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Line 7: Line 7:
 
  Class: Ranger (Skirmisher/Guide)
 
  Class: Ranger (Skirmisher/Guide)
 
   
 
   
  Lv: 7
+
  Lv: 4
  HP: 67 (7d10+14)
+
  HP: 48
 
   
 
   
 
  Str: 12
 
  Str: 12
Line 18: Line 18:
 
   
 
   
 
===Skills===
 
===Skills===
  (Mod): 8 Ranks per lvl = 56
+
  (Mod): 8 Ranks per lvl = 32
 
   
 
   
  Acrobatics        : 6=  3(Dex)+ 3 Ranks  
+
  Acrobatics        : 4=  3(Dex)+ 1 Ranks  
 
  Appraise          :  =  2(Int)+ 0 Ranks  
 
  Appraise          :  =  2(Int)+ 0 Ranks  
 
  Bluff              :  =  2(Cha)+ 0 Ranks
 
  Bluff              :  =  2(Cha)+ 0 Ranks
 
  Climb              : 5=c 1(Str)+ 1 Ranks
 
  Climb              : 5=c 1(Str)+ 1 Ranks
  Craft (Traps)      : 8=c 2(Int)+ 3 Ranks
+
  Craft (Traps)      : 6=c 2(Int)+ 1 Ranks
Craft (Bowyer)    : 9=c 2(Int)+ 4 Ranks
 
 
  Diplomancy        :  =  2(Cha)+ 0 Ranks
 
  Diplomancy        :  =  2(Cha)+ 0 Ranks
 
  Disable Device    :  =  3(Dex)+ 0 Ranks
 
  Disable Device    :  =  3(Dex)+ 0 Ranks
 
  Disguise          :  =  2(Cha)+ 0 Ranks
 
  Disguise          :  =  2(Cha)+ 0 Ranks
 
  Escape artist      :  =  3(Dex)+ 0 Ranks
 
  Escape artist      :  =  3(Dex)+ 0 Ranks
  Handle Animal      :12=c 2(Cha)+ 7 Ranks   
+
  Handle Animal      : 9=c 2(Cha)+ 4 Ranks   
  Heal              : 9=c-1(Wis)+ 7 Ranks
+
  Heal              : 6=c-1(Wis)+ 4 Ranks
  Intimidate        : 6=c 2(Cha)+ 1 Ranks
+
  Intimidate        : =c 2(Cha)+ 0 Ranks
 
  Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
 
  Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
  Knowlege(lockal)  : 5=  2(Int)+ 3 Ranks
+
  Knowlege(lockal)  : 3=  2(Int)+ 1 Ranks
 
  Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
 
  Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
  Perception        : 9=c-1(Wis)+ 7 Ranks
+
  Perception        : 6=c-1(Wis)+ 4 Ranks
 
  Perform            :  =  2(Cha)+ 0 Ranks
 
  Perform            :  =  2(Cha)+ 0 Ranks
 
  Profession        :  =c-1(Wis)+ 0 Ranks
 
  Profession        :  =c-1(Wis)+ 0 Ranks
Line 43: Line 42:
 
  Spellcraft        :  =c 2(Int)+ 0 Ranks  
 
  Spellcraft        :  =c 2(Int)+ 0 Ranks  
 
  Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
 
  Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
  Stealth            :13=c 3(Dex)+ 7 Ranks  
+
  Stealth            : 9=c 3(Dex)+ 3 Ranks  
 
  Survival          : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
 
  Survival          : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
 
  Swim              :  =c 1(Str)+ 0 Ranks
 
  Swim              :  =c 1(Str)+ 0 Ranks
Line 55: Line 54:
 
  Lvl 3 : '''[http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Two weapon fighting]'''
 
  Lvl 3 : '''[http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Two weapon fighting]'''
 
  Bonus feat: '''[http://www.d20pfsrd.com/feats/general-feats/endurance---final Endurance]'''  
 
  Bonus feat: '''[http://www.d20pfsrd.com/feats/general-feats/endurance---final Endurance]'''  
Lvl 5 :'''[http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat Deadly Aim]'''
 
Combat Style Archery:'''[http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final Precise Shot] '''
 
Lvl 7 : '''[http://www.d20pfsrd.com/feats/combat-feats/improved-two-weapon-fighting-combat---final Improved two weapon fighting]'''
 
 
   
 
   
  Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
+
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Enemy-Ex- Favored Enemys]''':
Hunters Tricks: 3 (lvl/2 +wis)
+
  Animals +2
Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
 
The next ally who makes an attack against the target creature before the start of the Ranger’s next turn
 
  gains a +2 circumstance bonus on that attack roll.
 
