Editing Thaumaturgie
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''Wound-Cleansing Unguent'' (1, Int, 1, 2 h): Prevents infection of wounds after surgery. Reduces dif of rolls to resist infection by 1. | ''Wound-Cleansing Unguent'' (1, Int, 1, 2 h): Prevents infection of wounds after surgery. Reduces dif of rolls to resist infection by 1. | ||
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''Age-Staving Cordial'' (2, Int, 3, 1 h): Anagathic; Increases Lifespan by 25% on regular usage. | ''Age-Staving Cordial'' (2, Int, 3, 1 h): Anagathic; Increases Lifespan by 25% on regular usage. | ||
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''Alloy Soulsteel'' (2, Manipulation, 3, one day, Res 3 (raw Soulsteel not included)): Produces a pound of refined Magical Material from raw Soulsteel. | ''Alloy Soulsteel'' (2, Manipulation, 3, one day, Res 3 (raw Soulsteel not included)): Produces a pound of refined Magical Material from raw Soulsteel. | ||
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− | '' | + | '''Non-Canonical Formulas''' |
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− | '' | + | ''Smoke Powder'' (0, Intelligence, 1, one hour): Creates one dose of powder for every success, that may be used for smoke grenades, or tracer ammunition. |
− | '' | + | ''Flash Powder'' (1, Intelligence, 2, one hour): Creates one dose of powder for every success, that produces a bright, blinding flash upon incension. |
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''River Dragon Tablets'' (1, Intelligence, 2, one scene): Made from the dung of river dragons, each tablet may be broken down into five dosages. They purge toxins from the body, allowing a second Sta roll against poisons, and instantly cures all cases of mundane parasites. | ''River Dragon Tablets'' (1, Intelligence, 2, one scene): Made from the dung of river dragons, each tablet may be broken down into five dosages. They purge toxins from the body, allowing a second Sta roll against poisons, and instantly cures all cases of mundane parasites. | ||
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''Spirit Flower Tea'' (1, Intelligence, 2, one hour): Allows the imbiber to perceive immaterial Spirits for two scenes after consumption. Requires exotic material: Spirit Flowers (Res. 4). | ''Spirit Flower Tea'' (1, Intelligence, 2, one hour): Allows the imbiber to perceive immaterial Spirits for two scenes after consumption. Requires exotic material: Spirit Flowers (Res. 4). | ||
− | '' | + | ''Nymph's Blood Perfume'' (2, Intelligence, 4, 3 hours): Aphrodisiac, Victim must succed on Sta + Resistance (dif. 2), or engage in erotic action at -6 to do anything else. |
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− | '' | + | ''Five-Treasures Mixture'' (3, Intelligence, 5, one hour): One of the highest prized tea-mixtures of Creation. This rare remedy of herbs an exotic spices restores a tiny fracture (max. 10% at Storytellers discr.) of the consumers Essence, if he suceeds on an Essence roll. |
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− | '' | + | ''Six-Demon Potion'' (3, Intelligence, 8, one season): Mortal is treated as Exalted for all purposes, gains +2 Valor and WP, +1 to all Physical attibutes, Wits and Perception. Highly illegal within the Realm. |
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− | '' | + | ''Elemental Firedust Conversion'' (3, Intelligence, 5, 50 h): Transforms a batch of Firedust into Gunpowder attuned to one of the other four elemental Aspects. |
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== The Art of Astrology == | == The Art of Astrology == | ||
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'''Non-Canonical Formulas''' | '''Non-Canonical Formulas''' | ||
− | ''Plot Navline Route'' (1, Intelligence, 2, one scene): | + | ''Plot Navline Route'' (1, Intelligence, 2, one scene): |
− | ''Determination of Precise Position'' (2, Perception, 3, one day and night): | + | ''Determination of Precise Position'' (2, Perception, 3, one day and night): |
− | ''Plot Free Course'' (2, Intelligence, 5, one scene): | + | ''Plot Free Course'' (2, Intelligence, 5, one scene): |
− | ''Navigating the Frozen Seas'' (3, Perception, 5, one scene): | + | ''Navigating the Frozen Seas'' (3, Perception, 5, one scene): |
− | ''Navigating the Sargasso'' (3, Perception, 8, one scene): This formula is one of the greatest secrets a Lintha may be initiated in | + | ''Navigating the Sargasso'' (3, Perception, 8, one scene): This formula is one of the greatest secrets a Lintha may be initiated in. |
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== The Art of the Dead == | == The Art of the Dead == | ||
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− | '' | + | '''Non-Canonical Formulas''' |
