Difference between revisions of "Craft"

From Anu Anu RPG
Jump to: navigation, search
(New page: Category:Exalted ===Craft (Element)=== Mundane Items: (Weapons, Clothing, etc) Res Dif Suc Res Base Worth Req Cost Time 1 1 ...)
 
(No difference)

Latest revision as of 22:47, 21 October 2007


Craft (Element)[edit]

Mundane Items: (Weapons, Clothing, etc)

 Res     Dif    Suc    Res     Base        
Worth    Req           Cost    Time        
  1      1     1/Mag    -    1 d/1m    
  2      2     1/Mag    1    2 d/1m    
  3      3     1/Mag    2    3 d/1m    
  4      4     1/Mag    3    4 d/1m    
  5      5     1/Mag    4    5 d/1m    
*For Mass Production of mundane goods always take the second Base time.

Large Structures: (Ships, Buildings, etc)

 Res     Dif    Suc   Res    Base    
Worth    Req          Cost   Time    
  1      1     10      -     1 m    
  2      2     25      1     1 m    
  3      3     50      2     1 m    
  4      4     100     3     1 m    
  5      5     200     4     1 m    

Exceptional Equipment:

Quality       Res     Dif     Res    Base
             Worth    Incr    Cost   Time
Fine          +0     +1/+2    +0    raise by 1 cat.
Exceptional   +0     +3/+4    +0    raise by 1 cat.
Exceptional   +1     +5       +0    raise by 1 cat.
Perfected     +1     +5       +2    +5, raise 1 cat.

Workshops:

Condition   Bonus      Bonus    Maint. Special
            Mundane   Artifact   Cost
Rudimentary  -2          -4
Basic        +0          -2      Res 2  -
Masters      +3          +0      Res 3  -
Flawless     +4 (dif-1) +2      Res 4  1 Exot.
Ideal        +5 (dif-2) +4      Res 5  3 Exot
Workshop Specialty +1
Shaping Hand Style = Rudimentary Workshop
Clay Wetting Practice = Basic Workshop
Craftsman Need No Tools = Basic Workshop
Words-As-Workshop M. = Masters Workshop

Modifiers:

Working from partial Plans    -1 to -50 succ
Working from proven Design    half succ,time
Repeated builsing after 1st   -5 succ
Wrong Magical Material        Base Dif +2 (Fivefold Harmonic Regulator negates pen.)
Magitech with mundane Craft   Base Dif +2
First Age Tools               Base Dif -1(If Dif drops to 0 generates 1 automatic suc)
Craftsmen Talent Bracers      Craft +3
Forge Hand Gauntlets          Craft (Fire) +2
Savant Crystal Lvl X          Lore/Occult +X

Assistants:

Quality                                                                                           Add. Succ
Mortals                                                                                           +1 per 5
Terrestrials, Elementals,Godblooded,Dragonkings, Fey Commoner, 1st Circle Demons, Gods, Ghosts  +1 per 2
Celestials, Fey Nobles, 2nd Circle Demons, Celestial Gods, Deathlords                            +4
Incarna, Hekatonkhire,3rd Circle Artisan Demon                                                    +6


Craft (Magitech)[edit]

Enchanted Items:

       Res            Base          Res     Base
Deg    Worth          Dif    Suc    Cost    Time
 1    max. Occult    min 3  +10    min 3   +50 h
 2    max. Occult    min 4  +30    min 4   +100 h
 3    max. Occult    min 5  +60    min 4   +200 h

Artifacts:

       Res   Base        Res  Exot.  Base
Lvl    Worth Dif   Suc   Cost Mat.   Time
 1      3     3    10    2    1     1 s
 2      4     4    30    3    2     1 s
 3      5     5    60    4    3     1 s
 4      6     6    100   5    4     1 s
 5      7     7    250   5    5     1 s


Craft (Genesis)[edit]

Roll: Int + Craft [Genesis]
Difficulty: Intended Mutation Rating +2
Interval: One Season
Cost: Res 3 per month for the upkeep of the experimental culture, plus exotic materials.

Roll Results:

Botch: The experiment fails dramaticaly. The targeted specimen(s) die eventually. Take the intendedMutation Rating, Roll one d10 and add the creatures Essence. If the outcome is higher than the Mutation Rating the specimen survives, but develops a negative Mutation one level lower than the Mutation Rating of the intended outcome. All accumulated suc. are lost.
Failure: The experiment fails in the current generation. No successes toward the intended goal are gained.
Success: The player accumulates successes toward the intended result.

Modifiers:

Inadequate breeding condit.     -1 to -3
Dragonking or Lunar             Base Dif -2
Wood-Aspected Terrestrial       Base Dif -1
Artificial Wyld Pocket          + Artif. rating
Apprpriate Aspected Demesne     +1 to +3

Project Scope:

Mutation Rating    Base            Exotic 
                   Dif.  Succ.    Materials
Pox          (1)    3    10          1
Affliction   (2)    4    30          2
Blight       (4)    6    60          3
Abomination  (6)    8    100         4