Difference between revisions of "MLP Social Hazards"
From Anu Anu RPG
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[[Category:d20 MLP]] | [[Category:d20 MLP]] | ||
− | Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard. A Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments. Technically it is treated as a Social Maneuver from the Stablemaster against the involved characters. The exact effect of the maneuver should determine by the stablemaster. | + | Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard. |
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+ | * '''Bad News:'''(CR variable) A Bad News Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments. Technically it is treated as a Social Maneuver from the Stablemaster against the involved characters. The exact effect of the maneuver should determine by the stablemaster. | ||
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<tr><td>20</td><td>Colossal</td><td>Watched helplessly how all suffer and Die</td><td>+20</td><td>20d6</td></tr> | <tr><td>20</td><td>Colossal</td><td>Watched helplessly how all suffer and Die</td><td>+20</td><td>20d6</td></tr> | ||
</table> | </table> | ||
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+ | * '''Pressure:'''(CR 4) Pressure occurs when several negative factors come together. For example, exam stress caused by lack of preparation and uncertainty. Each hour a creature is exposed to Pressure, make an attack roll (ld20+5) against the character's Will Defense. If the attack succeeds, the character lose 2d6 points of fatigue from stress -1 persistent step down the mental condition track (see Conditions, page xxx). If the attack misses, the character takes half fatigue damage and does not move down the condition track. A character suffering from stress cannot regain fatigue points or improve its condition until it spends at least 1 hour in relaxed conditions. |
Latest revision as of 00:51, 18 May 2013
Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard.
- Bad News:(CR variable) A Bad News Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments. Technically it is treated as a Social Maneuver from the Stablemaster against the involved characters. The exact effect of the maneuver should determine by the stablemaster.
CR | Argument Size | Example | Attack | Damage |
1/2 | Tiny | little disappointment | -5 | 1d4 |
1 | Small | a small misfortune | -2 | 1d6 |
2 | Medium | injured friend | +0 | 2d6 |
4 | Large | broken promise | +2 | 4d6 |
8 | Huge | Loss of livelihood | +5 | 8d6 |
12 | Gargantuan | Loss of a close relative or Special Somepony | +10 | 12d6 |
20 | Colossal | Watched helplessly how all suffer and Die | +20 | 20d6 |
- Pressure:(CR 4) Pressure occurs when several negative factors come together. For example, exam stress caused by lack of preparation and uncertainty. Each hour a creature is exposed to Pressure, make an attack roll (ld20+5) against the character's Will Defense. If the attack succeeds, the character lose 2d6 points of fatigue from stress -1 persistent step down the mental condition track (see Conditions, page xxx). If the attack misses, the character takes half fatigue damage and does not move down the condition track. A character suffering from stress cannot regain fatigue points or improve its condition until it spends at least 1 hour in relaxed conditions.