Difference between revisions of "Ankheni-Mehtep"
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Beast Magic Death 3 | Beast Magic Death 3 | ||
− | Merits: (18 start punkte 7 mortal 7 supernatural 4 low morality) | + | Merits: (18 start punkte 7 mortal 7 supernatural 4 low morality) 5 offen |
APT:Assasine 4 (4 Startpunkte) | APT:Assasine 4 (4 Startpunkte) | ||
contacts Agypticher untergrund | contacts Agypticher untergrund | ||
Line 144: | Line 144: | ||
deutsch, englich | deutsch, englich | ||
Sprache: Arabisch 2 (freie sprache von akademics) | Sprache: Arabisch 2 (freie sprache von akademics) | ||
− | Toxinresistenz 3 (3 start punkte) | + | Toxinresistenz 3 (3 start punkte) +2 gegen drogen gifte und Toxine |
− | + | ||
− | + | Scout (2 start punkte) +1 to all Perception and Stealth attempts in rival shapechanger’s territory | |
− | Scout (2 start punkte) | + | Toleranz bio +2 gegen Ekelfacktor |
− | Toleranz bio | + | Natural imunity +2 gegen Krankheiten Infectionen und Erkrankungen(fragt mich net steht so im buch) |
− | Natural imunity | + | Danger sense +2 gegen überaschungen |
− | Danger sense | + | Direction sense interner compass +2 auf labyrinthe |
− | Direction sense | + | Fast reflexes 2 +2 ini |
− | Fast reflexes 2 | + | Iron stamina 3 ignoriere 3 punkte an abzügen durch schmerz oder erschöpfung |
− | Iron stamina 3 | + | Fleet of foot 3 +3 speed |
− | Fleet of foot 3 | + | Fresh start aktion auf wenden um ab nächster runde an anderer stelle in der ini reihe dran zu sein |
− | Fresh start | ||
Morality: 5 | Morality: 5 |
Revision as of 14:03, 29 April 2010
XP
Gespielt: 2
- Band 1: Attribute,Skills 46xp
- 3-5 occult 27xp
- 3-5 stealth 18xp
- Band 2: Merits,Willpower 50xp
- 0-1 Tolerance Biologie 2xp
- 0-1 Natural immunity 2xp
- 0-2 Dangersense 6xp
- 0-1 Direction sense 2xp
- 0-2 Fast Reflexes 6xp
- 0-1 fresh start 2xp
- 0-3 iron stamina 12xp
- 0-3 Fleet of foot 12xp
- 0-2 Anonymität 6xp
- Band 3: Powers,Supernatural-Merits 51xp (ich hatte mich verzählt deshalb keine geister beschwörungen)
- 0-1 Darkvision 5exp
- 0-3 Beast Magic Death 18exp
- Rotes
- Death armor 4xp
- Twilight gate 6xp
- Devouring the dead 6xp
- Summon Shadow 6xp
- Quicken corps 6xp
- Band 4: Retainer
Charakterbeschreibung
Mimma Lemnua: The Hungry Darkness
There is crime, and there is punishment. When a now- forgotten king of old Akkad withheld his blessing from the crops, the people starved in droves. Children perished, and elders withered in the beds. Meanwhile, the king and his court gorged themselves on fine wines and honeyed wheat cakes. They never noticed the clicking and skittering of 10,000 little legs, or the hard eyes that gathered until the sun had passed. Nor did the king and his court note the serving girl with equally hard eyes noting each one of them as she fed them succulent dates. When two-score skeletons, stripped as clean as bleached reeds, awaited the morning servants, no one thought to search the darkest corners of the rooms, or find the hard-eyed serving girl whose name no one recalled. And if those servants had, the previous night, heard muffled coughs, as if a fat man or woman were choking on some thick morsel, the servants thought no more about such things. For there is crime, and there is punishment. And sometimes Justice crawls. Quiet and so very often cold, a Mimma Lemnu shapechanger moves with a certain stiffness in her joints. Her dark eyes miss little, and her fingers twitch and crackle as she moves. If you look closely (which few people do), you might notice bumps that seem to slide beneath her skin. When the time has come to act, however, she throws aside her clothes and spills into a scuttling mass of beetles, each governed by a single mind. Her Primal form con- sists of this surging mass of hungry arthropods. There is no War-Beast form for this breed, however — they don’t need one. In human guise, a feral of the Hungry Darkness looks lean and bitter. She’s never moved to emotional displays. If and when she’s angry enough, you’ll know. The scuttling of her tiny feet sounds elo- quent enough.
