Difference between revisions of "Talk:WoD Gargoyles"
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* The Monolith (Symbol: Boas, Djed-Column) - Eremites; Meditations (like Coils of the Dragon or Trasmutations) | * The Monolith (Symbol: Boas, Djed-Column) - Eremites; Meditations (like Coils of the Dragon or Trasmutations) | ||
* Sphinx (Symbol: Sphinx, Hieroglyph) - Enigmas; Riddles (special; can catch Spirits or Ghosts, delay Mortals or Supernaturals, etc.) | * Sphinx (Symbol: Sphinx, Hieroglyph) - Enigmas; Riddles (special; can catch Spirits or Ghosts, delay Mortals or Supernaturals, etc.) | ||
+ | |||
+ | ===The Clan=== | ||
+ | Members of the clan are not necessarily related biologically (bloodlines mean little to most gargoyles). Nevertheless, the gargoyles in a clan will consider themselves members of a single extended family, often referring to others of their generation as "Rookery Brothers" or "Rookery Sisters". This reflects the fact that gargoyles are hatched from eggs, which are stored communally in a rookery. As such, parents are never certain which of the hatchlings is their biological offspring. Rather, hatchlings are "children of the entire clan". | ||
===Powers=== | ===Powers=== |
Revision as of 17:35, 16 September 2009
Contents
WoD Gargoyles Brainstorm
Links
- [[1]] Gargoyles Wikipedia
- [[2]] Gargoyles (OWoD Bloodline) Wikipedia
- [[3]] Gargoyles TV-Serie Wikipedia
- [[4]] OWoD Fanmod Gargoyle the Vigil
Gargoyles as Servitors
Gargyle
Homunculus
Hankypunk
Yali
Gargoyles as Prometheans
siehe Hauptseite
Gargoyles as seperate Supernatural Class
Template
- Supernatural Advantage: Natural Armor Trait equal to Sta, Grotesques (6 points)
- Power Stat: Might
- Power Pool: Essence (harnessed from Geomantic Nexi, Loci, Ley Hallows, etc; called Omphallos by Gargoyles)
- Powers: Aspects (4 dots)
- Morality Stat: ?
Cults
- Defenders (Symbol: Castle, Shield) - Protectors; Rites of Rookery (some Viscera Powers, Warding, Occultation)
- Daimons (Symbol: Horned Head, Trident) - Predators; Pacts (like Pledges or Demonic Pacts)
- Circle of Medusa (Symbol: Gorgon's Head, Snakes) - Witches; Rites of Medusa (like Cruác Rites or Mage Spells)
- The Monolith (Symbol: Boas, Djed-Column) - Eremites; Meditations (like Coils of the Dragon or Trasmutations)
- Sphinx (Symbol: Sphinx, Hieroglyph) - Enigmas; Riddles (special; can catch Spirits or Ghosts, delay Mortals or Supernaturals, etc.)
The Clan
Members of the clan are not necessarily related biologically (bloodlines mean little to most gargoyles). Nevertheless, the gargoyles in a clan will consider themselves members of a single extended family, often referring to others of their generation as "Rookery Brothers" or "Rookery Sisters". This reflects the fact that gargoyles are hatched from eggs, which are stored communally in a rookery. As such, parents are never certain which of the hatchlings is their biological offspring. Rather, hatchlings are "children of the entire clan".
Powers
Aspects
- Strength of Atlas ()
- Might of Colossus ()
- Guise of Proteus ()
Rites of Rookery
Pacts
Rites of Medusa
Meditations
Riddles
Merits
- Stronghold ()
- Prerequisites: -
- Omphallos ()
- Prerequisites: Stronghold
- Rookery ()
- Prerequisites: Stronghold
Grotesques
- Bestial Face ()
- Benefit:
- Drawback:
- Bestial Limbs ()
- Benefit:
- Drawback:
- Bestial Torso ()
- Benefit:
- Drawback:
- Wings ()
- Benefit:
- Drawback: