Difference between revisions of "Mazes & Mares Handout"
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=='''Mazes & Mares Handout'''== | =='''Mazes & Mares Handout'''== | ||
− | ==='''Characters'''=== | + | ==='''Characters:'''=== |
− | == | + | ===='''Woody Lumber / Earthpony / Ranger / Loyality'''==== |
− | = | + | |
+ | - lumberjack | ||
+ | - very interested in boat building | ||
+ | - knows alot about the swamp | ||
+ | - even-tempered, reliable, but gruff | ||
+ | |||
+ | ====='''Attributes & Skills'''===== | ||
<table width=90% border=1 cellpadding=0 cellspacing=2> | <table width=90% border=1 cellpadding=0 cellspacing=2> | ||
− | <tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b> | + | <tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b>Value</b></td></tr> |
− | <tr><td>Strenght</td><td>14</td><td> | + | <tr><td>Strenght</td><td>14</td><td>Profession(Melee)</td><td>7</td></tr> |
− | <tr><td>Dexterity</td><td>16</td><td>Climb</td><td> | + | <tr><td>Dexterity</td><td>16</td><td>Climb</td><td>7</td></tr> |
− | <tr><td>Konstitution</td><td>14</td><td> | + | <tr><td>Konstitution</td><td>14</td><td>Initiative</td><td>13</td></tr> |
− | <tr><td> | + | <tr><td>Intelligence</td><td>10</td><td>Jump</td><td>7</td></tr> |
− | <tr><td>Wisdom</td><td>12</td><td>Perception</td><td> | + | <tr><td>Wisdom</td><td>12</td><td>Perception</td><td>6</td></tr> |
− | <tr><td>Charisma</td><td>10</td><td>Survial</td><td> | + | <tr><td>Charisma</td><td>10</td><td>Survial</td><td>6</td></tr> |
− | <tr><td> </td><td> </td><td>Animal Handling</td><td> | + | <tr><td> </td><td> </td><td>Animal Handling</td><td>5</td></tr> |
</table> | </table> | ||
− | = | + | |
− | '''Surehoofed:''' Your speed is not reduced by difficult terrain. | + | ====='''Talents:'''===== |
− | '''Expert Tracker:''' You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a -5 penalty on Survival checks made to follow tracks while moving your normal speed.) | + | *'''Surehoofed:''' Your speed is not reduced by difficult terrain. |
− | '''Harm's Way:''' Once per round, you may spend a swift action to shield a single ally in 5 foot range from attacks, taking the damage and suffering the ill effects in your ally's stead. Until the start of your next turn, any attack made against the protected ally affects you instead. You may elect not to shield your protected ally against a given attack, provided the decision is made before the attack roll is made. | + | *'''Expert Tracker:''' You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a -5 penalty on Survival checks made to follow tracks while moving your normal speed.) |
− | '''Go into the Blow:''' If you are using "Harm's Way" to take the blow in your ally's stead, your Condition Track is moving one less step as it would normally be by the strength of the attack. In addition, if the Condition Track still be moving down due to the power of the blow, you gain one Harmony Point. | + | *'''Harm's Way:''' Once per round, you may spend a swift action to shield a single ally in 5 foot range from attacks, taking the damage and suffering the ill effects in your ally's stead. Until the start of your next turn, any attack made against the protected ally affects you instead. You may elect not to shield your protected ally against a given attack, provided the decision is made before the attack roll is made. |
− | = | + | *'''Go into the Blow:''' If you are using "Harm's Way" to take the blow in your ally's stead, your Condition Track is moving one less step as it would normally be by the strength of the attack. In addition, if the Condition Track still be moving down due to the power of the blow, you gain one Harmony Point. |
