Difference between revisions of "Sasquatch"
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'''FURRY ORANGE GIANT''' | '''FURRY ORANGE GIANT''' | ||
Enhanced Reflexes D8, Godlike Strength D12, Leaping D8, Superhuman Durability D10, Superhuman Stamina D10 | Enhanced Reflexes D8, Godlike Strength D12, Leaping D8, Superhuman Durability D10, Superhuman Stamina D10 | ||
− | '''SFX:''' ''Berserk.'' Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return it to the doom pool. | + | '''SFX:''' ''Berserk.'' Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return it |
+ | to the doom pool. | ||
'''SFX:''' ''Collateral Damage.'' Instead of spending 1 PP, add d6 to the doom pool to create a Furry Orange Giant stunt. | '''SFX:''' ''Collateral Damage.'' Instead of spending 1 PP, add d6 to the doom pool to create a Furry Orange Giant stunt. | ||
− | '''SFX:''' ''Haymaker.'' Double Godlike Strength for an action, then add second-highest rolling die from that action to the doom pool. | + | '''SFX:''' ''Haymaker.'' Double Godlike Strength for an action, then add second-highest rolling die from that action to |
+ | the doom pool. | ||
'''SFX:''' ''Healing Factor.'' Spend 1 PP to recover your physical stress and step back physical trauma. | '''SFX:''' ''Healing Factor.'' Spend 1 PP to recover your physical stress and step back physical trauma. | ||
'''SFX:''' ''Invulnerable.'' Spend 1 PP to ignore physical stress or trauma results unless caused by mystical attacks. | '''SFX:''' ''Invulnerable.'' Spend 1 PP to ignore physical stress or trauma results unless caused by mystical attacks. | ||
− | '''Limit:''' ''Bestial Instincts.'' Whenever you use your Berserk or Invulnerable SFX you may take, or step up, a “Me Squatch !” mental complication to gain 1 PP, activate an opportunity or a take recovery action during a Transition scene to step down the “Me Squatch !” complication by one. As long as you have a “Me Squatch !” complication, you cannot shut down Furry Orange Giant. | + | '''Limit:''' ''Bestial Instincts.'' Whenever you use your Berserk or Invulnerable SFX you may take, or step up, a |
+ | “Me Squatch !” mental complication to gain 1 PP, activate an opportunity or a take recovery action during a | ||
+ | Transition scene to step down the “Me Squatch !” complication by one. As long as you have a “Me Squatch !” | ||
+ | complication, you cannot shut down Furry Orange Giant. | ||
:Specialties: Science Master D10, Acrobatics Expert D8, Combat Expert D8, Menace Expert D8, Wilderness Expert D8 | :Specialties: Science Master D10, Acrobatics Expert D8, Combat Expert D8, Menace Expert D8, Wilderness Expert D8 | ||
− | * | + | * '''Milestones:''' |
'''GAMMA FANBOY''' | '''GAMMA FANBOY''' |
Latest revision as of 17:26, 15 January 2013
- SASQUATCH (Walter Langkowski, secret)
- Affiliations: Solo D8, Buddy D6, Team D10
- Distinctions: Former Professional Football Player, Gamma Scientist, Jerk
- Power Sets:
FURRY ORANGE GIANT Enhanced Reflexes D8, Godlike Strength D12, Leaping D8, Superhuman Durability D10, Superhuman Stamina D10 SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return it to the doom pool. SFX: Collateral Damage. Instead of spending 1 PP, add d6 to the doom pool to create a Furry Orange Giant stunt. SFX: Haymaker. Double Godlike Strength for an action, then add second-highest rolling die from that action to the doom pool. SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back physical trauma. SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by mystical attacks. Limit: Bestial Instincts. Whenever you use your Berserk or Invulnerable SFX you may take, or step up, a “Me Squatch !” mental complication to gain 1 PP, activate an opportunity or a take recovery action during a Transition scene to step down the “Me Squatch !” complication by one. As long as you have a “Me Squatch !” complication, you cannot shut down Furry Orange Giant.
- Specialties: Science Master D10, Acrobatics Expert D8, Combat Expert D8, Menace Expert D8, Wilderness Expert D8
- Milestones:
GAMMA FANBOY 1 XP - When you research Gamma-related phenomena. 3 XP - When you meet another Gamma-empowered individual. 10 XP - When you defeat, or get defeated by a famous Gamma-empowered individual like the Hulk, Red Hulk, She-Hulk, etc.
HEY PRETTY LADY 1 XP - When you flirt with Aurora 3 XP - When you help Aurora recover mental or emotional stress, or recover your own mental or emotional stress by socializing with Aurora. 10 XP - When you engage in a serious relationship with Aurora, or give up courting Aurora in favor of another woman.