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[[Category:d20 MLP]] [[Category:Powers]]
 
[[Category:d20 MLP]] [[Category:Powers]]
  
===Star Magic===
+
==Arcane Spells==
  
====Grade 1====
+
===Pony Spells===
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Amanuensis</td><td>small vial of ink</td><td>1 action</td><td>close</td><td>permanent</td><td>- (SR)</td><td>copies nonmagical text</td></tr>
 
<tr><td>Arcane Mark</td><td>-</td><td>1 action</td><td>touch</td><td>permanent</td><td>-</td><td>Inscribe personal rune (visible, or invisible)</td></tr>
 
<tr><td>Twinkle</td><td>-</td><td>1 action</td><td>medium</td><td>1 min/lvl</td><td>-</td><td>Horn(s) glow bright in aura color</td></tr>
 
<tr><td>Detect Magic</td><td>-</td><td>1 action</td><td>close</td><td>1 min/lvl</td><td>- (SR)</td><td>Detect spells and magic items or -auras</td></tr>
 
<tr><td>Guiding Star</td><td>-</td><td>1 action</td><td>self</td><td>Instant</td><td>-</td><td>instantly know direction of north from current position</td></tr>
 
<tr><td>Minor Telekinesis</td><td>-</td><td>1 action</td><td>close</td><td>concentration</td><td>-</td><td>Move 1 object of Small size.</td></tr>
 
<tr><td>Tickle</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>Will</td><td>telekinetic tickle deals 1d3 dmg</td></tr>
 
</table>
 
  
====Grade 2====
+
The following arcane magic spells are known troughout Equestria (+ = Basic Spells; - = Advanced Spells, E = Elemental Bloodline Spells, R = Rainbow Bloodline Spells, L = Light Bloodline Spells, A = Arcane Bloodline Spells):
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Arcane Armor</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>-</td><td>target gets +5 armor bonus to For defense</td></tr>
 
<tr><td>Arcane Blast</td><td>-</td><td>1 action</td><td>medium</td><td>instant</td><td>/Ref) (SR)</td><td>magic blast deals 1d6 + highest Grade dmg</td></tr>
 
<tr><td>Channel Mana</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref)</td><td>fills magical container with 1d6 + highest Grade fatigue points worth of mana</td></tr>
 
<tr><td>Star's Insight</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Wit) (SR)</td><td>+4 Intelligence</td></tr>
 
<tr><td>Telekinesis</td><td>-</td><td>1 action</td><td>varies</td><td>concentration</td><td>(Ref) (SR)</td><td>telekineticaly moves objects</td></tr>
 
</table>
 
  
====Grade 3====
+
====Level 0====
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Arcane Analysis</td><td>Gemstone worth 100 Bits</td><td>1 h</td><td>touch</td><td>instant</td><td>Creation DC (SR)</td><td>Determines properties of magic item or effect</td></tr>
 
<tr><td>Blink</td><td>-</td><td>move action</td><td>self</td><td>instant</td><td>-</td><td>teleport up to 6 + highest Grade squares</td></tr>
 
<tr><td>Counterspell</td><td>-</td><td>1 action or reaction for double cost</td><td>medium</td><td>instant</td><td>Creation DC (Wit)</td><td>Cancels magical spells and effects.</td></tr>
 
<tr><td>Know Language</td><td>-</td><td>1 action</td><td>self</td><td>1 h/lvl</td><td>-</td><td>speak/understand unknown language</td></tr>
 
<tr><td>Clairvoyance</td><td>Telescope</td><td>10 min</td><td>long</td><td>1 min/lvl</td><td>-</td><td>see or hear known locale</td></tr>
 
</table>
 
  
====Grade 4====
+
Spell                 School  Material Component       Cast Time Range   Duration       Save        SR  Source  Effect
<table width=90% border=1 cellpadding=0 cellspacing=2>
+
A Amanuensis          (TR)    -                        1 action  close  permanent      Will neg.  Y  SPC 09  Copy nonmagical text
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
+
A Arcane Mark          (UN)    -                        1 action  touch  permanent      -          N  PHB 201  Inscribe personal rune (visible, or invisible)
<tr><td>Force Sphere</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
  + Conjure Bouquet      (CO)    -                        Swift      close  1 min/lvl      -          N  -        Summons bouquet of flowers
<tr><td>Forced Blink</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
E Dancing Element
<tr><td>Mana Matrix</td><td>object worth Bits</td><td> </td><td> </td><td> </td><td> </td><td>Imbues object with ability to store [DC] Mana</td></tr>
+
L Dancing Lights      (EV)    -                        1 action  medium  1 min          -          N  PHB 216  Creates multiple small lightsources
<tr><td>Scrying</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
R Daze                (EN)    pinch of wool of fabric  1 action  close  1 round        Will neg.  Y  PHB 217  Creature up to 4 HD looses next action
<tr><td>Teleport</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
E Detect Element
</table>
+
A Detect Magic        (DI)    -                        1 action  60 ft.  1 min/lvl      -          N  PHB 219  Detect spells and magic items or -auras
 
+
R Flare                (EV)    -                        1 action  close  instant        Fort neg.  Y  PHB 232  Dazzles one creature (-1 to hit)
====Grade 5====
+
+ Ghost Sound          (IL)    -                        1 action  close  1 round/lvl    Will dis.  N  PHB 235  Figments sound in distance
<table width=90% border=1 cellpadding=0 cellspacing=2>
+
+ Light                (EV)    -                        1 action  touch  10 min/lvl    -          N  PHB 248  Target object shines like torch
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
+
+ Mage Hand            (TR)    -                        1 action  close  concentration  -          N  PHB 249  5 lb. telekinesis
<tr><td>Break Enchantment</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
+ Mending              (TR)    -                        1 action  10 ft.  instant        Will neg.  Y  PHB 253  Makes minor repairs on an object (1 point)
<tr><td>Legend Lore</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
+ Message              (TR)    -                        1 action  medium  10 min/lvl    -          N  PHB 253  Whispered conversation at distance
<tr><td>Reformation</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
+ Open/Close          (TR)    -                        1 action  close  instant        Will neg.  Y  PHB 258  Opens or closes, doors, small, or light things
<tr><td>Telepathic Bond</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
+ Prestidigitation    (UN)    -                        1 action  10 ft.  1 hour        special    N  PHB 264  Perform minor magic tricks
<tr><td>Zone of Respite</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
+
+ Resistance          (AB)    -                        1 action  touch  1 min          Will neg.  Y  PHB 272  Subject gains +1 to all saves
</table>
+
E Restore Element
 
+
- Silent Portal        (IL)    -                        1 action  close  1 min/lvl      Will neg.  Y  SPC 190  Negates sound from hinges of single object
====Grade 6====
+
+ Stick                (TR)    -                        1 action  touch  instant        Will neg.   Y  SPC 206  Glues object of max 5 lb. to larger one
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Antimagic Field</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Mass Teleport</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Permanency</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Repulsing Globe</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>True Seeing</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Sky Magic===
 
 
 
====Grade 1====
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Daze</td><td>pinch of wool or fabric</td><td>1 action</td><td>close</td><td>1 HD/lvl</td><td>Will</td><td>target(s) loose next action</td></tr>
 
<tr><td>Ghost Sound</td><td>-</td><td>1 action</td><td>close</td><td>1 round/lvl</td><td>Will</td><td>figments sound in distance</td></tr>
 
<tr><td>Message</td><td>-</td><td>1 action</td><td>medium</td><td>10 min/lvl</td><td>-</td><td>Whispered conversation at distance</td></tr>
 
<tr><td>Sonic Snap</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>Fort</td><td>sonic attack deals 1 dmg to all in range</td></tr>
 
<tr><td>Feather Fall</td><td>feather (1 FP if from self)</td><td>immediate</td><td>close</td><td>1 round/lvl</td><td>(Wil) (SR)</td><td>target falls as if pegasus</td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Clinging Cloud</td><td>-</td><td>1 action</td><td>medium</td><td>1 h/lvl</td><td>(Will) (SR)</td><td>anchors cloud to place or character</td></tr>
 
<tr><td>Cloudwalk</td><td>-</td><td>1 action</td><td>close</td><td>1 h/lvl</td><td>(Wit) (SR)</td><td>target is able to walk on clouds</td></tr>
 
<tr><td>Gust of Wind</td><td>-</td><td>1 action</td><td>12 square line</td><td>instant</td><td>(Fort) (SR)</td><td>deals 4d6 damage to clouds, or blows flying target up to 12 squares </td></tr>
 
<tr><td>Locate Rainbow Pool</td><td>something rainbow-coloured</td><td>1 action</td><td>long</td><td>concentration</td><td>- (SR)</td><td>know direction and distance to closest rainbow pool</td></tr>
 
<tr><td>Sky's Grace</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Will) (SR)</td><td>+4 Dexterity</td></tr>
 
<tr><td>Summon Cloudstuff</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref)</td><td>creates medium light cloud with 1d6 + highest Grade fatigue points, Diffusion Rating 0</td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Call Lightning</td><td>-</td><td>1 action</td><td>medium</td><td>instant</td><td>(Ref) (SR)</td><td>cloud of size equal to highest Grade turns dark and deals energy damage to target equal to its size.</td></tr>
 
<tr><td>Jetstream</td><td>Feather (1FP if from self)</td><td>1 action</td><td>medium</td><td>1 round/lvl</td><td>Flight Check</td><td>Jetstream up to 2 square/level long and 1 square/level high</td></tr>
 
<tr><td>Opposing Winds</td><td>-</td><td>1 action</td><td>medium</td><td>1 round/lvl</td><td>(For) (SR)</td><td>One target/level takes only one action/round, –1 to ref defense and physical skill checks</td></tr>
 
<tr><td>Thunderclap</td><td>-</td><td>1 action (move 50 sq. for swift)</td><td>10 square spread</td><td>instant</td><td>(For) (SR)</td><td>causes stunning, deafness and knocks prone</td></tr>
 
<tr><td>Wings of the Zephyr</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>-</td><td>winged target highest Grade squares additional flying movement and +5 to flying checks; cloud trail</td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Anchor Cloud</td><td>pinch of stardust</td><td>1 action</td><td>medium</td><td>permanent</td><td>(Will) (SR)</td><td>anchors cloud permanently to place</td></tr>
 
<tr><td>Cloud Solidification</td><td>pinch of stardust</td><td>1 action</td><td>medium</td><td>permanent</td><td>(SR)</td><td>target highest Grade +1 size light cloud gets Diffusion Rating 0</td></tr>
 
<tr><td>Conjure Cloud</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref)</td><td>creates huge light cloud with highest Grade d6 fatigue points, Diffusion Rating 0</td></tr>
 
<tr><td>Mass Cloudwalk</td><td>-</td><td>1 action</td><td>close</td><td>1 h/lvl</td><td>(Wit) (SR)</td><td>1 target/lvl is able to walk on clouds</td></tr>
 
<tr><td>Rainbow Pattern</td><td>pinch of rainbow pigment</td><td>1 action</td><td>medium</td><td>1 round/lvl</td><td>(Wit) (SR)</td><td>light effect fascinates 24 HD of characters</td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Cloud Guardian</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Control Wind</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Rainbow Ray</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Sending</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Storm Caller</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Chain Lightning</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Form of the Zephyr</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Mystic Cloud</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Weather Control</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Whirlwind</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Mountain Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Endure Elements</td><td>-</td><td>1 action</td><td>touch</td><td>24 h</td><td>(Wit) (SR)</td><td>exist comfortably in hot or cold environment </td></tr>
 
