)
Wyrd Area Duration 1-2 50 feet 10 min 3-4 100 feet 30 min 5-6 500 feet 1 hour 7-10 1 mile 1 day
Change or Situation Modifier Cosmetic Change +0 Small functional change -1 Notable change +3 (+/- 2 dice) Impressive change -5 (+/- 4 dice) Open new path or -7 dead end existant path Hedge is sympathetic to +1 change Character has been in +1 Hedge for 2 days or longer
Leaving Hedge: Int + Investigation + Wyrd; Extended Action
Famillarity Time per roll Very famillar, neighborhood 1 min Somewhat famillar, hometown 10 min Visited infrequently 30 min Visited once 1 h Unfamillar 3 h
Length of time in Hedge Succ required less than 1 hour 2 1 hour to 8 hours 5 8 hours to 24 hours 8 24 hours to 48 hours 10 48 hours to 1 week 15 more than 1 week 20
d10 Random Tables[edit]
1 Hedge Terrain[edit]
d10 1 River 2 Lake 3 City I 4 Marsh 5 Briar 6 Farmland 7 City II 8 Grassland 9 Forest 0 City III
2 Terrain Feature[edit]
D10 1 Hazzard 2 Oddment 3 Hedge-Gate 4 Goblin-Fruit 5 Hedge-Gate 6 Goblin-Fruit 7 Hedge-Gate 8 Hallow 9 Hallow 0 Freehold
3 Hedge Seasons[edit]
D10 1 Changing-Season 2 Spring 3 Summer 4 Autumn 5 Winter 6 Spring 7 Summer 8 Autumn 9 Winter 0 All-Seasons
4 Hedge Time[edit]
D10 1 Eclipse 2 Dawn 3 Sun 4 Dusk 5 Moon 6 Dawn 7 Sun 8 Dusk 9 Moon 0 Equinox
5 Hedge Weather[edit]
D10 1 Wyrdstorm 2 Wyrdrain 3 Fog 4 Northern Breeze 5 Eastern Breeze 6 Southern Breeze 7 Western Breeze 8 Clear 9 Crisp 0 Rainbows
6 Random Encounter[edit]
D10 1 True Fae 2 Charlatan 3 Single Goblin-Beast 4 Single Goblin 5 Single Briarbeast 6 Single Changeling 7 Multiple (D10/2) Goblin-Beasts 8 Multiple (D10/2) Goblins 9 Multiple (D10/2) Briarbeasts 0 Multiple (D10/2) Changelings
7 Random Oddments[edit]
D10 1 Walking Gertrude (Rites of Spring 132) 2 Jennystones (Changeling Core 224) 3 Fear Gortrach (Changeling Core 223) 4 Gallowsroot (Changeling Core 224) 5 Stabapple (Changeling Core 224) 6 Utterbarb 7 Jennyapples (Rites of Spring 130) 8 Welkinstick 9 Promise Leaf (Changeling Core 224) 0 Scarthistle (Rites of Spring 132)
8 Random Common Goblin Fruit[edit]
D10 1 Pit Moss (Changeling Core 224) Substracts 1WP, makes unable to spend WP for rest of scene 2 Nightcap/Bugglewort (Changeling Core 224) Nightcap: halves Speed until 4 succ on Sta + Res; Bugglewort: +4 Ini for scene 3 Jarmyn (Changeling Core 223) +3 on fatigue and staying awake rolls 4 Blushberries (Changeling Core 223) Heals 2B/1L 5 Dream-a-drupe (Changeling Core 223) Heals 2B/1L 6 Murmurleaf (Changeling Core 223) Heals 2B/1L 7 Ertwen (Changeling Core 223) Heals 2B/1L 8 Coupnettle (Changeling Core 223) Restores 1WP once per day 9 Amaranthine (Changeling Core 223) Heals 1A once per day 0 Wyrmthumb (Rites of Spring 131) 1 Glamour; +5 to escape from bonds
9 Random Exotic Goblin Fruit[edit]
D10 1 Nevernip (Rites of Spring 131) Heals 2B/1L; makes character eat it for another scene if not succesfull on Wit + Com 2 Trenchmint (Rites of Spring 131) Commits 1WP for scene for +3 bonus to Mental Skill then -1 to all physicals for rest of day 3 Brumebulb (Rites of Spring 131) Turns character into vapor that imediately exits Hedge 4 Judas Yew (Winter Masques 111) 5 Bilefruit 6 Hog-Eye (Winter Masques 111) 7 Hidefruit (Autumn Nightmares ) 8 Hera Pear (Rites of Spring 131) Will cure character of any single disease 9 Chu Chu Culm (Winter Masques 113) 0 Cousin's Trumpet (Winter Masques 113)