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[[Category:Euroguard]]
 
 
 
==Affiliations==
 
==Affiliations==
  
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==Power Stets==
 
==Power Stets==
===Fire Giant===
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===Firegiant===
* Superhuman Strength d10
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* Giantic Strength d10
* Superhuman Durability d10
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* Giantic Durability d10
* Superhuman Stamina d10
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* Giantic Stamina d10
 
* Fire Control d8
 
* Fire Control d8
 
====Limit====
 
====Limit====
* Counter Element: Step down all Fire Giant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity
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* Counter Element: Step down all Firegiant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity
 
====SFX====
 
====SFX====
* Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. Except Water/Ice
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* Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power
* Fire Eater : Consume Fire to gain the benefits of an opportunity without the need of an opponent rolling a 1 or spending 1d6 Doom Pool. This SFX canbe used as a reaction to a Fire based attack.
 
  
 
===Savant of Fire===
 
===Savant of Fire===
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* Fire Blast d10
 
* Fire Blast d10
 
====Limit====
 
====Limit====
* concious activation
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* muss bei bewustsein sein
 
 
 
====SFX====
 
====SFX====
 
*Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
 
*Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
*Flamewhisps spent 1d6 doom pool to add a d6 to Flamewhisps
 
*Reinigende Flamen 1d6 doom to use Fireblast against Poison/corruption complications.
 
 
===Mobs/Hazzards===
 
 
===Firestorm===
 
Hazzard
 
====Powers====
 
*Untouchable Flames d8
 
====SFX====
 
*Multi Attack : All dice not used for the total are effect dice use one per target
 
====Limit====
 
*Vunarable : Water/ice double effect die
 
*Hazzard: remove a die frome the Hazzard pool 1 step smaller than the stress inflicted to the Hazzard
 
 
===Flamewhisps===
 
Team d6
 
====Powers====
 
*Untouchable Flames d8
 
====SFX====
 
* Whisps of Fire : 1d6 to ignore the Physical stress/trauma of one attack. not vs. Water/ice.
 
* Fire Eater : Consume Fire to gain the benefits of an opportunity without the need of an opponent rolling a 1 or spending 1d6 Doom Pool. This SFX canbe used as a reaction to a Fire based attack.
 
* Focus : replace two dice of equal steps with one die of +1 step larger.
 
 
====Limit====
 
*Vunarable : Water/ice double effect die gain a opportunity for controlling Firegiant
 
*Every Giants Fire: Fire whisps attacked by fire controll just change the controller effekt die for die
 
*Mob: Standard mob limit
 
  
 
==Specialities==
 
==Specialities==

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