<tr><td>Conjure Tool</td><td>prepared tool</td><td>Swift</td><td>close</td><td>instant</td><td>- (SR)</td><td>summons prepared tool</td></tr>
 
<tr><td>Mending</td><td>-</td><td>1 action</td><td>2 squares</td><td>instant</td><td>- (SR)</td><td>Repairs 1 SP on an object</td></tr>
 
<tr><td>Pebble</td><td>-</td><td>1 action</td><td>close</td><td>instantaneous</td><td>Fort</td><td>diminutive stone deals 1d3 dmg</td></tr>
 
<tr><td>Resistance</td><td>fine piece of stone</td><td>1 action</td><td>touch</td><td>1 min</td><td>- (Will)</td><td>subject gains +1 to all Defenses</td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Boulder Dash</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Earth Grip </td><td> </td><td> </td><td> </td><td> </td><td>2 round/grade</td><td>Grapples Target</td></tr>
 
<tr><td>Detect Gems</td><td>-</td><td>1 action</td><td>long</td><td>concentration</td><td>(SR)</td><td>Sense the location of non-magical gemstones</td></tr>
 
<tr><td>Strength of the Mountain</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Will) (SR)</td><td>+4 Strength</td></tr>
 
<tr><td>Summon Stone</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref)</td><td>small stone deals 1d6 + highest Grade dmg</td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Lava Bolt</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Stone Skin</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Rock Guardian</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Wood Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Detect Poison</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Entangle</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Pass without Trace</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Purify Food</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Rich Fruit</td><td> </td><td> </td><td> </td><td> </td><td> </td><td>target fruit contains 1d6 additional FP</td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Barkskin</td><td>-</td><td>1 action</td><td>touch</td><td>10 min/lvl</td><td>(Wit) (SR)</td><td>Target's For Defense gains +4 magic bonus </td></tr>
 
<tr><td>Bend Wood</td><td>-</td><td>1 action</td><td>touch</td><td>instant</td><td>(SR)</td><td>Form existing piece of wood into any rough shape</td></tr>
 
<tr><td>Summon Apple</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref)</td><td>summons 1d6 + highest Grade fatigue points worth of apples</td></tr>
 
<tr><td>Tree Shape</td><td>Tree branch</td><td>1 action</td><td>self</td><td>1 h/lvl</td><td>-</td><td>assume the form of a Large living tree or shrub</td></tr>
 
<tr><td>Wisdom of the Woods</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Will) (SR)</td><td>+4 Wisdom</td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Diminish Plant</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Neutralize Poison</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Plant Growth</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Speak with Plants</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Spike Growth</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Create Timberwolf</td><td> </td><td> </td><td> </td><td> </td><td> </td><td>[Discordic]</td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Field Shelter</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Friend of the Plants</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Planter's Ward</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Spontaneous Fruition</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Winter's Ward</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Animate Plant</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Diminish Plantation</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Plantation Growth</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Tree Stride</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Wall of Thorns</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Harvest Season</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Ironwood</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Seasonal Shift</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Spell Staff</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Tree Guardian</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Sea Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Grease</td><td>-</td><td>1 action</td><td>close</td><td>1 round/lvl</td><td>- (SR)</td><td>covers solid surface with layer of slippery grease</td></tr>
 
<tr><td>Conjure Water</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>-</td><td>Creates diminutive source of fresh water</td></tr>
 
<tr><td>Quickswim</td><td>-</td><td>swift</td><td>self</td><td>1 min/lvl</td><td>-</td><td> </td></tr>
 
<tr><td>Stick</td><td>-</td><td>1 action</td><td>touch</td><td>instant</td><td>Will (SR)</td><td>Glues tiny or smaller target to larger one</td></tr>
 
<tr><td>Water Splash</td><td>-</td><td>1 action</td><td>close</td><td>instantaneous</td><td>Fort</td><td>diminutive orb of water deals 1d3 dmg</td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Beauty of the Sea</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Will) (SR)</td><td>+4 Charisma</td></tr>
 
<tr><td>Fins to Hooves</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Sea Urchin Armor</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Sqid's Cloud</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Summon Clearwater</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref)</td><td>summons 1d6 + highest Grade fatigue points worth of Clearwater</td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Air Breathing</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Heart of the Sea</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Sepia Sigil</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Conjure Float</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Water Breathing</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Raise from the Deep</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Siren's Call</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Flowsight</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Transformation of the Depths</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Wave Guardian</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Cloak of the Sea</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Control Waves</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Life Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Grow Beard</td><td>-</td><td>1 action</td><td>close</td><td>1 h/lvl</td><td>(Ref) (SR)</td><td>target grows beard</td></tr>
 
<tr><td>Jump</td><td>rubber band</td><td>1 action</td><td>touch</td><td>instant</td><td>-</td><td>Subject gains +5 bonus on jump checks</td></tr>
 
<tr><td>Prismatic Fur</td><td>handful of colored berries, shards of colored glass</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Ref)</td><td>fur, hide, or hair of target slowly changes color crossing full color spectrum</td></tr>
 
<tr><td>Remove Scent</td><td>-</td><td>1 action</td><td>touch</td><td>10 min/lvl</td><td>(Will) (SR)</td><td>Magically hides subjects scent</td></tr>
 
<tr><td>Sneeze</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref) (SR)</td><td>target looses next action by sneezing</td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Banish Eyes or Ears</td><td>-</td><td>1 action</td><td>close</td><td>concentration</td><td>(Ref) (SR)</td><td>target becomes blinded or deafened; Discordic</td></tr>
 