− | '''Pony Companion:'''The pony gains an affinity to animals, granting the pony an animal companion. This animal is a loyal companion that accompanies the | + | ====='''Feats:'''===== |
+ | *'''Pony Companion:'''The pony gains an affinity to animals, granting the pony an animal companion. This animal is a loyal companion that accompanies the pony on her adventures as appropriate for its kind. Woodys Animal Compainon is a Raccoon with the Name Ginger | ||
Special: Should the animal be lost or perish, the pony will suffer a persistent mental condition loss for one month. | Special: Should the animal be lost or perish, the pony will suffer a persistent mental condition loss for one month. | ||
+ | *'''Skill Focus Initiative:''' Woddy gain a +5 competence bonus on Initiative. | ||
+ | |||
+ | ===='''Shirley Hooves / Earthpony / Scholar / Honesty'''==== | ||
+ | |||
+ | - private detective | ||
+ | - interested in nature studies | ||
+ | - good at investigating/ reading tracks | ||
+ | - curious, adventurous, but slightly arrogant | ||
+ | |||
+ | ====='''Attributes & Skills'''===== | ||
+ | <table width=90% border=1 cellpadding=0 cellspacing=2> | ||
+ | <tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b>Value</b></td></tr> | ||
+ | <tr><td>Strenght</td><td>8</td><td>Appraise</td><td>7</td></tr> | ||
+ | <tr><td>Dexterity</td><td>14</td><td>Deception</td><td>7</td></tr> | ||
+ | <tr><td>Konstitution</td><td>10</td><td>Gather Information</td><td>7</td></tr> | ||
+ | <tr><td>Intelligence</td><td>16</td><td>Intimidate</td><td>7</td></tr> | ||
+ | <tr><td>Wisdom</td><td>14</td><td>Knowlege(Creature Lore)</td><td>7</td></tr> | ||
+ | <tr><td>Charisma</td><td>14</td><td>Knowlege(Geography)</td><td>7</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Knowlege(Local)</td><td>7</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Knowlege(Nature)</td><td>7</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Perception</td><td>8</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Persuation</td><td>7</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Sense Motive</td><td>13</td></tr> | ||
+ | </table> | ||
+ | |||
+ | ====='''Talents:'''===== | ||
+ | *'''Coordinator:''' Shirley has a knack for getting people to work together. When she can spend a full round directing his or her allies and makes a Charisma check (DC 10), she provides any of his or her allies within 30 feet a +1 bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the Shirley’s Charisma modifier. She can coordinate a number of allies equal to half of her scholar level, rounded down (to a minimum of one ally). | ||
+ | *'''Planer:''' By using stored knowledge plus information of a task before her, Shirley may develop a plan to handle a dramatic situation. This requires preparation, and can not be used if caught by surprise or otherwise unknowledgeable about the situation. By making an appropriate Knowledge check (DC 15), she provide herself and her allies with one reroll to all relevant skill checks if the check is successfull and for every five points in excess of the DC. She may not take a 10 or a 20 on this check. Only one plan can be in effect. The effects of this ability last for up to one story. If she choose to reroll a check or attack roll, the result of the reroll must be accepted even if it is worse. | ||
+ | *'''Insight:''' Shirley may choose to reroll any Sense Motive, but the result of the reroll must be accepted even if it is worse. | ||
+ | *'''Deeper Insight:''' Shirley can make a Sense Motive check against the Will Defence of the target to find out if something is not right with the target. The information is less vague like the standard application of Sense Motive. Accordingly to the success on the test you can ask her, Player or Stablemaster, a question for all 5 successes over the Will Defence. She has to answer truthfully and in detail but the question has to be related to a Problem the target has. Shirley can use this talent only once per scene | ||
