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Line 7: Line 7:
 
  Class: Ranger (Skirmisher/Guide)
 
  Class: Ranger (Skirmisher/Guide)
 
   
 
   
  Lv: 7
+
  Lv: 4
  HP: 67 (7d10+14)
+
  HP: 48
 
   
 
   
 
  Str: 12
 
  Str: 12
Line 17: Line 17:
 
  Cha: 14
 
  Cha: 14
 
   
 
   
===Skills===
+
Skills (Mod): 8 Ranks per lvl = 32
(Mod): 8 Ranks per lvl = 56
+
 
+
  Acrobatics        :11=c 3(Dex)+ 3 Ranks  
  Acrobatics        : 6= 3(Dex)+ 3 Ranks  
+
  Appraise          :  =c 2(Int)+ 0 Ranks  
  Appraise          :  = 2(Int)+ 0 Ranks  
+
  Bluff              :  =c 2(Cha)+ 0 Ranks
  Bluff              :  = 2(Cha)+ 0 Ranks
+
  Climb              :13=c 1(Str)+ 1 Ranks
  Climb              : 5=c 1(Str)+ 1 Ranks
+
  Craft (Traps)      :  =c 2(Int)+ 1 Ranks
  Craft (Traps)      : 8=c 2(Int)+ 3 Ranks
+
  Diplomancy        :  =c 2(Cha)+ 0 Ranks
  Craft (Bowyer)    : 9=c 2(Int)+ 4 Ranks
+
  Disable Device    :10=c 3(Dex)+ 0 Ranks
  Diplomancy        :  = 2(Cha)+ 0 Ranks
+
  Disguise          :  =c 2(Cha)+ 0 Ranks
  Disable Device    : = 3(Dex)+ 0 Ranks
+
  Escape artist      :10=c 3(Dex)+ 0 Ranks
  Disguise          :  = 2(Cha)+ 0 Ranks
+
  Handle Animal      : = 2(Cha)+ 3 Ranks   
  Escape artist      : = 3(Dex)+ 0 Ranks
+
  Heal              : = -1(Wis)+ 4 Ranks
  Handle Animal      :12=c 2(Cha)+ 7 Ranks   
+
  Intimidate        : =c 2(Cha)+ 0 Ranks
  Heal              : 9=c-1(Wis)+ 7 Ranks
+
  Knowlege(Geo)      : =c 2(Int)+ 3 Ranks
  Intimidate        : 6=c 2(Cha)+ 1 Ranks
+
  Knowlege(lockal)  : =  2(Int)+ 1 Ranks
  Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
+
  Knowlege(Natur)    : =c 2(Int)+ 3 Ranks
  Knowlege(lockal)  : 5=  2(Int)+ 3 Ranks
+
  Perception        : 6=c-1(Wis)+ 4 Ranks
  Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
 
  Perception        : 9=c-1(Wis)+ 7 Ranks
 
 
  Perform            :  =  2(Cha)+ 0 Ranks
 
  Perform            :  =  2(Cha)+ 0 Ranks
  Profession        :  =c-1(Wis)+ 0 Ranks
+
  Profession        :  = -1(Wis)+ 0 Ranks
  Ride              : 9=c 3(Dex)+ 3 Ranks
+
  Ride              : = 3(Dex)+ 2 Ranks
 
  Sense Motive      :  = -1(Wis)+ 0 Ranks  
 
  Sense Motive      :  = -1(Wis)+ 0 Ranks  
  Spellcraft        :  =c 2(Int)+ 0 Ranks  
+
  Spellcraft        :  = 2(Int)+ 0 Ranks  
  Sleight of Hand    : 3= 3(Dex)+ 0 Ranks
+
  Sleight of Hand    :10=c 3(Dex)+ 0 Ranks
  Stealth            :13=c 3(Dex)+ 7 Ranks  
+
  Stealth            : 9=c 3(Dex)+ 3 Ranks  
  Survival          : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
+
  Survival          : = -1(Wis)+ 4 Ranks  
  Swim              :  =c 1(Str)+ 0 Ranks
+
  Swim              :  = 1(Str)+ 0 Ranks
 
  Use Magic Device  :  =  2(Cha)+ 0 Ranks
 
  Use Magic Device  :  =  2(Cha)+ 0 Ranks
  
===Spezials===
+
 
  Feats:  
 
  Feats:  
  Lvl 1 : '''[http://www.d20pfsrd.com/feats/general-feats/skill-focus---final Skill Focus Survival]'''
+
  Lvl 1 : Skill Focus Survival
  Human : '''[http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final Weapon finess]'''
+
  Human : Weapon finess
  Combat Style Archery: '''[http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final Point Blank Shot]'''
+
  Combat Style Archery: Point Blank Shot
  Lvl 3 : '''[http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Two weapon fighting]'''
+
  Lvl 3 : Two weapon fighting
  Bonus feat: '''[http://www.d20pfsrd.com/feats/general-feats/endurance---final Endurance]'''
+
  Bonus feat: Endurance  
Lvl 5 :'''[http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat Deadly Aim]'''
 
Combat Style Archery:'''[http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final Precise Shot] '''
 
Lvl 7 : '''[http://www.d20pfsrd.com/feats/combat-feats/improved-two-weapon-fighting-combat---final Improved two weapon fighting]'''
 
 
   
 
   
  Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
+
  Favored Enemys:
Hunters Tricks: 3 (lvl/2 +wis)
+
  Animals +2
Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
 
  The next ally who makes an attack against the target creature before the start of the Ranger’s next turn
 
gains a +2 circumstance bonus on that attack roll.
 