<tr><td>Change Fur Color</td><td>pinch of rainbow pigment</td><td>1 action</td><td>touch</td><td>10 min/lvl</td><td>(Will) (SR)</td><td>target changes fur and/or mane color</td></tr>
 
<tr><td>Fortitude of Life</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Will) (SR)</td><td>+4 Constitution</td></tr>
 
<tr><td>Spider's Feet</td><td>cobweb</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Will) (SR)</td><td>Target can walk on walls or ceiling</td></tr>
 
<tr><td>Summon Milk</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>(Ref)</td><td>creates 1d6 + highest Grade fatigue points worth of milk</td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Banish Mouth</td><td>-</td><td>1 action</td><td>close</td><td>1 min/lvl</td><td>(Ref) (SR)</td><td>target becomes mute; Discordant</td></tr>
 
<tr><td>Bucking Buff</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>(Wit) (SR) </td><td>natural attack deals 1d8 additional damage</td></tr>
 
<tr><td>Hold Pony</td><td>-</td><td>1 action</td><td>medium</td><td>1 round/Lvl</td><td>(Ref) (SR)</td><td>immobilizes target</td></tr>
 
<tr><td>Magic Disguise</td><td>brush</td><td>1 action</td><td> </td><td> </td><td> </td><td>change features into other pony of same species</td></tr>
 
<tr><td>Shrink</td><td>sand from an ant hill</td><td>1 action</td><td> </td><td>10 min/lvl</td><td>(Ref) (SR)</td><td>Reduce Size category of target by one</td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Heal Physical Condition</td><td> </td><td> </td><td> </td><td> </td><td> </td><td>Heals one physical Condition for one Harmony double cost for Persistent and 4 Harmony for Crippling</td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Age Spell</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Youth Spell</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Sun Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Cure Minor Wounds</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Light</td><td>-</td><td>1 action</td><td>touch</td><td>1 min/lvl</td><td>-</td><td>target object shines with bright light</td></tr>
 
<tr><td>Flare</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>Fort</td><td>blinding light deals 1d3 dmg</td></tr>
 
<tr><td>Guidance</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Virtue</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Moon Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Lullaby</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Net of Shadows</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Obscuring Mist</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Sleep</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Vigilant Slumber</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Darkness</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Darkvision</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Obscure Object</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Scare</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Veil of Shadow</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Deep Slumber</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Invisibility</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Night Mare Shadow</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Nondetection</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Shadow Bind</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Conjure Shadows</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Fear</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Night Mare Terrain</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Shadow Stash</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Shadow Well</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Dream</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Nightmare</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Shadow Form</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Symbol of Sleep</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Dreamcasting</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Endless Slumber</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Shadow Walk</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Symbol of Fear</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Veil</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Void Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Inflict Minor Wounds</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Touch of Fatigue</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 4====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 5====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 6====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Pink Magic===
 
 
 
====Grade 1====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Dazzling Gaze</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Hold Portal</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Prestidigitation</td><td>-</td><td>1 action</td><td>2 squares</td><td>1 hour</td><td>(Wit)</td><td>Perform minor magic tricks</td></tr>
 
<tr><td>Spontaneous Search</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Ventriloquism</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 2====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td>Blur</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Glitterdust</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Hoof Trotting</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Mirror Image</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Summon Joke Article</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
====Grade 3====
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Spell</b></td><td><b>Material Component</b></td><td><b>Casting Time</b></td><td><b>Range</b></td><td><b>Duration</b></td><td><b>Defense</b></td><td><b>Effect</b></td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Hypnotic Gaze</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td>Instant Decoration</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>
 
</table>
 
 
 
===Spell Descriptions===
 
 
 
* '''Conjure Bouquet'''
 
:Conjuration
 
:Level: 0
 
:Components: V,S
 
:Casting Time: Swift
 
:Range: Close (25 ft +5 ft/2 levels)
 
:Targets: one bouquet of flowers
 
:Duration: 1 minutes/level
 
:Defense: -
 
:Spell Resistance: No
 
This simple little magical trick summons a handy bouquet of nice flowers, which remain only for a short time.
 
 
 
* '''Cloudwalk'''
 
:Transmutation
 
:Level: 2
 
:Components: V,S
 
:Casting Time: 1 action
 
:Range: Close (25 ft +5 ft/2 levels)
 
:Targets: 1 target
 
:Duration: 2 hours/level
 
:Defense: Will (negates)
 
:Spell Resistance: Yes
 
This spell confers the ability to walk on clouds and vapor, just as Pegasi do.
 
 
 
* '''Cloudwalk, mass'''
 
:Transmutation
 
:Level: 4
 
:Components: V,S
 
:Casting Time: 1 action per target
 
:Range: Long (400 ft +40 ft/level)
 
:Targets: one or more humanoid creatures, no two of which can be more than 180 ft. apart.
 
:Duration: 2 hours/level
 
:Defense: Will (negates)
 
:Spell Resistance: Yes
 
This spell confers the ability to walk on clouds and vapor, just as Pegasi do, for a greater number of targets.
 
 
 
* '''Create Water'''
 
:Conjuration (Creation) [Water]
 
:Level: 0
 
:Components: V,S
 
:Casting Time: 1 standard action
 
:Range: Close (25 ft. + 5 ft./2 levels)
 
:Effect: Up to 2 gallons of water/level
 
:Duration: Instantaneous
 
:Saving Throw: None
 
:Spell Resistance: No
 
This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
 
Note: Conjuration spells can’t create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.
 
 
 
* '''Detect Gems'''
 
:Divination
 
:Level: 2
 
:Components: V,S
 
:Casting Time: 1 action
 
:Range: Long (400 ft +40 ft/level)
 
:Targets: Area; circle; centered on you with a radius equal to range.
 
