Difference between revisions of "Category:CDW"
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− | + | {{MindjammerFateSheet | |
− | + | |Name=Charles Dexter Ward|Spieler=Dyson|Runde=Ankh|CharakterType=NSC | |
− | + | |HighConcept=Humanist in Steel | |
− | + | |Concept=Modern Lich against his will | |
− | + | |Cultur=Core Worlds | |
− | + | |CulturAspect=Old Ways Are The Best | |
− | + | |Genotyp=Maschine | |
− | + | |Occupation=dings | |
− | + | |Trouble=It can´t end like this | |
− | + | |Phase1=wenn es sapient ist dann ist es schützens wert! | |
− | + | |Phase2=I died for you! | |
− | + | |Phase3=Auch ein untotes leben ist unmöglich weg zu werfen. | |
− | + | |Skills=<pre> | |
− | + | 4 Technical | |
− | + | 3 Intrusion, Will | |
− | + | 2 Deceive, Melee, Notice | |
− | + | 1 Empathy, Provoke, Ressources, Stealth | |
− | + | </pre> | |
− | + | |Stunts=<pre> | |
− | + | (1S) | |
− | + | (1S) | |
− | + | (1S) | |
− | + | </pre> | |
− | + | |Refresh=3? | |
− | + | |PhysicalStress=1, 2 | |
− | + | |MentalStress=1, 2 | |
− | + | |CreditStress=1, 2 | |
− | + | |PhysicalIni= Notice | |
− | + | |MentalIni= Empathy | |
− | + | |CreditIni= Bureaucracy | |
− | + | |TechIndex=T10 | |
− | + | |Gravitiy=1g | |
− | + | |Extras=<pre> | |
− | + | </pre> | |
− | + | |Equipment=<pre> | |
− | + | </pre> | |
− | + | }} | |
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Latest revision as of 14:21, 17 April 2018
here some text
Identity | |
---|---|
Name: | Charles Dexter Ward |
Player: | Dyson |
Concept: | Modern Lich against his will |
Cultur: | Core Worlds |
Genotyp: | Maschine |
Occupation: | dings |
TechIndex: | T10 |
Gravitiy: | 1g |
Aspects | |
High Concept: | Humanist in Steel |
Cultur Aspect: | Old Ways Are The Best |
Trouble: | It can´t end like this |
Phase 1 Aspect: | wenn es sapient ist dann ist es schützens wert! |
Phase 2 Aspect: | I died for you! |
Phase 3 Aspect: | Auch ein untotes leben ist unmöglich weg zu werfen. |
Skills | |
Skills: | 4 Technical 3 Intrusion, Will 2 Deceive, Melee, Notice 1 Empathy, Provoke, Ressources, Stealth |
Stunts | |
Stunts: | (1S) (1S) (1S) |
Refresh: | 3? |
Stress | |
Physical Stress: | 1, 2 |
Mental Stress: | 1, 2 |
Credit Stress: | 1, 2 |
Initiative | |
Physical Ini: | Notice |
Mental Ini: | Empathy |
Credit Ini: | Bureaucracy |
Extras | |
Extras: | |
Equipment | |
Equipment: |
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