Difference between revisions of "MLP Dramatic Systems"
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When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161). | When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161). | ||
Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet. | Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet. | ||
+ | |||
+ | ====Flying Basic Maneuver==== | ||
+ | |||
+ | * '''Ramming:''' | ||
+ | When a creature, object, or vehicle ramming a target damage is calculated as follows: | ||
+ | * Speed (in Squares) (- Speed of the target if the Target is moving away) + Strenght Modifier + Size Damage Modifier of the attacker (see below). | ||
+ | Both involved suffer the damage if no special maneuver is reducing the impact | ||
+ | |||
+ | * '''Collision:''' | ||
+ | When a creature, object, or vehicle ramming each other the damage is calculated as follows: | ||
+ | * Speed of both (in Squares) + Strenght Modifier of the opposing + Size Damage Modifier of the opponent(see below). | ||
+ | Both involved suffer the damage if no special maneuver is reducing the impact. | ||
+ | |||
+ | * '''Engage:''' | ||
+ | When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows: | ||
+ | * Strenght Modifier + Damage of the Natural Weapon or used Weapon | ||
+ | Only the target is suffer the damage. | ||
===Combat=== | ===Combat=== |
Revision as of 04:14, 31 March 2012
Movement
Flying
- Falling Damage
When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161). Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet.
Flying Basic Maneuver
- Ramming:
When a creature, object, or vehicle ramming a target damage is calculated as follows:
- Speed (in Squares) (- Speed of the target if the Target is moving away) + Strenght Modifier + Size Damage Modifier of the attacker (see below).
Both involved suffer the damage if no special maneuver is reducing the impact
- Collision:
When a creature, object, or vehicle ramming each other the damage is calculated as follows:
- Speed of both (in Squares) + Strenght Modifier of the opposing + Size Damage Modifier of the opponent(see below).
Both involved suffer the damage if no special maneuver is reducing the impact.
- Engage:
When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:
- Strenght Modifier + Damage of the Natural Weapon or used Weapon
Only the target is suffer the damage.