:Duration: 1 minutes/level
 
:Defense: None
 
:Spell Resistance: No
 
You sense the location of non-magical gemstones within the designated area. This spell may be blocked by wards, or lead-sheated chests. Polymorph Object also fools this spell.
 
 
 
* '''Detect Poison'''
 
:Divination
 
:Level: 0
 
:Components: V, S
 
:Casting Time: 1 standard action
 
:Range: Close (25 ft. + 5 ft./2 levels)
 
:Target or Area: One creature, one object, or a 5-ft. cube
 
:Duration: Instantaneous
 
:Saving Throw: None
 
:Spell Resistance: No
 
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
 
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
 
 
 
* '''Discolor Rainbow Pool'''
 
:Transmutation
 
:Level: 3
 
:Components: V,S
 
:Casting Time: 1 action
 
:Range: Touch
 
:Targets: one Rainbow Pool
 
:Duration: Instantaneous
 
:Defense: None
 
:Spell Resistance: No
 
This Discordant Spell leaves a Rainbow Pool entirely devoid of color. The content of the pool reverts to normal water. Rainbow fluid flowing into the pool is not affected by the spell until it reaches the surface of the pool. A discolored Rainbow Pool can be dispelled normally.
 
 
 
* '''Flutter Wings'''
 
:Transmutation
 
:Level: 5
 
:Components: V,S,M
 
:Casting Time: 1 action
 
:Range: Close (25 ft +5 ft/2 levels)
 
:Targets: 1 target
 
:Duration: 6 hours/level
 
:Defense: Will (negates)
 
:Spell Resistance: Yes
 
The target of this magnificent spell gains a set of beautiful magical wings appropriate to the target's personality, which enable it to glide and fly like a creature of the sky. The target gets +4 to its Charisma score and can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. The target can glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. The target can't glide while carrying a medium or heavy load. If the target becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The target descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. The target also gains the ability to fly by the use of their wings at a speed of 40 feet (average maneuverability). The target can't fly while carrying a medium or heavy load or while fatigued or exhausted. The target can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because the target can glide before, after, and between rounds of actual flight, it can remain aloft for extended periods (even if it can only use flight for 1 round at a time without becoming fatigued).
 
 
 
* '''Glow Tracks'''
 
:Illusion
 
:Level: 1
 
:Components: V,S
 
:Casting Time: 1 action
 
:Range: Close (25 ft +5 ft/2 levels)
 
:Targets: 1 target
 
:Duration: 2 hours/level
 
:Defense: Will (negates)
 
:Spell Resistance: Yes
 
This spell causes a target’s tracks or foot/hoof prints to glow with a bright light equivalent to the caster's aura color. The target will continue to make such glowing tracks for the full duration of the spell and likewise during this time the tracks will remain to glow. Once the duration has ended, the tracks will cease glowing and the light thus fades away. While this spell is useful for spies and bounty hunters, it is believed that it first held purpose as a ‘safety and rescue’ spell, allowing nighttime travelers the ability to keep from getting lost when following one another.
 
 
 
* '''Hoof Trotting'''
 
:Enchantment (Compulsion)
 
:Level: 2
 
:Components: V, S
 
:Casting Time: 1 action
 
:Range: Close (25 ft +5 ft/2 levels)
 
:Target: One quadruped of Large-size or smaller
 
:Duration: 2 rounds/level
 
:Defense: Will (negates)
 
:Spell Resistance: Yes
 
When cast upon a quadruped, the creature must make a Will save or immediately begin performing a swaying, shuffling, galloping like dance. If a musician is playing nearby, the affected mount will ‘dance’ in perfect rhythm to the music.
 
 
 
* '''Instant Decoration'''
 
:
 
:Level:
 
:Components:
 
:Casting Time:
 
:Range:
 
:Targets:
 
:Duration:
 
:Defense:
 
:Spell Resistance:
 
 
 
 
 
* '''Locate Rainbow Pool'''
 
:Divination
 
:Level: 1
 
:Components: V,S
 
:Casting Time: 1 action
 
:Range: Long (400 ft +40 ft/level)
 
:Targets: Area; circle; centered on you with a radius equal to range.
 
:Duration: 1 minutes/level
 
:Defense: None
 
:Spell Resistance: No
 
You sense the location of all Rainbow Pools within the designated area and the direction to the nearest one. This spell may be blocked by wards. Discolored Rainbow Pools cannot be found with this spell.
 
 
 
* '''Prismatic Fur'''
 
:Illusion
 
:Level: 1
 
:Components: V, S, M
 
:Casting Time: 1 action
 
:Range: Close (25 ft + 5 ft/2 levels)
 
:Target: One character
 
:Duration: 1 hours/level
 
:Defense: Will (negates)
 
:Spell Resistance: Yes
 
The fur, hide, or hair of the character slowly changes from color to color, crossing the full spectrum of the rainbow. Though this spell is useless for practical reasons or purposes, it is quite popular for parade and show creatures. Gain a +2 magic bonus to appropriate presence or performance rolls.
 
Material Component: A handful of different colored berries and some shards of colored glass.
 
 
 
* '''Telekinesis'''
 
:Transmutation
 
:Level: 2
 
Components: S
 
Casting Time: 1 action
 
:Range: Varies (see below)
 
:Target: Varies (see below)
 
:Duration: Concentration
 
:Defense: Will (negates)
 
:Spell Resistance: Yes
 
The caster is able to telekinetically move a target, or multiple targets up to 6 squares in any direction using their magic. As a Standard action you may target one or more characters or objects within 6 squares or within your line of sight. Make a Use Magic check. The result of the check determines the maximum number and size of the targets you can lift (see below). If the target is a creature that resists your attempt, your Use Magic check must also exceed the target's Will Defense. You can hurl the target at (or drop it on) another target in range if your Use Magic check exceeds the second target's Reflex Defense. Both targets take damage according to the rules for falling objects or characters.
 
