Difference between revisions of "Litonia"

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(Traits:)
(Animal Compenion)
 
(10 intermediate revisions by 2 users not shown)
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  Lv: 7
 
  Lv: 7
 
  Alignement: Neutral
 
  Alignement: Neutral
  Sprachen:  Common, Gnome,Sylvan.
+
  Sprachen:  Common, Gnome,Sylvan, Elven , sprache.
  
  HP:   
+
  HP: 65 6d8 +1d10 +14 (max 72)
  
 
===Attribute:===
 
===Attribute:===
Line 45: Line 45:
 
   
 
   
 
===Feats:===
 
===Feats:===
 
+
Lvl 1 : '''[http://www.d20pfsrd.com/feats/general-feats/spell-focus---final Spell Focus]''' Conjuration
 
+
Lvl 3 : '''[http://www.d20pfsrd.com/feats/general-feats/augment-summoning---final Agumented Summoning]'''
 
+
Lvl 5 : '''[http://www.d20pfsrd.com/feats/general-feats/superior-summoning Superior Summoning]'''
 
+
Lvl 7 : '''[http://www.d20pfsrd.com/feats/general-feats/natural-spell---final Natural Spell]'''
  
 
====Spezials====
 
====Spezials====
Line 73: Line 73:
 
  The caster level for these effects is equal to the gnome's level.
 
  The caster level for these effects is equal to the gnome's level.
 
  The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
 
  The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
 +
 +
'''Illusion Resistance:'''
 +
Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
 +
 +
'''Keen Senses:'''
 +
Gnomes receive a +2 racial bonus on Perception checks.
 +
 +
'''Obsessive:'''
 +
Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
 +
 +
'''Low-Light Vision:'''
 +
Gnomes can see twice as far as humans in conditions of dim light.
 +
 +
'''Gnome Druid:'''
 +
The druid gains energy resistance 1 against acid, cold, electricity, or fire.
 +
Each time the druid selects this reward, increase her resistance to one of these energy types by +1 (maximum 10 for any one type).
 +
2 Fire 3 Cold 1 Acid 0 Electricity (racial resistance bonus)
  
 
===Kampf===
 
===Kampf===
  Fort Save:      +6
+
  Fort Save:      +9 = 5 + 2 + 2
  Ref Save:      +4
+
  Ref Save:      +5 = 2 + 2 + 1
  Will Save:      +5
+
  Will Save:      +9 = 5 + 0 + 4
 +
 +
Initiative:      1   
 +
Speed:          20
 
   
 
   
Initiative:      0   
+
 
Speed:          30
 
 
   
 
   
  Armor Class:   18 ()
+
  BAB: +5
  Meele-AB:      +5
+
  Meele-AB:      +4
  Ranged-AB:      +5
+
  Ranged-AB:      +6
  
  Weapon: Langschwert (Masterwork + Cold Iron)
+
  Weapon:  
  Damage: 1d8     
+
  Damage:      
  Critical: 19-20/x2
+
  Critical:  
 
  Special:
 
  Special:
 
+
  Armor:        Lamellar, Leather
+
Armor Class:   
  Armor Bonus:    4
+
  Armor:         
  Max Dex Bonus:  3
+
  Armor Bonus:     
  Check penalty:  2
+
  Max Dex Bonus:   
  Spell Failure: 20%
+
  Check penalty:   
 +
  Spell Failure:
  
 
==Spells==
 
==Spells==
 
  '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid Druiden zauber]]'''
 
  '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid Druiden zauber]]'''
 
  LVL0:4 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p0 0 grad]'''
 
  LVL0:4 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p0 0 grad]'''
 
+
Detect Magic
 +
Create Water
 +
Light
 +
Detect Poison
 
  LVL1:3+1 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p1 1 grad]'''
 
  LVL1:3+1 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p1 1 grad]'''
 
+
Obscuring Mist
 +
Faerie Fire
 +
Cure Light Wounds x2
 
  LVL2:3+1 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p2 2 grad]'''
 