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− | '' | + | ''Jawbone Echoes'' (1, , , ): |
+ | Used to speak with the dead, requires a single mote of Essence or one Willpower. The thaumaturge may ask one question of the corpse and get one answer. | ||
− | '' | + | ''Garotte and Murder Mansion'' (2, , , ): Animates a corpse, that will repeat the last actions before it died until the sun rises, or the ritual is ended. |
− | '' | + | ''Obstinate Crumbs'' (2, , , ): Zombies created with this ritual last for 20 days before they must be re-imbued, but lose a dot in all Attributes each time they're imbued. |
− | '' | + | ''Restoration of the Graves Repose'' (3, , , ): The thaumaturge lays a zombie to rest by applying a prayer strip to its forehead. This requires a successful touch attack and the expenditure of 1 WP. On a success the undead loses all animation until the strip is removed. |
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== The Art of Demon Summoning == | == The Art of Demon Summoning == | ||
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− | '' | + | ''Demonsight'' (1, Perception, 3, five minutes): Perceive immaterial demons. |
− | '' | + | ''Summon [Species]'' (2, Intelligence, 5, six hours): Conjure a single First Circle demon. |
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− | '' | + | '''Non-canonical Formulas''' |
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== The Art of Elemental Summoning == | == The Art of Elemental Summoning == | ||
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'''Non-Canonical Formulas''' | '''Non-Canonical Formulas''' | ||
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== The Art of Enchantment == | == The Art of Enchantment == | ||
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''[Least Wonder]'' (1, Intelligence, 3, 50 hours): Give a specific type of object the properties of being exceptional for a decade. | ''[Least Wonder]'' (1, Intelligence, 3, 50 hours): Give a specific type of object the properties of being exceptional for a decade. | ||
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''Least Wyld Watch'' (1, Intelligence, 3, 50 hours): Gives and auditible warning when the Wyld comes within 100 yards. | ''Least Wyld Watch'' (1, Intelligence, 3, 50 hours): Gives and auditible warning when the Wyld comes within 100 yards. | ||
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''[Lesser Wonder]'' (2, Intelligence, 4, 100 hours): Give a specific type of exceptional object the properties of being perfect for a decade or more. | ''[Lesser Wonder]'' (2, Intelligence, 4, 100 hours): Give a specific type of exceptional object the properties of being perfect for a decade or more. | ||
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''Lesser Wyld Talisman'' (2, Intelligence, 4, 100 hours): Provides +2 bonus to Vision Questing and rolls against mutation and Wyld addiction. | ''Lesser Wyld Talisman'' (2, Intelligence, 4, 100 hours): Provides +2 bonus to Vision Questing and rolls against mutation and Wyld addiction. | ||
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''Lesser Wyld Watch'' (2, Intelligence, 4, 100 hours): Gives and auditible warning when the Wyld comes within a radius of half a mile. | ''Lesser Wyld Watch'' (2, Intelligence, 4, 100 hours): Gives and auditible warning when the Wyld comes within a radius of half a mile. | ||
− | '' | + | ''[Talisman]'' (3, Intelligence, 5, 200 hours): Create a specific type of artifact with a rating 1. |
− | '' | + | ''Wyld Talisman'' (3, Intelligence, 5, 200 hours): Provides +3 bonus to Vision Questing and rolls against mutation and Wyld addiction. |
− | '' | + | ''Wyld Watch'' (3, Intelligence, 5, 200 hours): Gives and auditible warning when the Wyld comes within a radius of half a dozen miles. |
''Bordermarcher's Talisman'' (3, Intelligence, 5, 200 hours): Provides complete protection against Wyld effects within the Bordermarches unless the wearer botches the mutation or addiction roll. | ''Bordermarcher's Talisman'' (3, Intelligence, 5, 200 hours): Provides complete protection against Wyld effects within the Bordermarches unless the wearer botches the mutation or addiction roll. | ||
− | '' | + | ''House of Refuge'' (3, Intelligence, 7, one week): blocks effects of the Middlemarches, and reduce Deep Wyld exposure to Bordermarches level within a fixed location of max (Creators Essence x 100) square feet. |
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− | '' | + | '''Non-Canonical Formulas''' |
− | '' | + | ''Verification of Talismans Power'' (0, Perception, 1, one Scene): Discerns an objects inherent Essence flows; know Artifact Level |