<table width=50% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Use Magic DC</b></td><td><b>Targets</b></td></tr>
 
<tr><td>10</td><td>Move 1 object of Small size.</td></tr>
 
<tr><td>15</td><td>Move up to 2 objects of Small size, or move 1 object up to Medium size.</td></tr>
 
<tr><td>20</td><td>Move up to 4 objects of Small size, 2 Medium size, or move 1 object up to Large size.</td></tr>
 
<tr><td>25</td><td>Move up to 8 objects of Small size, 4 Medium size, 2 Large size, or move 1  object up to Huge size.</td></tr>
 
<tr><td>30</td><td>Move up to 16 objects of Small size, 8 Medium size, 4 Large size, 2 Huge size, or move 1  object up to Gargantuan size.</td></tr>
 
<tr><td>35</td><td>Move up to 32 objects of Small size, 16 Medium size, 8 Large size, 4 Huge size, 2 Gargantuan size, or move 1  object up to Colossal size.</td></tr>
 
</table>
 
You may maintain your concentration on the targeted object to continue to move it from round to round. Maintaining the Magical Horn power is a standard action. If you use Magical Horn against a hovering or flying target (such as a Pegasus or Balloon), the target can oppose your Use Magic check with a Flying, or Drive check as a reaction. If the target wins the opposed check, you are unable to move the target.
 
You may spend a Harmony Point to increase the maximum size of the object by one category (maximum size Colossal II).
 
 
 
-----
 
 
 
==Old Sorting==
 
  
 
====Level 1====
 
====Level 1====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Alarm                (AB)    -                        1 action  close  2 h/lvl      -          N  PHB 199  Wards area, (silent) alarm when entered
 
  - Alarm                (AB)    -                        1 action  close  2 h/lvl      -          N  PHB 199  Wards area, (silent) alarm when entered
 
  + Animate Rope        (TR)    -                        1 action  medium  1 round/lvl  -          N  PHB 199  Makes a rope move at your command
 
  + Animate Rope        (TR)    -                        1 action  medium  1 round/lvl  -          N  PHB 199  Makes a rope move at your command
Line 831: Line 79:
 
====Level 2====
 
====Level 2====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  + Allied Footsteps    (DI)    -                        1 round    touch  1 day/lvl    Will neg.  Y  CM 95    Subject knows direction and distance to you
 
  + Allied Footsteps    (DI)    -                        1 round    touch  1 day/lvl    Will neg.  Y  CM 95    Subject knows direction and distance to you
 
  - Alter Self          (TR)    -                        1 action  person  10 min/lvl    -          N  PHB 197  Assume form of a similar creature
 
  - Alter Self          (TR)    -                        1 action  person  10 min/lvl    -          N  PHB 197  Assume form of a similar creature
Line 885: Line 133:
 
====Level 3====
 
====Level 3====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense      SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  A Arcane Sight
 
  A Arcane Sight
 
  - Bands of Steel
 
  - Bands of Steel
Line 928: Line 176:
 
====Level 4====
 
====Level 4====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Battle Hymn
 
  - Battle Hymn
 
  - Call of Stone
 
  - Call of Stone
Line 958: Line 206:
 
====Level 5====
 
====Level 5====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Alicorn Blood
 
  - Alicorn Blood
 
  + Animal Growth
 
  + Animal Growth
Line 1,000: Line 248:
 
====Level 6====
 
====Level 6====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  A Analyze Deowmer
 
  A Analyze Deowmer
 
  A Antimagic Field
 
  A Antimagic Field
Line 1,039: Line 287:
 