+ | ====='''Feats:'''===== | ||
+ | *'''Recall:''' Once per day, Shirley can reroll any check for a Knowledge skill that she is trained in, using the better result. | ||
+ | *'''Skill Focus Sense Motive:''' Shirley gain a +5 competence bonus on Sense Motive. | ||
+ | ===='''Cyra Cloudheart / Pegasus / Commoner / Kindness'''==== | ||
+ | |||
+ | - member of the Hoofington Weather Team | ||
+ | - likes to sculpt clouds, when bored | ||
+ | - skilled and experienced flyer | ||
+ | - modest and helpful, but have the tendency to avoid conflicts. | ||
+ | |||
+ | ====='''Attributes & Skills'''===== | ||
+ | <table width=90% border=1 cellpadding=0 cellspacing=2> | ||
+ | <tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b>Value</b></td></tr> | ||
+ | <tr><td>Strenght</td><td>10</td><td>Flying</td><td>8</td></tr> | ||
+ | <tr><td>Dexterity</td><td>16</td><td>Initiative</td><td>8</td></tr> | ||
+ | <tr><td>Konstitution</td><td>10</td><td>Perception</td><td>7</td></tr> | ||
+ | <tr><td>Interligence</td><td>10</td><td>Persuasion</td><td>7</td></tr> | ||
+ | <tr><td>Wisdom</td><td>14</td><td>Profession (Weather Working)</td><td>7</td></tr> | ||
+ | <tr><td>Charisma</td><td>16</td><td>Sense Motive</td><td>7</td></tr> | ||
+ | </table> | ||
+ | |||
+ | ====='''Talents:'''===== | ||
+ | *'''Encouragement:''' Cyra can instill courage in a subject that is able to perceive her, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when targeted by this talent, that effect is suppressed for the duration of the talent. | ||
+ | *'''Relief:''' Relief removes any (magical) effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also improves the condition track of a character by one step (No Persistance Condition). It does not restore permanent ability drain. | ||
+ | *'''Fledgeling Training :''' Grade 1 Flight maneuvers unlocked. Known maneuvers based on Dexterity bonus. | ||
+ | *'''Basic Flight Training :''' Grade 2 maneuvers unlocked. Known maneuvers based on Dexterity bonus. | ||
+ | ====='''Feats:'''===== | ||
+ | *'''Extra Training :''' Cyra gain 2+ Dexterity bonus extra maneuvers she have to distributed between the unlocked maneuver grades. | ||
+ | |||
+ | ===='''Crimson Shooting Star / Unicorn / Scholar / Magic'''==== | ||
+ | |||
+ | - teacher at Hoofington Elemental School | ||
+ | - enjoys experimenting with magic and fire | ||
+ | - skilled at using fire magic | ||
+ | - protective, caring, but overly didactic | ||
+ | |||
+ | ====='''Attributes & Skills'''===== | ||
+ | <table width=90% border=1 cellpadding=0 cellspacing=2> | ||
+ | <tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b>Value</b></td></tr> | ||
+ | <tr><td>Strenght</td><td>8</td><td>Appraise</td><td>9</td></tr> | ||
+ | <tr><td>Dexterity</td><td>12</td><td>Concentration</td><td>4</td></tr> | ||
+ | <tr><td>Konstitution</td><td>8</td><td>Craft(Alchemie)</td><td>9</td></tr> | ||
+ | <tr><td>Interligence</td><td>18</td><td>Gather Information</td><td>4</td></tr> | ||
+ | <tr><td>Wisdom</td><td>16</td><td>Heal</td><td>8</td></tr> | ||
+ | <tr><td>Charisma</td><td>8</td><td>Initiative</td><td>6</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Knowledge(Arcana)</td><td>9</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Knowledge(History)</td><td>9</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Knowledge(Pony Lore)</td><td>9</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Perception</td><td>8</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Profession(Teacher)</td><td>8</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Profession(Astrologie)</td><td>8</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Use Magic</td><td>14</td></tr> | ||