Lvl 7 : Uncanny Senses (Ex): As an immediate action,
 
the Ranger gains a +10 insight bonus on Perception checks for 1 round.
 
 
   
 
   
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Woodland-Stride-Ex- Woodlandstride]'''
+
  Favored Terrains:
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex- Favored Terrains]''':
 
 
  Cold +2
 
  Cold +2
 
   
 
   
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex- Track]''' +3 (lvl/2)
+
  Track +2 (lvl/2)
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- Wild-Empathy]''' +9 (lvl+cha)
+
  Wildempathy +6 (lvl+cha)
 
+
===Kampf===
+
  saves : total = class + Ability + misc
  Saves : total = class + Ability + misc
+
  Fort Save :  6= 4 +2
  Fort Save :  7= 5 +2
+
  Ref Save  :  7= 4 +3   
  Ref Save  :  8= 5 +3   
+
  Will Save :  0= 1 -1
  Will Save :  1= 2 -1
 
 
    
 
    
 
  Initiative:+3         
 
  Initiative:+3         
  Perception:+9 (19 uncanny perception)
+
  Perception:+6
 
  Speed:  30ft.         
 
  Speed:  30ft.         
 
   
 
   
  Armor Class: 21 = 10 +3 Dex +8 Armor  
+
  Armor Class: 16 = 10 +3 Dex +3 Armor  
 
       Touch: 13 = 10 +3 dex
 
       Touch: 13 = 10 +3 dex
  Flat-footed: 18 = 10 +8 armor
+
  Flat-footed: 13 = 10 +3 armor
 
    
 
    
  BAB: 7/2
+
  BAB: 4
  Meele-AB:  8/37 +1     
+
  Meele-AB:  54 +1     
  Ranged-AB: 10/57 +3
+
  Ranged-AB: 74 +3
 
    
 
    
 
   
 
   
 
  Meele:  
 
  Meele:  
  Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4)
+
  Handaxe +5(1d6x3) and Lightpick +5 (1d4 x4)
  Handaxe +10/5(1d6x3)
+
  Handaxe +7(1d6x3)
  Lightpick +10/5 (1d4x4)
+
  Lightpick +7 (1d4x4)
 
   
 
   
 
  Ranged:
 
  Ranged:
  +2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
+
  Mwk Composite Longbow (str +1) +8 (1d8+1x3)
  +2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3)  
+
  Mwk Composite Longbow (str +1) (PB) +9 (1d8+2x3)  
+2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3)
+
 
 
   
 
   
  Armor: +2 Mithril Chainmail
+
  Armor: Mwk Studded Leather
  Armor Bonus: 8  
+
  Armor Bonus: 3  
  Max Dex Bonus:  5
+
  Max Dex Bonus:   
  Check penalty:  -2
+
  Check penalty:  0
 
  Spell Failure:  0%
 
  Spell Failure:  0%
  
 
===Gear===
 
===Gear===
  
  +2 Adamant Composite Longbow (str +1)
+
  Mwk Composite Longbow (str +1)
  +2 Adamant Chainmail
+
  Mwk Studded Leather
 
  Snowshous of northern pursuit
 
  Snowshous of northern pursuit
 
  Adventuring gear Northern style
 
  Adventuring gear Northern style
Line 119: Line 107:
 
  Ranger’s Focus (Ex)
 
  Ranger’s Focus (Ex)
 
   
 
   
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
+
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus   
That creature remains the Ranger’s focus   
+
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a   
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever  
+
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.  
occurs first. The Ranger gains a   
 
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels  
 
thereafter, this bonus increases by +2.  
 
 
   
 
   
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
Line 132: Line 117:
 
  Terrain Bond (Ex)
 
  Terrain Bond (Ex)
 
   
 
   
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in
+
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger  
his favored terrain, the Ranger  
+
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also,  
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception,  
+
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or  
Stealth, and Survival skill checks. Also,  
 
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for  
 
the group to leave a trail, or  
 
 
  even specific members of the group to leave a trail if he so desires.  
 
  even specific members of the group to leave a trail if he so desires.  
 
   
 
   
 
  This ability replaces hunter’s bond.
 
  This ability replaces hunter’s bond.
 
Hunter’s Tricks
 
 
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the
 
Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and 
 
every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day
 
equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free
 
actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A
 
Ranger cannot select an individual trick more than once.
 
 
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting
 
ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
 

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