  + True Seeing
 
  + True Seeing
 
  - Veil
 
  - Veil
 +
 +
===New Spells===
 +
 +
* '''Conjure Bouquet'''
 +
:Conjuration
 +
:Level: 0
 +
:Components: V,S
 +
:Casting Time: Swift
 +
:Range: Close (25 ft +5 ft/2 levels)
 +
:Targets: one bouquet of flowers
 +
:Duration: 1 minutes/level
 +
:Saving Throws: -
 +
:Spell Resistance: No
 +
This simple little magical trick summons a handy bouquet of nice flowers, which remain only for a short time.
 +
 +
* '''Cloudwalk'''
 +
:Transmutation
 +
:Level: 2
 +
:Components: V,S
 +
:Casting Time: 1 action
 +
:Range: Close (25 ft +5 ft/2 levels)
 +
:Targets: 1 target
 +
:Duration: 2 hours/level
 +
:Saving Throws: Will negates
 +
:Spell Resistance: Yes
 +
This spell confers the ability to walk on clouds and vapor, just as Pegasi do.
 +
 +
* '''Cloudwalk, mass'''
 +
:Transmutation
 +
:Level: 4
 +
:Components: V,S
 +
:Casting Time: 1 action per target
 +
:Range: Long (400 ft +40 ft/level)
 +
:Targets: one or more humanoid creatures, no two of which can be more than 180 ft. apart.
 +
:Duration: 2 hours/level
 +
:Saving Throws: Will negates
 +
:Spell Resistance: Yes
 +
This spell confers the ability to walk on clouds and vapor, just as Pegasi do, for a greater number of targets.
 +
 +
* '''Detect Gems'''
 +
:Divination
 +
:Level: 2
 +
:Components: V,S
 +
:Casting Time: 1 action
 +
:Range: Long (400 ft +40 ft/level)
 +
:Targets: Area; circle; centered on you with a radius equal to range.
 +
:Duration: 1 minutes/level
 +
:Saving Throws: None
 +
:Spell Resistance: No
 +
You sense the location of non-magical gemstones within the designated area. This spell may be blocked by wards, or lead-sheated chests. Polymorph Object also fools this spell.
 +
 +
* '''Discolor Rainbow Pool'''
 +
:Transmutation
 +
:Level: 3
 +
:Components: V,S
 +
:Casting Time: 1 action
 +
:Range: Touch
 +
:Targets: one Rainbow Pool
 +
:Duration: Instantaneous
 +
:Saving Throws: None
 +
:Spell Resistance: No
 +
This Discordant Spell leaves a Rainbow Pool entirely devoid of color. The content of the pool reverts to normal water. Rainbow fluid flowing into the pool is not affected by the spell until it reaches the surface of the pool. A discolored Rainbow Pool can be dispelled normally.
 +
 +
* '''Flutter Wings'''
 +
:Transmutation
 +
:Level: 5
 +
:Components: V,S,M
 +
:Casting Time: 1 action
 +
:Range: Close (25 ft +5 ft/2 levels)
 +
:Targets: 1 target
 +
:Duration: 6 hours/level
 +
:Saving Throws: Will negates
 +
:Spell Resistance: Yes
 +
The target of this magnificent spell gains a set of beautiful magical wings appropriate to the target's personality, which enable it to glide and fly like a creature of the sky. The target gets +4 to its Charisma score and can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. The target can glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. The target can't glide while carrying a medium or heavy load. If the target becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The target descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. The target also gains the ability to fly by the use of their wings at a speed of 40 feet (average maneuverability). The target can't fly while carrying a medium or heavy load or while fatigued or exhausted. The target can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because the target can glide before, after, and between rounds of actual flight, it can remain aloft for extended periods (even if it can only use flight for 1 round at a time without becoming fatigued).
 +
 +
* '''Glow Tracks'''
 +
:Illusion
 +
:Level: 1
 +
:Components: V,S
 +
:Casting Time: 1 action
 +
:Range: Close (25 ft +5 ft/2 levels)
 +
:Targets: 1 target
 +
:Duration: 2 hours/level
 +
:Saving Trows: Will negates
 +
:Spell Resistance: Yes
 +
This spell causes a target’s tracks or foot/hoof prints to glow with a bright, greenish light. The target will continue to make such glowing tracks for the full duration of the spell and likewise during this time the tracks will remain to glow. Once the duration has ended, the tracks will cease glowing and the light thus fades away. While this spell is useful for spies and bounty hunters, it is believed that it first held purpose as a ‘safety and rescue’ spell, allowing nighttime travelers the ability to keep from getting lost when following one another.
 +
 +
* '''Hoof Trotting'''
 +
:Enchantment (Compulsion)
 +
:Level: 1
 +
:Components: V, S
 +
:Casting Time: 1 action
 +
:Range: Close (25 ft +5 ft/2 levels)
 +
:Target: One quadruped of Large-size or smaller
 +
:Duration: 2 rounds/level
 +
:Saving Throw: Will negates
 +
:Spell Resistance: Yes
 +
When cast upon a quadruped, the creature must make a Will save or immediately begin performing a swaying, shuffling, galloping like dance. If a musician is playing nearby, the affected mount will ‘dance’ in perfect rhythm to the music.
 +
 +
* '''Instant Decoration'''
 +
:
 +
:Level:
 +
:Components:
 +
:Casting Time:
 +
:Range:
 +
:Targets:
 +
:Duration:
 +
:Saving Throws:
 +
:Spell Resistance:
 +
 +
 +
* '''Locate Rainbow Pool'''
 +
:Divination
 +
:Level: 1
 +
:Components: V,S
 +
:Casting Time: 1 action
 +
:Range: Long (400 ft +40 ft/level)
 +
:Targets: Area; circle; centered on you with a radius equal to range.
 +
:Duration: 1 minutes/level
 +
:Saving Throws: None
 +
:Spell Resistance: No
 +
You sense the location of all Rainbow Pools within the designated area and the direction to the nearest one. This spell may be blocked by wards. Discolored Rainbow Pools cannot be found with this spell.
 +
 +
* '''Prismatic Fur'''
 +
:Illusion
 +
:Level: 1
 +
:Components: V, S, M
 +
:Casting Time: 1 action
 +
:Range: Close (25 ft + 5 ft/2 levels)
 +
:Target: One character
 +
:Duration: 1 hours/level
 +
:Saving Throw: Will negates
 +
:Spell Resistance: Yes
 +
When cast upon a mount the fur, hide, or hair of the creature slowly changes from color to color, crossing the full spectrum of the rainbow. Though this spell is useless for practical reasons or purposes, it is quite popular for parade and show creatures.
 +
Material Component: A handful of different colored berries and some shards of colored glass.
  
 
-----
 
-----
Line 1,045: Line 428:
  
 
The Sea Ponies also know, and sometimes teach, the following magic formula.
 
The Sea Ponies also know, and sometimes teach, the following magic formula.
 +
 +
====Level 0====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
- Quickswim
  
 
====Level 1====
 
====Level 1====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Wave Blessing
 
  - Wave Blessing
 
  - Wings of the Sea    (TR)    -                        1 action  touch  1 min/lvl    For neg.    Y  SPC 240  Subject's swim Speed  increases by 30 ft.
 