Breed Favors: Fang and Claw, Pack Bond,Swarm Form
Breed Bonus: In Primal form, this feral is smaller than Size 1, and can scatter in all directions yet stay connected through her hive-mind bond. The swarm cannot use human manual skills, but ignores Defense when attacking. To attack, the swarm must surge over the opponent and remain in place for at least one turn. Once in place, the shapechanger inflicts one lethal Health point per turn until the shapechanger retreats or is harmed by fire, electricity or some other attack that inflicts equal damage on the target.
Common Aspects: Catwalk, Clamber, Culling the Weak, Darksight, Exoskeleton, Gross Eater, Invisible Marking, Many- Legged, Nine Lives, Pack Bond, Resilient Form, Skin Double, Unspeakable, Venomous, Wallwalking
Form Adjustments Primal Beast (swarm form): Mental Attributes: Per character Physical Attributes: Strength 1, Dexterity 5, Stamina 4 Social Attributes: Presence 3, Manipulation 0, Composure per character Size 5 (of swarm itself), Health 8, Speed 9 (species factor 4 + Dexterity
Wind-Dancer: Flighty, inquisitive, uncanny. Wind-Dancer: Investigation, Occult, Stealth.
Charakterentwicklung
Charakterbogen
Virtue: Vice: Str: 2 Pre: 2 Int: 2 Dex: 3 Man: 1 Wit: 2 Sta: 3 Com: 3 Res: 3 Skills: 3 Athletics 3 Larceny Profession 5 Stealth Schatten,Primal,Profession 2 Survival Profession 1 Animal Ken 2 Intimidation 1 Streetwise 1 Academics 3 Investigation 5 Occult Brawl Computer Crafts Drive Empathy Expression Firearms Medicine Persuasion Politics Science Socialize Subterfuge Weaponry Rotes: Aspects (7) Swarmform (free) Fang and Claw 1 (free) Packbond (free) Nine Lives (5) Extra ordinary specimen (1) Gross eater (1) Darkvision Beast Magic Death 3 Merits: (18 start punkte 7 mortal 7 supernatural 4 low morality) 5 offen APT:Assasine 4 (4 Startpunkte) contacts Agypticher untergrund Memories of the Hive (eidetic memory ) (2 start punkte) Multilingual (1 startpunkt) deutsch, englich Sprache: Arabisch 2 (freie sprache von akademics) Toxinresistenz 3 (3 start punkte) +2 gegen drogen gifte und Toxine Scout (2 start punkte) +1 to all Perception and Stealth attempts in rival shapechanger’s territory Toleranz bio +2 gegen Ekelfacktor Natural imunity +2 gegen Krankheiten Infectionen und Erkrankungen(fragt mich net steht so im buch) Danger sense +2 gegen überaschungen Direction sense interner compass +2 auf labyrinthe Fast reflexes 2 +2 ini Iron stamina 3 ignoriere 3 punkte an abzügen durch schmerz oder erschöpfung Fleet of foot 3 +3 speed Fresh start aktion auf wenden um ab nächster runde an anderer stelle in der ini reihe dran zu sein Morality: 5 Derangements: Health (8): Willpower (6): Power Stat: Feral Heart Power Pool (): Ini Mod: 7/10 Size: 5/6 Speed: 13/12 Defense: 2 Armor: 1/1 (4/4 mit magearmor)