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| The fur, hide, or hair of the character slowly changes from color to color, crossing the full spectrum of the rainbow. Though this spell is useless for practical reasons or purposes, it is quite popular for parade and show creatures. Gain a +2 magic bonus to appropriate presence or performance rolls. | | The fur, hide, or hair of the character slowly changes from color to color, crossing the full spectrum of the rainbow. Though this spell is useless for practical reasons or purposes, it is quite popular for parade and show creatures. Gain a +2 magic bonus to appropriate presence or performance rolls. |
| Material Component: A handful of different colored berries and some shards of colored glass. | | Material Component: A handful of different colored berries and some shards of colored glass. |
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− | * '''Telekinesis'''
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− | :Transmutation
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− | :Level: 2
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− | Components: S
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− | Casting Time: 1 action
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− | :Range: Varies (see below)
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− | :Target: Varies (see below)
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− | :Duration: Concentration
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− | :Defense: Will (negates)
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− | :Spell Resistance: Yes
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− | The caster is able to telekinetically move a target, or multiple targets up to 6 squares in any direction using their magic. As a Standard action you may target one or more characters or objects within 6 squares or within your line of sight. Make a Use Magic check. The result of the check determines the maximum number and size of the targets you can lift (see below). If the target is a creature that resists your attempt, your Use Magic check must also exceed the target's Will Defense. You can hurl the target at (or drop it on) another target in range if your Use Magic check exceeds the second target's Reflex Defense. Both targets take damage according to the rules for falling objects or characters.
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− | <table width=50% border=1 cellpadding=0 cellspacing=2>
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− | <tr bgcolor=#999999><td><b>Use Magic DC</b></td><td><b>Targets</b></td></tr>
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− | <tr><td>10</td><td>Move 1 object of Small size.</td></tr>
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− | <tr><td>15</td><td>Move up to 2 objects of Small size, or move 1 object up to Medium size.</td></tr>
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− | <tr><td>20</td><td>Move up to 4 objects of Small size, 2 Medium size, or move 1 object up to Large size.</td></tr>
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− | <tr><td>25</td><td>Move up to 8 objects of Small size, 4 Medium size, 2 Large size, or move 1 object up to Huge size.</td></tr>
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− | <tr><td>30</td><td>Move up to 16 objects of Small size, 8 Medium size, 4 Large size, 2 Huge size, or move 1 object up to Gargantuan size.</td></tr>
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− | <tr><td>35</td><td>Move up to 32 objects of Small size, 16 Medium size, 8 Large size, 4 Huge size, 2 Gargantuan size, or move 1 object up to Colossal size.</td></tr>
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− | </table>
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− | You may maintain your concentration on the targeted object to continue to move it from round to round. Maintaining the Magical Horn power is a standard action. If you use Magical Horn against a hovering or flying target (such as a Pegasus or Balloon), the target can oppose your Use Magic check with a Flying, or Drive check as a reaction. If the target wins the opposed check, you are unable to move the target.
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− | You may spend a Harmony Point to increase the maximum size of the object by one category (maximum size Colossal II).
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