Editing Vehicles
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[[Category:MHR]][[Category:Equipment]] | [[Category:MHR]][[Category:Equipment]] | ||
− | + | Marvel Heroic Roleplaying – Vehicles | |
If Captain America jumps on a motorcycle to chase a Hydra spy, here are his options: | If Captain America jumps on a motorcycle to chase a Hydra spy, here are his options: | ||
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SFX: Save Inside. Physical stress received by a character may be shifted to physical stress for the vehicle. | SFX: Save Inside. Physical stress received by a character may be shifted to physical stress for the vehicle. | ||
− | SFX: Room for Everybody. Spend 1 PP point to remove you and one other character from the Scene. | + | SFX: Room for Everybody. Spend 1 PP point to remove you and one other character from the Scene. Other characters may tag along for 1 PP from each of them. |
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− | SFX: Repair. Repair (Vehicle) during your turn. Repair functions as a D8 effect die to remove stress. | + | SFX: Repair. Repair (Vehicle) during your turn. Repair functions as a D8 effect die to remove stress. If there is no stress a new affiliation die may be added, but it takes two repair turns that do not heal stress. (Vehicle) cannot step up beyond XDY affiliation. |
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− | + | Limit: Vehicle. Shutdown (Vehicle) to gain 1 PP. Take a recovery action against the doom pool to reactivate (Vehicle). | |
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===Heroic Vehicles=== | ===Heroic Vehicles=== | ||
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* CAP’S MOTORCYCLE [Unlockable 10 XP/15 XP] | * CAP’S MOTORCYCLE [Unlockable 10 XP/15 XP] | ||
Enhanced Speed d8, Enhanced Durability d8, Weapon d8 Physical [4] [6] [8] [10] [12] | Enhanced Speed d8, Enhanced Durability d8, Weapon d8 Physical [4] [6] [8] [10] [12] | ||
− | SFX: Rockets. Step up or double Weapon die on your next roll, or spend 1 PP to do both, | + | SFX: Rockets. Step up or double Weapon die on your next roll, or spend 1 PP to do both, then shutdown that power. Recover power by activating an opportunity or during a Transition Scene. |
− | + | Limit: Vehicle. Shutdown Cap’s Motorcycle and gain 1 PP. Take a recovery action against. the doom pool to reactivate Cap’s Motorcycle. | |
− | Limit: Vehicle. Shutdown Cap’s Motorcycle and gain 1 PP. | ||
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* OMNI-JET | * OMNI-JET | ||
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Ablative Plating D10, Sensors D8, Supersonic Flight D10 Physical [4] [6] [8] [10] [12] | Ablative Plating D10, Sensors D8, Supersonic Flight D10 Physical [4] [6] [8] [10] [12] | ||
SFX: Environmental Systems. Ignore complications caused by cold, heat, or weather. | SFX: Environmental Systems. Ignore complications caused by cold, heat, or weather. | ||
− | SFX: Reroute Power. Step down an Omni-Jet power to step up another Omni-Jet power. | + | SFX: Reroute Power. Step down an Omni-Jet power to step up another Omni-Jet power. Activate an opportunity to recover or during a Transition Scene. |
− | + | SFX: Room for Everybody. Spend 1 PP point to remove you and one other character from the Scene. Other characters may tag along for 1 PP from each of them. | |
− | SFX: Room for Everybody. Spend 1 PP point to remove you and one other character from the Scene. | + | SFX: Self-Destruct. D10 against all targets in direct vicinity; for each target, add a d6 and keep an additional effect die. Add Omni-Jets physical stress to the pool. Destroy Omni-Jet afterwards. |
− | + | SFX: Sensor Suite. Spend 1 PP to add Sensors (or step up if already in your pool) and reroll all dice on a reaction. | |
− | SFX: Self-Destruct. D10 against all targets in direct vicinity; for each target, | ||
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− | SFX: Sensor Suite. Spend 1 PP to add Sensors (or step up if already in your pool) | ||
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Limit: Vehicle. Shutdown Omni-Jet and gain 1 PP. Take a recovery action against the doom pool to reactivate. | Limit: Vehicle. Shutdown Omni-Jet and gain 1 PP. Take a recovery action against the doom pool to reactivate. | ||
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===Villain Vehicles=== | ===Villain Vehicles=== |