  LVL2:3+1 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p2 2 grad]'''
 
+
Fog Cloud
 +
Resist Energy
 +
Soften Earth and Stone
 +
Summon Swarm
 
  LVL3:2+1 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p3 3 grad]'''
 
  LVL3:2+1 '''[http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid#p3 3 grad]'''
 +
Cure Moderate Wounds x2
 +
Sleet Storm
  
 
==Animal Compenion==
 
==Animal Compenion==
Line 115: Line 145:
  
  
  HP:  50/50 [60]
+
  HP: 6d8+12
 
+
   
 
  Attribute:
 
  Attribute:
  Str: 18
+
  Str: 25
  Dex: 14
+
  Dex: 16
 
  Sta: 14
 
  Sta: 14
  Int:  7
+
  Int:  2
  Wis: 10
+
  Wis: 15
  Cha: 11
+
  Cha: 10
  
  Skills (Mod):  
+
  Skills (Mod): 6
 
  Intimidate    : =  Ranks +  (Cha) +  Class
 
  Intimidate    : =  Ranks +  (Cha) +  Class
 
  Perception    : =  Ranks +  (Wis) +  Class
 
  Perception    : =  Ranks +  (Wis) +  Class
Line 132: Line 162:
 
  Survival      : =  Ranks +  (Wis) +  Class
 
  Survival      : =  Ranks +  (Wis) +  Class
 
  Swim          : =  Ranks +  (Str) +  Class  
 
  Swim          : =  Ranks +  (Str) +  Class  
 +
 +
Feats:
 +
1:
 +
2:
 +
3:
 +
 +
 +
  low-light vision, scent grab, pounce.
 
   
 
   
 
  Fort Save:      +6
 
  Fort Save:      +6
Line 140: Line 178:
 
  Speed:          30
 
  Speed:          30
 
   
 
   
  Armor Class:    22
+
  Armor Class:    22 10 +10Nat +3dex -1 size
  Meele-AB:      +9 (-2 when Power Attack)
+
   
  Ranged-AB:     +7
+
BAB +4
 +
  Meele-AB:       +11
  
Weapon: Zweihänder
 
Damage: 2d6     
 
Critical: 19-20/x2
 
Special:
 
  
 +
Weapon: bite +11
 +
Damage:  1d8 +7 
 +
Critical: 20/x2
 +
 +
Weapon: claw x2 +6
 +
Damage:  1d6 +7 
 +
Critical: 20/x2
  
 
==Inventar==
 
==Inventar==

Latest revision as of 14:18, 21 August 2014

Charakterbeschreibung[edit]

Charakterbogen[edit]

Litonia
Race:  Gnome
Class: Druide(6), Ranger(1)
Lv: 7
Alignement: Neutral
Sprachen:  Common, Gnome,Sylvan, Elven , sprache.
HP: 65  6d8 +1d10 +14 (max 72)

Attribute:[edit]

Str: 8  -1
Dex: 12 +1
Sta: 14 +2
Int: 14 +2
Wis: 19 +4
Cha: 14 +2

Skills (Mod):[edit]

Diplomacy               : =  Ranks +  (Cha) +  Class
Handle Animal           : =  Ranks +  (Cha) +  Class
Heal                    : =  Ranks +  (Wis) +  Class
Intimidate              : =  Ranks +  (Cha) +  Class 
Knowledge (Arcana)      : =  Ranks +  (Int) +  Class
Knowledge (Geography)   : =  Ranks +  (Int) +  Class
Knowledge (History)     : =  Ranks +  (Int) +  Class
Knowledge (Local)       : =  Ranks +  (Int) +  Class
Knowledge (Nature)      : =  Ranks +  (Int) +  Class
Knowledge (Nobility)    : =  Ranks +  (Int) +  Class
Knowledge (Planes)      : =  Ranks +  (Int) +  Class
Knowledge (Religion)    : =  Ranks +  (Int) +  Class
Knowledge (Tactics)     : =  Ranks +  (Int) +  Class
Linguistics             : =  Ranks +  (Int) +  Class
Perception              : =  Ranks +  (Wis) +  Class
Ride                    : =  Ranks +  (Dex) +  Class
Spellcraft              : =  Ranks +  (Int) +  Class
Stealth                 : =  Ranks +  (Dex) +  Class
Survival                : =  Ranks +  (Wis) +  Class
Use Magic Device        : =  Ranks +  (Cha) +  Class