+ | </table> | ||
+ | |||
+ | ====='''Talents:'''===== | ||
+ | *'''First Hoof Knowlege:''' Grade 0 cantrips unlocked. Known spells based on Wisdom bonus. | ||
+ | *'''Lesser Spell Knowlege:''' First Hoof Knowlege): Grade 1 Spells unlocked. Known spells based on Wisdom bonus. | ||
+ | *'''Apprentice Spell Knowlege:''' Grade 2 Spells unlocked. Known spells based on Wisdom bonus. | ||
+ | |||
+ | ====='''Feats:'''===== | ||
+ | *'''Higher Knowlege:''' Sniggls gain 2+ Interligence Bonus spell slots to distributed between the unlocked spell grades. | ||
+ | *'''Skill Focus Use Magic:''' Sniggls gain a +5 competence bonus on Use Magic. | ||
+ | |||
+ | ===='''Lady Aureole / Unicorn / Diplomat / Loyalty'''==== | ||
+ | |||
+ | - Real estate agent | ||
+ | - Cousin of Sniggles, deeply cares for him | ||
+ | - not used to the wilderness | ||
+ | - confident and skilled at solving conflicts, but anxious when confronted with unfamiliar environments | ||
+ | |||
+ | ====='''Attributes & Skills'''===== | ||
+ | <table width=90% border=1 cellpadding=0 cellspacing=2> | ||
+ | <tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b>Value</b></td></tr> | ||
+ | <tr><td>Strenght</td><td>8</td><td>Appraise</td><td>6</td></tr> | ||
+ | <tr><td>Dexterity</td><td>12</td><td>Deception</td><td>9</td></tr> | ||
+ | <tr><td>Konstitution</td><td>10</td><td>Perform</td><td>9</td></tr> | ||
+ | <tr><td>Interligence</td><td>12</td><td>Persuasion</td><td>9</td></tr> | ||
+ | <tr><td>Wisdom</td><td>12</td><td>Perception</td><td>6</td></tr> | ||
+ | <tr><td>Charisma</td><td>18</td><td>Sense Motive</td><td>6</td></tr> | ||
+ | <tr><td> </td><td> </td><td>Use Magic</td><td>6</td></tr> | ||
+ | </table> | ||
+ | |||
+ | ====='''Talents:'''===== | ||
+ | *'''Persuading:''' Lady Aureole can choose to reroll an Persuasion check, but the result of the reroll must be accepted even if it is worse. | ||
+ | *'''Innocent Appearance:''' Wherever a hostile being is picking her as a target for an attack (physical, magic or social), Lady Aureole can make a Persuation Check as a free action against the Will Defense of the hostile. If the check is successful the opposer has to pick another target as long as other interesting targets are available. If Lady Aureole are the only remaining target she cannot activate this talent. | ||
+ | *'''Newbie Etiquette:''' Grade 1 social maneuvers unlocked. Known maneuvers based on Charisma bonus. | ||
+ | *'''Basic Social Etiquette:''' Grade 2 social maneuvers unlocked. Known maneuvers based on Charisma bonus. | ||
+ | |||
+ | ====='''Feats:'''===== | ||
+ | *'''Society Expert:''' Lady Aureole gain 2+ Charisma bonus extra maneuvers you have to distributed between the unlocked maneuver grades. | ||
==='''Systems'''=== | ==='''Systems'''=== |
Latest revision as of 15:48, 29 July 2013
Contents
- 1 Mazes & Mares Handout
- 1.1 Characters:
- 1.2 Systems
- 1.3 Story
- 1.4 NPCs & Encounter
Mazes & Mares Handout[edit]
Characters:[edit]
Woody Lumber / Earthpony / Ranger / Loyality[edit]
- lumberjack - very interested in boat building - knows alot about the swamp - even-tempered, reliable, but gruff
Attributes & Skills[edit]
Ability Scores | Skills | Value | |
Strenght | 14 | Profession(Melee) | 7 |
Dexterity | 16 | Climb | 7 |
Konstitution | 14 | Initiative | 13 |
Intelligence | 10 | Jump | 7 |
Wisdom | 12 | Perception | 6 |
Charisma | 10 | Survial | 6 |
Animal Handling | 5 |
Talents:[edit]
- Surehoofed: Your speed is not reduced by difficult terrain.
