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==XP==
 
==XP==
Gespielt: 3
+
Gespielt: 0
*terror im supermarkt
 
*wassergeister
 
*grün am bauwagen platz
 
 
-----
 
-----
 
*Band 1: Attribute,Skills 78xp (51+27 sl xp)
 
*Band 1: Attribute,Skills 78xp (51+27 sl xp)
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*0-1 Rote Meditieren 3xp
 
*0-1 Rote Meditieren 3xp
 
-----
 
-----
*Band 2: Merits,Willpower 84xp (62+ 22 sl xp)
+
*Band 2: Merits,Willpower 73xp (51+ 22 sl xp)
 
*3-5 mentor 18 xp
 
*3-5 mentor 18 xp
 
*0-1 status Taoisten 2xp
 
*0-1 status Taoisten 2xp
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*0-2 Magical tradition Taoist 6xp
 
*0-2 Magical tradition Taoist 6xp
 
*0-1 meditativ Mind 2xp
 
*0-1 meditativ Mind 2xp
*0-2 Bastion 3xp (12xp -15 mentor min 3)
+
*0-2 Bastion 2xp (6xp -10 mentor min 2)
 
*0-5 FS:Praying Mantis 11xp (30-25 mentor min 11(1+1+1+3+5))
 
*0-5 FS:Praying Mantis 11xp (30-25 mentor min 11(1+1+1+3+5))
 
*0-4 Scriptoium Time 6xp (20-20 mentor min 6)
 
*0-4 Scriptoium Time 6xp (20-20 mentor min 6)
 
*0-4 Scriptoium life 6xp (20-20 mentor min 6)
 
*0-4 Scriptoium life 6xp (20-20 mentor min 6)
 
*0-4 Scriptoium mind 6xp (20-20 mentor min 6)
 
*0-4 Scriptoium mind 6xp (20-20 mentor min 6)
*0-4 Scriptoium prime 6xp (20-20 mentor min 6)
+
*0-1 Multilingual 2xp
*0-2 Multilingual 6xp
 
 
-----
 
-----
*Band 3: Powers,Supernatural-Merits 93xp (60+ 25slxp +9 storyending sl xp)
+
*Band 3: Powers,Supernatural-Merits 84xp (51+ 25slxp +9 storyending sl xp)
 
*0-3 mind 27xp (42-15mentor)
 
*0-3 mind 27xp (42-15mentor)
 
*2-3 life 16xp (21-5 mentor)
 
*2-3 life 16xp (21-5 mentor)
*0-2 prime 11xp (21-10 mentor)
+
*0-1 prime 2xp (7-5 mentor)
 
* Rotes
 
* Rotes
 
** 1 x 1er rote mit scriptorium 1xp  
 
** 1 x 1er rote mit scriptorium 1xp  
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  Magical Tradition: Taoist
 
  Magical Tradition: Taoist
 
  Medative Mind
 
  Medative Mind
  Bastion 3 (Astral Sanctum)
+
  Bastion 2 (Astral Sanctum)
 
  Scriptorium 4
 
  Scriptorium 4
 
   Time , deapth 3
 
   Time , deapth 3
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  Scriptorium 4
 
  Scriptorium 4
 
   Mind , deapth 3
 
   Mind , deapth 3
Scriptorium 4
 
  Prime , deapth 3
 
 
   
 
   
 
  Sprachen:
 
  Sprachen:
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  Latein 2 (academics)
 
  Latein 2 (academics)
 
  Multilingual
 
  Multilingual
   Alt Ägyptisch, Altgriechisch,Deutsch,Englisch
+
   Alt Ägyptisch, Altgriechisch
 
   
 
   
 
   
 
   
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  Life  3
 
  Life  3
 
  Mind  3
 
  Mind  3
  Prime 2
+
  Prime 1
 
   
 
   
 
  Morality: 7
 
  Morality: 7
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  Power Pool (12/3):
 
  Power Pool (12/3):
 
   
 
   
   Ini Mod:  11;14 (17)  (Dex + com+ life ;(dex+life) +com +life
+
   Ini Mod:  8      Size: 5      Speed: 10     
  Size: 5      Speed: 10 (30)    
+
   Defense:  3      Armor:  
   Defense:  3;6(9)     Armor: 0 ; 3/3
 
 
default spells im pattern => overpatternd -1 auf zaubern
 
Mage armor Time +3/3 armor
 
honing the form +3 dex (bringt dex auf 6 siehe unten)
 
acceleration -3 auf angreifer pools und speed x3 (nur in runden wo ich einen punkt mana dafür aus gebe)
 
healing heart Prepared ritual heilt 20L (ein mana zum befreien)
 
 
 
 
===Spezials===
 
===Spezials===
  
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  one Mana reflexively, and the benefits last for that turn. (Once the
 
  one Mana reflexively, and the benefits last for that turn. (Once the
 
  Duration has expired, Mana can no longer be spent to gain the
 
  Duration has expired, Mana can no longer be spent to gain the
  benefits.)  
+
  benefits.) The benefits are as follows: • For each Time dot the
The benefits are as follows:  
 
• For each Time dot the
 
 
  mage possesses, one die is subtracted from any and all attackers’
 
  mage possesses, one die is subtracted from any and all attackers’
 
  dice pools (including ranged attacks), as the mage moves much
 
  dice pools (including ranged attacks), as the mage moves much
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  Acceleration’s benefits do not diminish based on how many
 
  Acceleration’s benefits do not diminish based on how many
 
  attacks the character faces). For example, if the mage has Time 4,
 
  attacks the character faces). For example, if the mage has Time 4,
  four dice are subtracted from any assailants’ dice pools.  
+
  four dice are subtracted from any assailants’ dice pools. • Adds
  • Adds one to the mage’s Initiative per dot of Time. This allows her to
+
  one to the mage’s Initiative per dot of Time. This allows her to
 
  move up the initiative roster for that turn by one point for each
 
  move up the initiative roster for that turn by one point for each
 
  bonus. In the following turn, she drops back down to her original
 
  bonus. In the following turn, she drops back down to her original
  position in the roster.  
+
  position in the roster. • Finally, each dot of Time allows the
• Finally, each dot of Time allows the  caster’s Speed to be added again
+
  caster’s Speed to be added again to his total Speed rating. Thus,
to his total Speed rating. Thus,
 
 
  Time 3 enables a mage with Speed 9 to move at Speed 36 (9 + 9
 
  Time 3 enables a mage with Speed 9 to move at Speed 36 (9 + 9
 
  + 9 = 27 + base Speed of 9 = 36). With Time 4, the mage can cast
 
  + 9 = 27 + base Speed of 9 = 36). With Time 4, the mage can cast

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