Feats:[edit]

Lvl 1 : Spell Focus Conjuration
Lvl 3 : Agumented Summoning
Lvl 5 : Superior Summoning
Lvl 7 : Natural Spell

Spezials[edit]

Nature Bond Animal Companion
Wild Empathy +10
Nature Sense
Woodland stride
Trackless Step
Resist Natures Lure
Wild Shape 2/day 6h  ( Animal:Tiny,Small,Medium ,Large  Elemental:Small
Favored Enemy Undead

Traits:[edit]

Eternal Hope

Gnomes rarely lose hope and are always confident that even hopeless situations will work out. 
Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects.
Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result.
This racial trait replaces defensive training and hatred.

Gnome Magic:

Gnomes add +1 to the DC of any saving throws against illusion spells that they cast.
Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities:
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals.
The caster level for these effects is equal to the gnome's level.
The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Illusion Resistance:

Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Keen Senses:

Gnomes receive a +2 racial bonus on Perception checks.

Obsessive:

Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Low-Light Vision:

Gnomes can see twice as far as humans in conditions of dim light.

Gnome Druid:

The druid gains energy resistance 1 against acid, cold, electricity, or fire.
Each time the druid selects this reward, increase her resistance to one of these energy types by +1 (maximum 10 for any one type).
2 Fire 3 Cold 1 Acid 0 Electricity (racial resistance bonus)

Kampf[edit]

Fort Save:      +9 = 5 + 2 + 2
Ref Save:       +5 = 2 + 2 + 1
Will Save:      +9 = 5 + 0 + 4

Initiative:      1    
Speed:          20


BAB: +5
Meele-AB:       +4 
Ranged-AB:      +6
Weapon: 
Damage:       
Critical: 
Special:

Armor Class:    
Armor:        
Armor Bonus:    
Max Dex Bonus:  
Check penalty:  
Spell Failure:

Spells[edit]

Druiden zauber]
LVL0:4 0 grad
Detect Magic
Create Water
Light
Detect Poison
LVL1:3+1 1 grad
Obscuring Mist
Faerie Fire
Cure Light Wounds x2
LVL2:3+1 2 grad
Fog Cloud
Resist Energy
Soften Earth and Stone
Summon Swarm
LVL3:2+1 3 grad
Cure Moderate Wounds x2
Sleet Storm

Animal Compenion[edit]

Alonso
Race:  Allosaurus
Aussehen: 


HP: 6d8+12 

Attribute:
Str: 25
Dex: 16
Sta: 14
Int:  2
Wis: 15
Cha: 10
Skills (Mod): 6
Intimidate     : =  Ranks +  (Cha) +  Class
Perception     : =  Ranks +  (Wis) +  Class
Stealth        : =  Ranks +  (Dex) +  Class
Sense Motive   : =  Ranks +  (Wis) +  Class
Survival       : =  Ranks +  (Wis) +  Class
Swim           : =  Ranks +  (Str) +  Class 
Feats:
1:
2:
3:


 low-light vision, scent grab, pounce.

Fort Save:      +6
Ref Save:       +3
Will Save:      +4 

Initiative:      2    
Speed:          30

Armor Class:    22 10 +10Nat +3dex -1 size

BAB +4
Meele-AB:       +11 


Weapon: bite +11
Damage:   1d8 +7   
Critical: 20/x2

Weapon: claw x2 +6
Damage:   1d6 +7  
Critical: 20/x2

Inventar[edit]