- Expert Tracker: You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a -5 penalty on Survival checks made to follow tracks while moving your normal speed.)
- Harm's Way: Once per round, you may spend a swift action to shield a single ally in 5 foot range from attacks, taking the damage and suffering the ill effects in your ally's stead. Until the start of your next turn, any attack made against the protected ally affects you instead. You may elect not to shield your protected ally against a given attack, provided the decision is made before the attack roll is made.
- Go into the Blow: If you are using "Harm's Way" to take the blow in your ally's stead, your Condition Track is moving one less step as it would normally be by the strength of the attack. In addition, if the Condition Track still be moving down due to the power of the blow, you gain one Harmony Point.
Feats:[edit]
- Pony Companion:The pony gains an affinity to animals, granting the pony an animal companion. This animal is a loyal companion that accompanies the pony on her adventures as appropriate for its kind. Woodys Animal Compainon is a Raccoon with the Name Ginger
Special: Should the animal be lost or perish, the pony will suffer a persistent mental condition loss for one month.
- Skill Focus Initiative: Woddy gain a +5 competence bonus on Initiative.
Shirley Hooves / Earthpony / Scholar / Honesty[edit]
- private detective - interested in nature studies - good at investigating/ reading tracks - curious, adventurous, but slightly arrogant
Attributes & Skills[edit]
Ability Scores | Skills | Value | |
Strenght | 8 | Appraise | 7 |
Dexterity | 14 | Deception | 7 |
Konstitution | 10 | Gather Information | 7 |
Intelligence | 16 | Intimidate | 7 |
Wisdom | 14 | Knowlege(Creature Lore) | 7 |
Charisma | 14 | Knowlege(Geography) | 7 |
Knowlege(Local) | 7 | ||
Knowlege(Nature) | 7 | ||
Perception | 8 | ||
Persuation | 7 | ||
Sense Motive | 13 |
Talents:[edit]
- Coordinator: Shirley has a knack for getting people to work together. When she can spend a full round directing his or her allies and makes a Charisma check (DC 10), she provides any of his or her allies within 30 feet a +1 bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the Shirley’s Charisma modifier. She can coordinate a number of allies equal to half of her scholar level, rounded down (to a minimum of one ally).
- Planer: By using stored knowledge plus information of a task before her, Shirley may develop a plan to handle a dramatic situation. This requires preparation, and can not be used if caught by surprise or otherwise unknowledgeable about the situation. By making an appropriate Knowledge check (DC 15), she provide herself and her allies with one reroll to all relevant skill checks if the check is successfull and for every five points in excess of the DC. She may not take a 10 or a 20 on this check. Only one plan can be in effect. The effects of this ability last for up to one story. If she choose to reroll a check or attack roll, the result of the reroll must be accepted even if it is worse.
- Insight: Shirley may choose to reroll any Sense Motive, but the result of the reroll must be accepted even if it is worse.
- Deeper Insight: Shirley can make a Sense Motive check against the Will Defence of the target to find out if something is not right with the target. The information is less vague like the standard application of Sense Motive. Accordingly to the success on the test you can ask her, Player or Stablemaster, a question for all 5 successes over the Will Defence. She has to answer truthfully and in detail but the question has to be related to a Problem the target has. Shirley can use this talent only once per scene
Feats:[edit]
- Recall: Once per day, Shirley can reroll any check for a Knowledge skill that she is trained in, using the better result.
- Skill Focus Sense Motive: Shirley gain a +5 competence bonus on Sense Motive.
Cyra Cloudheart / Pegasus / Commoner / Kindness[edit]
- member of the Hoofington Weather Team - likes to sculpt clouds, when bored - skilled and experienced flyer - modest and helpful, but have the tendency to avoid conflicts.
