Difference between revisions of "MLP Classes"
From Anu Anu RPG
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (8 + Int modifier). | + | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d8 | :Hit Die: 1d8 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (6 + Int modifier). | + | :Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim. |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (6 + Int modifier). | + | :Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive. |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (6 + Int modifier). | + | :Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice. |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (6 + Int modifier). | + | :Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d10 | :Hit Die: 1d10 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (4 + Int modifier). | + | :Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d8 | :Hit Die: 1d8 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (6 + Int modifier). | + | :Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim. |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (8 + Int modifier). | + | :Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice |
:Starting Feats: | :Starting Feats: | ||
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:Hit Die: 1d6 | :Hit Die: 1d6 | ||
:Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. | ||
− | :Class Skills: (8 + Int modifier). | + | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice |
:Starting Feats: | :Starting Feats: | ||
Revision as of 00:09, 21 November 2011
Contents
Artisan
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice
- Starting Feats:
Table: The Artisan
Class Level BAB Class Features Reputation 1st +0 Talent 2nd +1 Feat 3rd +1 Talent 4th +2 Feat 5th +2 Talent 6th +3 Feat 7th +3 Talent 8th +4 Feat 9th +4 Talent 10th +5 Feat 11th +5 Talent 12th +6 Feat 13th +6 Talent 14th +7 Feat 15th +7 Talent 16th +8 Feat 17th +8 Talent 18th +9 Feat 19th +9 Talent 20th +10 Feat
Talent Trees
Bonus Feats
Athlete
- Hit Die: 1d8
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.
- Starting Feats:
Table: The Athlete
Class Level BAB Class Features Reputation 1st +1 Talent 2nd +2 Feat 3rd +3 Talent 4th +4 Feat 5th +5 Talent 6th +6 Feat 7th +7 Talent 8th +8 Feat 9th +9 Talent 10th +10 Feat 11th +11 Talent 12th +12 Feat 13th +13 Talent 14th +14 Feat 15th +15 Talent 16th +16 Feat 17th +17 Talent 18th +18 Feat 19th +19 Talent 20th +20 Feat
Talent Trees
Bonus Feats
Commoner
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
- Starting Feats:
Table: The Commoner
Class Level BAB Class Features Reputation 1st +0 Talent 2nd +1 Feat 3rd +2 Talent 4th +3 Feat 5th +3 Talent 6th +4 Feat 7th +5 Talent 8th +6 Feat 9th +6 Talent 10th +7 Feat 11th +8 Talent 12th +9 Feat 13th +9 Talent 14th +10 Feat 15th +11 Talent 16th +12 Feat 17th +12 Talent 18th +13 Feat 19th +14 Talent 20th +15 Feat
Talent Trees
Bonus Feats
Diplomat
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
- Starting Feats:
Table: The Diplomat
Class Level BAB Class Features Reputation 1st +0 Talent 2nd +1 Feat 3rd +1 Talent 4th +2 Feat 5th +2 Talent 6th +3 Feat 7th +3 Talent 8th +4 Feat 9th +4 Talent 10th +5 Feat 11th +5 Talent 12th +6 Feat 13th +6 Talent 14th +7 Feat 15th +7 Talent 16th +8 Feat 17th +8 Talent 18th +9 Feat 19th +9 Talent 20th +10 Feat
Talent Trees
Bonus Feats
Entertainer
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic
- Starting Feats:
Table: The Entertainer
Class Level BAB Class Features Reputation 1st +0 Talent 2nd +1 Feat 3rd +2 Talent 4th +3 Feat 5th +3 Talent 6th +4 Feat 7th +5 Talent 8th +6 Feat 9th +6 Talent 10th +7 Feat 11th +8 Talent 12th +9 Feat 13th +9 Talent 14th +10 Feat 15th +11 Talent 16th +12 Feat 17th +12 Talent 18th +13 Feat 19th +14 Talent 20th +15 Feat
Talent Trees
Bonus Feats
Guard
- Hit Die: 1d10
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive
- Starting Feats:
Table: The Guard
Class Level BAB Class Features Reputation 1st +1 Talent 2nd +2 Feat 3rd +3 Talent 4th +4 Feat 5th +5 Talent 6th +6 Feat 7th +7 Talent 8th +8 Feat 9th +9 Talent 10th +10 Feat 11th +11 Talent 12th +12 Feat 13th +13 Talent 14th +14 Feat 15th +15 Talent 16th +16 Feat 17th +17 Talent 18th +18 Feat 19th +19 Talent 20th +20 Feat
Talent Trees
Bonus Feats
Ranger
- Hit Die: 1d8
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
- Starting Feats:
Table: The Ranger
Class Level BAB Class Features Reputation 1st +1 Talent 2nd +2 Feat 3rd +3 Talent 4th +4 Feat 5th +5 Talent 6th +6 Feat 7th +7 Talent 8th +8 Feat 9th +9 Talent 10th +10 Feat 11th +11 Talent 12th +12 Feat 13th +13 Talent 14th +14 Feat 15th +15 Talent 16th +16 Feat 17th +17 Talent 18th +18 Feat 19th +19 Talent 20th +20 Feat
Talent Trees
Bonus Feats
Scholar
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice
- Starting Feats:
Table: The Scholar
Class Level BAB Class Features Reputation 1st +0 Talent 2nd +1 Feat 3rd +1 Talent 4th +2 Feat 5th +2 Talent 6th +3 Feat 7th +3 Talent 8th +4 Feat 9th +4 Talent 10th +5 Feat 11th +5 Talent 12th +6 Feat 13th +6 Talent 14th +7 Feat 15th +7 Talent 16th +8 Feat 17th +8 Talent 18th +9 Feat 19th +9 Talent 20th +10 Feat
Talent Trees
Bonus Feats
Scoundrel
- Hit Die: 1d6
- Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice
- Starting Feats:
Table: The Scoundrel
Class Level BAB Class Features Reputation 1st +0 Talent 2nd +1 Feat 3rd +2 Talent 4th +3 Feat 5th +3 Talent 6th +4 Feat 7th +5 Talent 8th +6 Feat 9th +6 Talent 10th +7 Feat 11th +8 Talent 12th +9 Feat 13th +9 Talent 14th +10 Feat 15th +11 Talent 16th +12 Feat 17th +12 Talent 18th +13 Feat 19th +14 Talent 20th +15 Feat