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''Barkcloth Weaving Pattern'' (1, Intelligence, 2, 30 hours): Creates a fabric of living vines used for clothing, or light armor. Dragonking-Formula. | ''Barkcloth Weaving Pattern'' (1, Intelligence, 2, 30 hours): Creates a fabric of living vines used for clothing, or light armor. Dragonking-Formula. | ||
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''Haltan Hunter's Shirt'' (1, Intelligence, 1, 50 hours): Exceptional Equipment; Grants the wearer a 2 dice bonus to Survival rolls when hunting. | ''Haltan Hunter's Shirt'' (1, Intelligence, 1, 50 hours): Exceptional Equipment; Grants the wearer a 2 dice bonus to Survival rolls when hunting. | ||
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+ | ''Southern Phial Arrow'' (2, Intelligence, 2, 50 hours): Exceptional Equipment. Arrow, that has a small, breakable container below its tip, usually filled with Southern Fire. | ||
''Haltan Ground Charm'' (2, Perception, 3, 50 hours): Same effect as "Warding Charm" against Fair Folk. Warns if approached by fey. Requires exotic material: Ironnut Shell (Res. 2) | ''Haltan Ground Charm'' (2, Perception, 3, 50 hours): Same effect as "Warding Charm" against Fair Folk. Warns if approached by fey. Requires exotic material: Ironnut Shell (Res. 2) | ||
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''Heliographic Reflection Principle'' (2, Perception, 3, varies): Knowledge about optical technologies. Required to program, repair or construct a Heliograph. | ''Heliographic Reflection Principle'' (2, Perception, 3, varies): Knowledge about optical technologies. Required to program, repair or construct a Heliograph. | ||
− | '' | + | ''Chiaroscuro Glass'' (2, Wits, 4, 150 hours): Hardens Glass into armor- and weapon-grade Exotic Material. Weapons made of this material gain +1 Acc and Dmg, Armors add 2 to their L soak and substract 1 from B Soak and Fatigue Rating. |
''[Material] Refinement Procedure'' (2, Intelligence, 4, 50 hours): Clears material of impurities; used to provide exceptional quality materials. The Res. value of the material is raised by one dot. | ''[Material] Refinement Procedure'' (2, Intelligence, 4, 50 hours): Clears material of impurities; used to provide exceptional quality materials. The Res. value of the material is raised by one dot. | ||
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+ | ''Warding Charm'' (2, Intelligence, 4, 100 hours): Protects a character against spirits, walking dead, etc., with a force of (Warding Charm creator's Essence rating). | ||
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+ | ''Elemental [Aspect] Empowerment'' (3, Intelligence, 5, 200 hours): Create a specific type of artifact with a rating 1, like the Terrestrial Spell "Elemental Empowerment". | ||
''Spirit Blessed Fetish'' (3, Intelligence, dif 5, 200 hours): Create a specific type of artifact with a rating 1, like the Spirit Charm "Blessing". | ''Spirit Blessed Fetish'' (3, Intelligence, dif 5, 200 hours): Create a specific type of artifact with a rating 1, like the Spirit Charm "Blessing". | ||
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''Fivefold Harmonic Regulation'' (3, Wits, 5, one scene): May facilitate attunement to Magical Material normaly non-resonant to the thaumaturge. | ''Fivefold Harmonic Regulation'' (3, Wits, 5, one scene): May facilitate attunement to Magical Material normaly non-resonant to the thaumaturge. | ||
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+ | ''Elemental Firedust Conversion'' (3, Intelligence, 5, 50 hours): Transforms a batch of Firedust into Gunpowder attuned to one of the other four elemental Aspects. | ||
''Golden Flame Talisman'' (3, Intelligence, 5, 150 hours): Warms the character wearing, or sleeping on it, when activated with 3 motes, or 1 WP. Requires Magical Material: Orichalcum. | ''Golden Flame Talisman'' (3, Intelligence, 5, 150 hours): Warms the character wearing, or sleeping on it, when activated with 3 motes, or 1 WP. Requires Magical Material: Orichalcum. | ||
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+ | ''Shadow Princes Visage'' (3, Intelligence, 6, 200 hours): | ||
+ | This crafts a death mask for someone already dead. The mask fades from Creation and appears upon the face of the corpse's ghost. Whenever the ghost is wearing the mask in the Underworld, it may spend a mote of Essence to see and hear into the living world for a scene. | ||
''Band of the Loyal Servant'' (3, Intelligence, 8, 250 hours): Artifact 1; Holds one mote recharging every sunrise, for the wearer to use like Personal Essence. Requires Magical Material: Orichalcum | ''Band of the Loyal Servant'' (3, Intelligence, 8, 250 hours): Artifact 1; Holds one mote recharging every sunrise, for the wearer to use like Personal Essence. Requires Magical Material: Orichalcum | ||
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== The Art of Geomancy == | == The Art of Geomancy == |