Lvl 7 : Uncanny Senses (Ex): As an immediate action,
 
the Ranger gains a +10 insight bonus on Perception checks for 1 round.
 
 
   
 
   
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Woodland-Stride-Ex- Woodlandstride]'''
 
 
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex- Favored Terrains]''':
 
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex- Favored Terrains]''':
 
  Cold +2
 
  Cold +2
 
   
 
   
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex- Track]''' +3 (lvl/2)
+
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex- Track]''' +2 (lvl/2)
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- Wild-Empathy]''' +9 (lvl+cha)
+
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- Wild-Empathy]''' +6 (lvl+cha)
  
 
===Kampf===
 
===Kampf===
 
  Saves : total = class + Ability + misc
 
  Saves : total = class + Ability + misc
  Fort Save :  7= 5 +2
+
  Fort Save :  6= 4 +2
  Ref Save  :  8= 5 +3   
+
  Ref Save  :  7= 4 +3   
  Will Save :  1= 2 -1
+
  Will Save :  0= 1 -1
 
    
 
    
 
  Initiative:+3         
 
  Initiative:+3         
  Perception:+9 (19 uncanny perception)
+
  Perception:+6
 
  Speed:  30ft.         
 
  Speed:  30ft.         
 
   
 
   
  Armor Class: 21 = 10 +3 Dex +8 Armor  
+
  Armor Class: 16 = 10 +3 Dex +3 Armor  
 
       Touch: 13 = 10 +3 dex
 
       Touch: 13 = 10 +3 dex
  Flat-footed: 18 = 10 +8 armor
+
  Flat-footed: 13 = 10 +3 armor
 
    
 
    
  BAB: 7/2
+
  BAB: 4
  Meele-AB:  8/37 +1     
+
  Meele-AB:  54 +1     
  Ranged-AB: 10/57 +3
+
  Ranged-AB: 74 +3
 
    
 
    
 
   
 
   
 
  Meele:  
 
  Meele:  
  Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4)
+
  Handaxe +5(1d6x3) and Lightpick +5 (1d4 x4)
  Handaxe +10/5(1d6x3)
+
  Handaxe +7(1d6x3)
  Lightpick +10/5 (1d4x4)
+
  Lightpick +7 (1d4x4)
 
   
 
   
 
  Ranged:
 
  Ranged:
  +2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
+
  Mwk Composite Longbow (str +1) +8 (1d8+1x3)
  +2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3)  
+
  Mwk Composite Longbow (str +1) (PB) +9 (1d8+2x3)  
+2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3)
+
 
 
   
 
   
  Armor: +2 Mithril Chainmail
+
  Armor: Mwk Studded Leather
  Armor Bonus: 8  
+
  Armor Bonus: 3  
  Max Dex Bonus:  5
+
  Max Dex Bonus:   
  Check penalty:  -2
+
  Check penalty:  0
 
  Spell Failure:  0%
 
  Spell Failure:  0%
  
 
===Gear===
 
===Gear===
  
  +2 Adamant Composite Longbow (str +1)
+
  Mwk Composite Longbow (str +1)
  +2 Adamant Chainmail
+
  Mwk Studded Leather
 
  Snowshous of northern pursuit
 
  Snowshous of northern pursuit
 
  Adventuring gear Northern style
 
  Adventuring gear Northern style
Line 119: Line 109:
 
  Ranger’s Focus (Ex)
 
  Ranger’s Focus (Ex)
 
   
 
   
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
+
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus   
That creature remains the Ranger’s focus   
+
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a   
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever  
+
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.  
occurs first. The Ranger gains a   
 
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels  
 
thereafter, this bonus increases by +2.  
 
 
   
 
   
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
Line 132: Line 119:
 
  Terrain Bond (Ex)
 
  Terrain Bond (Ex)
 
   
 
   
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in
+
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger  
his favored terrain, the Ranger  
+
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also,  
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception,  
+
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or  
Stealth, and Survival skill checks. Also,  
 
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for  
 
the group to leave a trail, or  
 
 
  even specific members of the group to leave a trail if he so desires.  
 
  even specific members of the group to leave a trail if he so desires.  
 
   
 
   
 
  This ability replaces hunter’s bond.
 
  This ability replaces hunter’s bond.
 
Hunter’s Tricks
 
 
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the
 
Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and 
 
every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day
 
equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free
 
actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A
 
Ranger cannot select an individual trick more than once.
 
 
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting
 
ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
 

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