Difference between revisions of "Agent Wuertemberg"
(One intermediate revision by the same user not shown) | |
(No difference)
|
Latest revision as of 22:33, 10 May 2014
Ultimate Agent Württemberg
Contents
Affiliations[edit]
- SOLO: d8
- BUDDY: d6
- TEAM: d10
Distictions[edit]
- Diplomatic SHIELD Liason German Supers
- Schwabe
- SHIELD Agent
Power Stats[edit]
Ultimate SHIELD[edit]
- Intangibility d10
- Leech d10
SFX: Invulnerability (1pp ignore stress unless mystical attack)
SFX: Power Loss (if target has power loss complication, powers of equal or lower die size are shut down)
SFX: Immunity (against Mind Ctrl)
SFX: Phase Other (Spend 1pp to add intangibility to another chars dice poolbefore rolling. If that char takes phys stress, take d6 mental stress).
Limit: Phantom (Earn 1pp and change Intang into complication when take phys trauma. Recover trauma to recover power.)
SHIELD Equipment[edit]
- Comm d6
- Weapon d8
- Tools d8
SFX: Med Kit 1 PP (Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1)
Limit: Gear
fliegender Daimler[edit]
- Enhanced Durability d8
- Enhanced Speed d8
- Subsonic Flight d8
- Rockets d8
SFX: Area Attack
SFX: Get-away Car
SFX: Safe Inside
SFX: Custom Car (Agent W. step up stund die)
SFX: AI Control (spend 1pp activate following Distinctions for scene)
SFX: System Allocations
Specialities[edit]
- Combat d8
- Covert d8
- Vehicle d8
- Psych d8
Milestones[edit]
SHIELD Super Agent
1 XP when you work with SHIELD agents to neutralize a villanous foe
3 XP when you act against the orders of SHIELD command for the good of others
10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition
On the Job
1 XP when you start scene employee
3 XP when you enter combat/employer stressed out
10 XP when you leave employer to join team or decline team to join employer