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{{NWoDMeritHead}} | {{NWoDMeritHead}} | ||
{{NWoDMerit |Merit=Spirit Status (••, •••• or •••••) TotW p 154 |Rank=5}} | {{NWoDMerit |Merit=Spirit Status (••, •••• or •••••) TotW p 154 |Rank=5}} | ||
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{{NWoDMerit |Merit=Additional Familiars (••) TotW p 154 |Rank=2}} | {{NWoDMerit |Merit=Additional Familiars (••) TotW p 154 |Rank=2}} | ||
{{NWoDMerit |Merit=Hund, Blindenhund Familiar (••• or ••••) [Awakened only] M:tA p 82 |Rank=4}} | {{NWoDMerit |Merit=Hund, Blindenhund Familiar (••• or ••••) [Awakened only] M:tA p 82 |Rank=4}} | ||
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{{TableHead}} | {{TableHead}} | ||
{{1Row3ColHead | Name (nickname)| Beschreibung | Rang }} | {{1Row3ColHead | Name (nickname)| Beschreibung | Rang }} | ||
− | {{1Row3Col | | + | {{1Row3Col | Coaxing Spirits | (Covert) Ask the spirit of an object for aid, gaining dice bonuses. M:tAw 245 | 1 }} |
− | + | {{1Row3Col | Second Sight | (Covert) Gain Mage Sight and the ability to gauge the strength of the local Gauntlet. M:tAw 246 | 1 }} | |
− | + | {{1Row3Col | Spirit Tongue (Lisp)| (Covert) See, hear, and speak with spirits. M:tAw 246 | 1 }} | |
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− | {{1Row3Col | Second Sight | (Covert) Gain Mage Sight and the ability to gauge the strength of the local Gauntlet. M:tAw 246 | 1 | ||
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{{1Row3Col | Ephemeral Shield | (Covert) Gain armor against physical and ephemeral attacks. M:tAw 246 | 2 }} | {{1Row3Col | Ephemeral Shield | (Covert) Gain armor against physical and ephemeral attacks. M:tAw 246 | 2 }} | ||
+ | {{1Row3Col | Peer Across the Gauntlet | (Covert) Look across the Gauntlet to perceive the Spirit Realm (or the material world, if you're in the Spirit Realm already). M:tAw 247 | 2 }} | ||
+ | {{1Row3Col | Control Spirit (Shell Command) | (Covert) Force a spirit to perform a simple action. M:tAw 248 | 3 }} | ||
+ | {{1Row3Col | Greater Spirit Summons | (Vulgar) Summon more powerful spirits from anywhere in the Shadow Realm. M:tAw 249 | 3 }} | ||
{{1Row3Col | Numinous Shield | (Covert) Shield yourself against spirit powers and Numina. M:tAw 249 | 3 }} | {{1Row3Col | Numinous Shield | (Covert) Shield yourself against spirit powers and Numina. M:tAw 249 | 3 }} | ||
− | {{ | + | {{1Row3Col | Restore Corpus (Reinstall)| (Vulgar) Heal a spirit. M:tAw 250 | 3 }} |
− | {{1Row3Col | | + | {{1Row3Col | Rouse Spirit (Booten)| (Vulgar) Awaken the spirit within an object. M:tAw 250 | 3 }} |
− | {{1Row3Col | Spirit | + | {{1Row3Col | Analyze Spirit | (Covert) Learn a spirit's strengths, weaknesses, and some of its powers. TM 204 | 3 }} |
− | + | {{1Row3Col | Essence Gift | (Covert) Convert your mana into Essence and give it to a Spirit. Requires Prime 4. M:tAw 252 | 4 }} | |
+ | {{1Row3Col | Medicine bag | (Covert) Create an object that can store spiritual Essence. M:tAw 253 | 4 }} | ||
+ | {{1Row3Col | Sacramental Chain (renice)| (Covert) Channel Essence from one spirit (or locus, medicine bag, etc) to another. M:tAw 253 | 4 }} | ||
+ | {{1Row3Col | Road Master (Firewall) | (Covert) Specify who can travel on your Spirit Roads (see above), and gain the ability to pass through the Gauntlet without need of one yourself. M:tAw 254 | 4 }} | ||
+ | {{1Row3Col | Control Gauntlet | (Vulgar) Increase or decrease the strength of the local Guantlet. M:tAw 254 | 5 }} | ||
+ | {{1Row3Col | Shape Spirit (Coden) | (Vulgar) Create a new spirit, or reshape an existing one however you wish. M:tAw 255 | 5 }} | ||
+ | {{1Row3Col | Spirit Court (Root)| (Covert) Create a "spirit court" in which spirits pay homage to you. M:tAw 255 | 5 }} | ||
+ | {{1Row3Col | Spirit Manse (Cloud)| (Covert) Create a sanctum within the Shadow Realm. M:tAw 256 | 5 }} | ||
{{TableEnd}} | {{TableEnd}} | ||
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{{TableHead}} | {{TableHead}} | ||
{{1Row3ColHead | Name | Beschreibung | Rang }} | {{1Row3ColHead | Name | Beschreibung | Rang }} | ||
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{{1Row3Col | Spirit Pack | (Covert) A spirit sacrifices a Willpower dot instead of the mage to relinquish a spell. TotM 129 | 2 }} | {{1Row3Col | Spirit Pack | (Covert) A spirit sacrifices a Willpower dot instead of the mage to relinquish a spell. TotM 129 | 2 }} | ||
{{1Row3Col | Soul Jar | (Covert) Create a container that prevents a soul from escaping. M:tAw 248 | 2 }} | {{1Row3Col | Soul Jar | (Covert) Create a container that prevents a soul from escaping. M:tAw 248 | 2 }} | ||
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Ban: You May Not Block An Authentificated And Allowed Access | Ban: You May Not Block An Authentificated And Allowed Access | ||
Ein dreiköpfiger Hund, der die Eingang zum IMP bewacht. | Ein dreiköpfiger Hund, der die Eingang zum IMP bewacht. | ||
− | In seiner Hundehütte hat er eine Bonsaibaumversion des "Grossen Aktiven Verzeichniss Baumes", in dem alle Benutzernamen und Rechte eingetragen sind. | + | In seiner Hundehütte hat er eine Bonsaibaumversion des "Grossen Aktiven Verzeichniss Baumes", in dem alle Benutzernamen und Rechte eingetragen sind. Frag den ersten Kopf mit deinem Namen und einem Credential (am besten ein Punkt persönliche Essens, aber schwache Passwörter sind während der Opben Beta noch erlaubt) nach einem "Service" (Zugang durch eins der Fenster oder Türen des IMP), bekommt man ein "Ticket Granting Ticket". Nur mit dem lässt sich der zweite Kopf dazu bewegen, noch mal zum Baum zu gehen und nach den Rechten, die zu dem Ticket gehören, zu schauen. Danach bekommt man dan endlich seinen Benutzerausweis für den heutigen Besuch. Der dritte Kopf ist nur für Admins ansprechbar, der beisst. |
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