Difference between revisions of "Crystal Edge"
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− | + | [[Category:Euroguard]] | |
− | + | ==Damage== | |
+ | |||
+ | * Physical: | ||
+ | * Emotional: | ||
+ | * Mental: | ||
====Affiliations==== | ====Affiliations==== | ||
Line 13: | Line 17: | ||
* Cutting Edge | * Cutting Edge | ||
* Doing the Job | * Doing the Job | ||
− | * | + | * S.H.I.E.L.D. Agent |
+ | |||
+ | ====POWER STATS==== | ||
+ | |||
+ | |||
+ | ====Xtal Powers==== | ||
+ | * Crystal Weapons: d10 | ||
+ | * Crystal Beam: d10 | ||
+ | * Crystal Mirror: d10 | ||
+ | * Superhuman Durability: d10 | ||
+ | * Gliding: d6 | ||
− | + | SFX: Xtal Afflict. Add a d6 and step up your effect die by | |
+ | +1 when inflicting Xtal complication on a | ||
+ | target. | ||
− | + | SFX: Spiked Body. On a successful reaction against a physical attack action, inflict physical | |
− | + | stress with your effect die at no PP cost or step up +1 for 1 PP. | |
− | + | ||
− | * Superhuman Reflexes: | + | SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused |
− | * Enhanced Stamina: | + | by sonic-based attacks. |
− | * | + | |
+ | Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech. | ||
+ | |||
+ | ====S.H.I.E.L.D. Training==== | ||
+ | * Superhuman Reflexes: d10 | ||
+ | * Enhanced Stamina: d8 | ||
+ | * Superhuman Strenght: d10 | ||
+ | * Way of the Shadow: d10 | ||
+ | |||
+ | SFX: Focus.In a pool including a S.H.I.E.L.D. Training die, replace two dice of equal | ||
+ | steps with one die of +1 step. | ||
+ | |||
+ | SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from aging, | ||
+ | disease, fatigue, poison, vacuum or psychic attack. | ||
+ | |||
+ | Limit: Deep Programming. Earn 1 PP to step up emotional stress inflicted by intelligence | ||
+ | agencies and their directors by +1. | ||
==Specialities== | ==Specialities== | ||
* Combat Master: d10 | * Combat Master: d10 | ||
− | * | + | * Acrobatic Expert: d8 |
* Menace Rookie: d6 | * Menace Rookie: d6 | ||
* Crime Rookie: d6 | * Crime Rookie: d6 | ||
* Covert Expert: d8 | * Covert Expert: d8 | ||
* Tech Expert: d8 | * Tech Expert: d8 | ||
+ | |||
+ | ==Resources== | ||
==Milestones== | ==Milestones== |
Latest revision as of 12:50, 18 December 2014
Contents
Damage[edit]
- Physical:
- Emotional:
- Mental:
Affiliations[edit]
- SOLO: d8
- BUDDY: d6
- TEAM: d10
Distictions[edit]
- Cutting Edge
- Doing the Job
- S.H.I.E.L.D. Agent
POWER STATS[edit]
Xtal Powers[edit]
- Crystal Weapons: d10
- Crystal Beam: d10
- Crystal Mirror: d10
- Superhuman Durability: d10
- Gliding: d6
SFX: Xtal Afflict. Add a d6 and step up your effect die by +1 when inflicting Xtal complication on a target.
SFX: Spiked Body. On a successful reaction against a physical attack action, inflict physical stress with your effect die at no PP cost or step up +1 for 1 PP.
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by sonic-based attacks.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
S.H.I.E.L.D. Training[edit]
- Superhuman Reflexes: d10
- Enhanced Stamina: d8
- Superhuman Strenght: d10
- Way of the Shadow: d10
SFX: Focus.In a pool including a S.H.I.E.L.D. Training die, replace two dice of equal steps with one die of +1 step.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from aging, disease, fatigue, poison, vacuum or psychic attack.
Limit: Deep Programming. Earn 1 PP to step up emotional stress inflicted by intelligence agencies and their directors by +1.
Specialities[edit]
- Combat Master: d10
- Acrobatic Expert: d8
- Menace Rookie: d6
- Crime Rookie: d6
- Covert Expert: d8
- Tech Expert: d8
Resources[edit]
Milestones[edit]
Black Ops Betrayal
1 XP when you first use your Covert Specialty in an action and succeed. 3 XP when you convince a team member to make a painful or difficult choice. 10 XP when you either betray a team member in a critical moment or sacrifice yourself for them.
ONE OF THE TEAM
1 XP when you give support to another hero. 3 XP when you’re given an official place on a team. 10 XP when you either sacrifice something you hold dear for the benefit of your team or walk away from your team to avoid that sacrifice.