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Inanimate Communion (•••)
 
Inanimate Communion (•••)
 
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The character directly senses and experiences events
The character directly senses and experiences events that happened to the object or device he is handling. The changeling experiences these events from the point of view of the object he is touching. While doing this, he hears and feels how the object was used and who used it.
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that happened to the object or device he is handling. The
 
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changeling experiences these events from the point of view
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of the object he is touching. While doing this, he hears and
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feels how the object was used and who used it.
 
Cost: 1 Glamour
 
Cost: 1 Glamour
 
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Dice Pool: Wyrd + Empathy
Dice Pool: Wyrd + Empathy ( Modifiers: –2 The character does not touch the objects with both hands. +1 The character polishes, cleans or performs minor maintenance on the various objects.
 
 
 
 
Action: Instant
 
Action: Instant
 
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Catch: The object has not been used or handled for at
Catch: The object has not been used or handled for at least a year
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least a year
 
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Roll Results
Dramatic Failure: The character gains a few vague and utterly incorrect impressions from any object he touches.
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Dramatic Failure: The character gains a few vague and
 
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utterly incorrect impressions from any object he touches.
Failure: The character gains no impressions from the object.
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Failure: The character gains no impressions from the
 
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object.
Success: The character can touch or handle an item and learn about the last few times it was extensively used, moved or handled. This clause works equally well on a bottle opener that was used a few hours before and an ancient Roman necklace last worn 2,100 years ago. The character
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Success: The character can touch or handle an item
learns who used the object, gaining a clear impression of the user’s appearance and manner. The character also learns where and how the object was used. One of the major limitations on this clause is that the character can only see and hear people and objects that actually touched the object. The character will know who or what a melee weapon was used upon, but not who a gun was fired at, unless the gun actually touched the target. The character requires only a minute or two to learn the past of any single object.  
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and learn about the last few times it was extensively used,
 
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moved or handled. This clause works equally well on a bottle
Exceptional Success: The character can clearly see and hear a greater number of the events surrounding the object or device as it was used or handled. Her vision includes people who were not in physical contact with the object, up to a radius of five yards from the object.
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opener that was used a few hours before and an ancient
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Roman necklace last worn 2,100 years ago. The character
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learns who used the object, gaining a clear impression of the
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user’s appearance and manner. The character also learns
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where and how the object was used. One of the major limitations
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on this clause is that the character can only see and
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hear people and objects that actually touched the object.
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The character will know who or what a melee weapon was
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used upon, but not who a gun was fired at, unless the gun
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actually touched the target. The character requires only a
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minute or two to learn the past of any single object.
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Exceptional Success: The character can clearly see
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and hear a greater number of the events surrounding the
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object or device as it was used or handled. Her vision includes
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people who were not in physical contact with the
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object, up to a radius of five yards from the object.
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Suggested Modifiers
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Modifier Situation
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–2 The character does not touch the objects with
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both hands.
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+1 The character polishes, cleans or performs minor
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maintenance on the various objects.
  
 
Contracts of Fang and Talon:
 
Contracts of Fang and Talon:

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