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[[Category:Earth 666-358]]
 
 
==Punker==
 
==Punker==
===quote===
 
Everything that lives is designed to end. Only i am perpetually trapped in a never-ending spiral of life and death. Is this a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle...and wonder if we'll ever get the chance to kill him.
 
 
===Charakterbeschreibung===
 
===Charakterbeschreibung===
 
+
en punk halt irgendwo im zeitlosen alter zwichen 25 und 45
Super Art Immortal
 
 
 
en punk halt irgendwo im zeitlosen alter zwichen 25 und 45.
 
 
 
hängt irgendwo an der sternschanze rum und nimmt genug drogen um mehrere elefanten umzubringen.
 
 
 
 
===Leveling===
 
===Leveling===
 
====Edges====
 
====Edges====
Line 45: Line 35:
 
====Powers====
 
====Powers====
 
=====0xp=====
 
=====0xp=====
  Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
+
  Dangersense              2
  Fearless                2 The character is completely immune to Fear checks.
+
  Fearless                2
  Hightend Sense          1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
+
  Hightend Sense          1
  Imunnity Poison          1 The character is completely immune to poison.
+
  Imunnity Poison          1
  Ageless                  1 The hero isn’t affected by the aging process Very Old (+1): The character is already quite old Limitation (-1) wenn er tatsache mal nicht auf droge ist.
+
  Ageless                  1
  Uncanny reflexes        4 As long as the hero is aware of an incoming attack, it suffers a –2 penalty
+
  Uncanny reflexes        4
  regeneration            6 rolls every 10 minutes a natural healing roll.
+
  regeneration            6
  Awarness                3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
+
  Awarness                3
 
                         20
 
                         20
  
 
=====15xp=====
 
=====15xp=====
  Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
+
  Dangersense              2
  Fearless                2 The character is completely immune to Fear checks.
+
  Fearless                2
  Hightend Sense          1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
+
  Hightend Sense          1
  Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
+
  Imunnity Poison/Disease  2
  Ageless                  1 The hero isn’t affected by the aging process Very Old (+1): The character is already quite old Limitation (-1) wenn er tatsache mal nicht auf droge ist.
+
  Ageless                  1
  Uncanny reflexes        4 As long as the hero is aware of an incoming attack, it suffers a –2 penalty
+
  Uncanny reflexes        4
  regeneration            10 rolls every minute a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
+
  regeneration            10
  Awarness                3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
+
  Awarness                3
 
                         25
 
                         25
  
 
=====35xp=====
 
=====35xp=====
  Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
+
  Dangersense              2
  Fearless                2 The character is completely immune to Fear checks.
+
  Fearless                2
  Hightend Sense          1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
+
  Hightend Sense          1
  Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
+
  Imunnity Poison/Disease  2
  Ageless                  1 The hero isn’t affected by the aging process Very Old (+1): The character is already quite old Limitation (-1) wenn er tatsache mal nicht auf droge ist.
+
  Ageless                  1
  Uncanny reflexes        8 As long as the hero is aware of an incoming attack, it suffers a –4 penalty
+
  Uncanny reflexes        8
  regeneration            10 rolls every minute a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
+
  regeneration            10
  Awarness                3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
+
  Awarness                3
  Dosent eat              1 The being doesn’t need sustenance of any kind
+
  Dosent eat              1
 
                         30
 
                         30
  
 
=====55xp=====
 
=====55xp=====
  Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
+
  Dangersense              2
  Fearless                2 The character is completely immune to Fear checks.
+
  Fearless                2
  Hightend Sense          1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
+
  Hightend Sense          1
  Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
+
  Imunnity Poison/Disease  2
  Ageless                  1 The hero isn’t affected by the aging process Very Old (+1): The character is already quite old Limitation (-1) wenn er tatsache mal nicht auf droge ist.
+
  Ageless                  1
  Uncanny reflexes        8 As long as the hero is aware of an incoming attack, it suffers a –4 penalty
+
  Uncanny reflexes        8
  regeneration            11 rolls every minute a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
+
  regeneration            11
                            Recovery (+1): Your hero halves recovery time for Fatigue.
+
  Awarness                3
  Awarness                3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
+
  Dosent eat              1
  Dosent eat              1 The being doesn’t need sustenance of any kind
+
  Dosent Sleep            2
  Dosent Sleep            2 The super never sleeps.
+
  Dosent Breath            2
  Dosent Breath            2 The super doesn’t breathe. She isn’t affected by inhaled toxins, can’t drown, and doesn’t suffocate in vacuum
 
 
                         35
 
                         35
  
 
=====75xp=====
 
=====75xp=====
  Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
+
  Dangersense              2
  Fearless                2 The character is completely immune to Fear checks.
+
  Fearless                2
  Hightend Sense          1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
+
  Hightend Sense          1
  Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
+
  Imunnity Poison/Disease  2
  Ageless                  1 The hero isn’t affected by the aging process Very Old (+1): The character is already quite old Limitation (-1) wenn er tatsache mal nicht auf droge ist.
+
  Ageless                  1
  Uncanny reflexes        8 As long as the hero is aware of an incoming attack, it suffers a –4 penalty
+
  Uncanny reflexes        8
  regeneration            13 rolls every round a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
+
  regeneration            13
                            Recovery (+1): Your hero halves recovery time for Fatigue.
+
  Awarness                3
  Awarness                3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
+
Extra Action            3
  Dosent eat              1 The being doesn’t need sustenance of any kind
+
  Dosent eat              1
  Dosent Sleep            2 The super never sleeps.
+
  Dosent Sleep            2
  Dosent Breath            2 The super doesn’t breathe. She isn’t affected by inhaled toxins, can’t drown, and doesn’t suffocate in vacuum
+
  Dosent Breath            2
Extra Action            3 This power allows a hero to take one additional action per round with no multiaction penalty.
 
 
                         40
 
                         40

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