Attributes & Skills[edit]
Ability Scores | Skills | Value | |
Strenght | 10 | Flying | 8 |
Dexterity | 16 | Initiative | 8 |
Konstitution | 10 | Perception | 7 |
Interligence | 10 | Persuasion | 7 |
Wisdom | 14 | Profession (Weather Working) | 7 |
Charisma | 16 | Sense Motive | 7 |
Talents:[edit]
- Encouragement: Cyra can instill courage in a subject that is able to perceive her, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when targeted by this talent, that effect is suppressed for the duration of the talent.
- Relief: Relief removes any (magical) effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also improves the condition track of a character by one step (No Persistance Condition). It does not restore permanent ability drain.
- Fledgeling Training : Grade 1 Flight maneuvers unlocked. Known maneuvers based on Dexterity bonus.
- Basic Flight Training : Grade 2 maneuvers unlocked. Known maneuvers based on Dexterity bonus.
Feats:[edit]
- Extra Training : Cyra gain 2+ Dexterity bonus extra maneuvers she have to distributed between the unlocked maneuver grades.
Crimson Shooting Star / Unicorn / Scholar / Magic[edit]
- teacher at Hoofington Elemental School - enjoys experimenting with magic and fire - skilled at using fire magic - protective, caring, but overly didactic
Attributes & Skills[edit]
Ability Scores | Skills | Value | |
Strenght | 8 | Appraise | 9 |
Dexterity | 12 | Concentration | 4 |
Konstitution | 8 | Craft(Alchemie) | 9 |
Interligence | 18 | Gather Information | 4 |
Wisdom | 16 | Heal | 8 |
Charisma | 8 | Initiative | 6 |
Knowledge(Arcana) | 9 | ||
Knowledge(History) | 9 | ||
Knowledge(Pony Lore) | 9 | ||
Perception | 8 | ||
Profession(Teacher) | 8 | ||
Profession(Astrologie) | 8 | ||
Use Magic | 14 |
Talents:[edit]
- First Hoof Knowlege: Grade 0 cantrips unlocked. Known spells based on Wisdom bonus.
- Lesser Spell Knowlege: First Hoof Knowlege): Grade 1 Spells unlocked. Known spells based on Wisdom bonus.
- Apprentice Spell Knowlege: Grade 2 Spells unlocked. Known spells based on Wisdom bonus.
Feats:[edit]
- Higher Knowlege: Sniggls gain 2+ Interligence Bonus spell slots to distributed between the unlocked spell grades.
- Skill Focus Use Magic: Sniggls gain a +5 competence bonus on Use Magic.
Lady Aureole / Unicorn / Diplomat / Loyalty[edit]
- Real estate agent - Cousin of Sniggles, deeply cares for him - not used to the wilderness - confident and skilled at solving conflicts, but anxious when confronted with unfamiliar environments
Attributes & Skills[edit]
Ability Scores | Skills | Value | |
Strenght | 8 | Appraise | 6 |
Dexterity | 12 | Deception | 9 |
Konstitution | 10 | Perform | 9 |
Interligence | 12 | Persuasion | 9 |
Wisdom | 12 | Perception | 6 |
Charisma | 18 | Sense Motive | 6 |
Use Magic | 6 |
Talents:[edit]
- Persuading: Lady Aureole can choose to reroll an Persuasion check, but the result of the reroll must be accepted even if it is worse.
- Innocent Appearance: Wherever a hostile being is picking her as a target for an attack (physical, magic or social), Lady Aureole can make a Persuation Check as a free action against the Will Defense of the hostile. If the check is successful the opposer has to pick another target as long as other interesting targets are available. If Lady Aureole are the only remaining target she cannot activate this talent.
- Newbie Etiquette: Grade 1 social maneuvers unlocked. Known maneuvers based on Charisma bonus.
- Basic Social Etiquette: Grade 2 social maneuvers unlocked. Known maneuvers based on Charisma bonus.
Feats:[edit]
- Society Expert: Lady Aureole gain 2+ Charisma bonus extra maneuvers you have to distributed between the unlocked maneuver grades.