  - Wings of the Sea    (TR)    -                        1 action  touch  1 min/lvl    For neg.    Y  SPC 240  Subject's swim Speed  increases by 30 ft.
Line 1,054: Line 442:
 
====Level 2====
 
====Level 2====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Extend Tentacles    (TR)    -                        1 action  person  1 round/lvl    -          N  SPC 86  +5 ft reach to tentacle attack
 
  - Extend Tentacles    (TR)    -                        1 action  person  1 round/lvl    -          N  SPC 86  +5 ft reach to tentacle attack
 
  - Fearsome Grapple    (TR)    -                        immediate  person  1 round/lvl    -          N  SPC 90  You grow tentacles with appropriate natural attacks
 
  - Fearsome Grapple    (TR)    -                        immediate  person  1 round/lvl    -          N  SPC 90  You grow tentacles with appropriate natural attacks
Line 1,064: Line 452:
 
====Level 3====
 
====Level 3====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Air Breathing
 
  - Air Breathing
 
  - Heart of Water
 
  - Heart of Water
Line 1,072: Line 460:
 
====Level 4====
 
====Level 4====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Raise from the Deep
 
  - Raise from the Deep
 
  - Siren's Call
 
  - Siren's Call
Line 1,078: Line 466:
 
====Level 5====
 
====Level 5====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Airy Water
 
  - Airy Water
 
  - Flowsight
 
  - Flowsight
Line 1,085: Line 473:
 
====Level 6====
 
====Level 6====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Cloak of the Sea
 
  - Cloak of the Sea
 
  - Control Water
 
  - Control Water
Line 1,097: Line 485:
 
====Level 1====
 
====Level 1====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Cause Fear          (NE)    -                        1 action  close  special      Will part.  Y    PHB 208  Single creature of max 6 HD flees
 
  - Cause Fear          (NE)    -                        1 action  close  special      Will part.  Y    PHB 208  Single creature of max 6 HD flees
 
  - Net of Shadows      (IL)    -                        1 action  close  1d6 rounds    Will neg.  Y    SPC 147  Shadows conceal those in area
 
  - Net of Shadows      (IL)    -                        1 action  close  1d6 rounds    Will neg.  Y    SPC 147  Shadows conceal those in area
Line 1,105: Line 493:
 
====Level 2====
 
====Level 2====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Black Karma Curse    (EN)    -                        1 action  close  instant        Will neg.  Y  PH2 103  Subject damages self with melee attack
 
  - Black Karma Curse    (EN)    -                        1 action  close  instant        Will neg.  Y  PH2 103  Subject damages self with melee attack
 
  - Darkness            (EV)                            1 action  touch  10 min/lvl    -          N  PHB 216  20 ft radius supernatural shadow
 
  - Darkness            (EV)                            1 action  touch  10 min/lvl    -          N  PHB 216  20 ft radius supernatural shadow
Line 1,122: Line 510:
 
====Level 3====
 
====Level 3====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Blacklight
 
  - Blacklight
 
  - Cone of Dimness
 
  - Cone of Dimness
Line 1,134: Line 522:
 
====Level 4====
 
====Level 4====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Black Tentacles
 
  - Black Tentacles
 
  - Crushing Despair
 
  - Crushing Despair
Line 1,144: Line 532:
 
====Level 5====
 
====Level 5====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Dominate Person
 
  - Dominate Person
 
  - Fever Dream
 
  - Fever Dream
Line 1,153: Line 541:
 
====Level 6====
 
====Level 6====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Aura of Terror
 
  - Aura of Terror
 
  - Dream Casting
 
  - Dream Casting
Line 1,169: Line 557:
 
====Level 1====
 
====Level 1====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Charm Person        (EN)    -                        1 action  close  1 h/lvl      Will neg.  Y    PHB 209  Makes one target your friend temporarily
 
  - Charm Person        (EN)    -                        1 action  close  1 h/lvl      Will neg.  Y    PHB 209  Makes one target your friend temporarily
 
  - Cheat                (TR)    -                        1 action  person  1 min/lvl    -          N    SPC 46  Caster may reroll for games of chance
 
  - Cheat                (TR)    -                        1 action  person  1 min/lvl    -          N    SPC 46  Caster may reroll for games of chance
Line 1,182: Line 570:
 
====Level 2====
 
====Level 2====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Arcane Turmoil      (AB)                            1 action  close  instant        special    Y  CM 96    Dispel magic on 1 subject, which looses one spell
 
  - Arcane Turmoil      (AB)                            1 action  close  instant        special    Y  CM 96    Dispel magic on 1 subject, which looses one spell
 
  - Baleful Transposition(CO)    -                        1 action  medium  instant        Will neg.  Y  SPC 23  Two targets switch places
 
  - Baleful Transposition(CO)    -                        1 action  medium  instant        Will neg.  Y  SPC 23  Two targets switch places
Line 1,205: Line 593:
 
====Level 3====
 
====Level 3====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Alter Fortune
 
  - Alter Fortune
 
  - Bothersome Babble
 
  - Bothersome Babble
Line 1,223: Line 611:
 
====Level 4====
 
====Level 4====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Baleful Blink
 
  - Baleful Blink
 
  - Bestow Curse
 
  - Bestow Curse
Line 1,232: Line 620:
 
====Level 5====
 
====Level 5====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Feeblemmind
 
  - Feeblemmind
 
  - Form of Discord
 
  - Form of Discord
Line 1,240: Line 628:
 
====Level 6====
 
====Level 6====
  
  Spell                  School  Material Component      Cast Time  Range  Duration      Defense    SR  Source  Effect
+
  Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 
  - Ray of Entropy
 
  - Ray of Entropy
 +
 +
==Divine Spells==
 +
 +
===Cleric Spells===
 +
 +
====Level 0====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 1====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 2====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 3====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 4====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 5====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 6====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
==Bardic Music==
 +
 +
 +
===Bard Spells===
 +
 +
====Level 0====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 1====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 2====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 3====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 4====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 5====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect
 +
 +
 +
====Level 6====
 +
 +
Spell                  School  Material Component      Cast Time  Range  Duration      Save        SR  Source  Effect

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