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− | [[Category:Reign of Winter]]
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| ==Charakterbogen== | | ==Charakterbogen== |
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| Class: Ranger (Skirmisher/Guide) | | Class: Ranger (Skirmisher/Guide) |
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− | Lv: 7 | + | Lv: 4 |
− | HP: 67 (7d10+14) | + | HP: 48 |
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| Str: 12 | | Str: 12 |
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| Cha: 14 | | Cha: 14 |
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− | ===Skills=== | + | Skills (Mod): 8 Ranks per lvl = 32 |
− | (Mod): 8 Ranks per lvl = 56 | + | Acrobatics : = ()+ 3 Ranks |
| + | Appraise : = ()+ 0 Ranks |
| + | Balance : = ()+ 0 Ranks |
| + | Bluff : = ()+ 0 Ranks |
| + | Climb : 5=c 1(Str)+ 1 Ranks |
| + | Craft (Traps) : 6=c 2(Int)+ 1 Ranks |
| + | Concentration : = ()+ 0 Ranks |
| + | Decipher Script : = ()+ 0 Ranks |
| + | Diplomancy : = ()+ 0 Ranks |
| + | Disable Device : = ()+ 0 Ranks |
| + | Disguise : = ()+ 0 Ranks |
| + | Escape artist : = ()+ 0 Ranks |
| + | Forgery : = ()+ 0 Ranks |
| + | Gather Information : = ()+ 0 Ranks |
| + | Handle Animal : 8=c 2(Cha)+ 3 Ranks |
| + | Heal : 3=c -1(Wis)+ 4 Ranks |
| + | Intimidate : =c ()+ 0 Ranks |
| + | Jump : = ()+ 0 Ranks |
| + | Knowlege(Geography): 8=c 2(int)+ 3 Ranks |
| + | Knowlege(Lokal) : 3= 2(int)+ 1 Ranks |
| + | Knowlege(Natur) : 8=c 2(int)+ 3 Ranks |
| + | Perform : = ()+ 0 Ranks |
| + | Perception : 6=c -1(Wis)+ 4 Ranks |
| + | Profession : =c ()+ 0 Ranks |
| + | Ride : 8=c 3(Dex)+ 2 Ranks |
| + | Spellcraft : =c ()+ 0 Ranks |
| + | Sleight of Hand : = ()+ 0 Ranks |
| + | Stealth : 9=c 3(Dex)+ 3 Ranks |
| + | Survival : 7=c -1(Wis)+ 4 Ranks |
| + | Swim : =c ()+ 0 Ranks |
| + | Use Magic Device : = ()+ 0 Ranks |
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− | Acrobatics : 6= 3(Dex)+ 3 Ranks
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− | Appraise : = 2(Int)+ 0 Ranks
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− | Bluff : = 2(Cha)+ 0 Ranks
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− | Climb : 5=c 1(Str)+ 1 Ranks
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− | Craft (Traps) : 8=c 2(Int)+ 3 Ranks
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− | Craft (Bowyer) : 9=c 2(Int)+ 4 Ranks
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− | Diplomancy : = 2(Cha)+ 0 Ranks
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− | Disable Device : = 3(Dex)+ 0 Ranks
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− | Disguise : = 2(Cha)+ 0 Ranks
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− | Escape artist : = 3(Dex)+ 0 Ranks
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− | Handle Animal :12=c 2(Cha)+ 7 Ranks
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− | Heal : 9=c-1(Wis)+ 7 Ranks
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− | Intimidate : 6=c 2(Cha)+ 1 Ranks
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− | Knowlege(Geo) : 8=c 2(Int)+ 3 Ranks
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− | Knowlege(lockal) : 5= 2(Int)+ 3 Ranks
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− | Knowlege(Natur) : 8=c 2(Int)+ 3 Ranks
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− | Perception : 9=c-1(Wis)+ 7 Ranks
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− | Perform : = 2(Cha)+ 0 Ranks
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− | Profession : =c-1(Wis)+ 0 Ranks
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− | Ride : 9=c 3(Dex)+ 3 Ranks
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− | Sense Motive : = -1(Wis)+ 0 Ranks
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− | Spellcraft : =c 2(Int)+ 0 Ranks
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− | Sleight of Hand : 3= 3(Dex)+ 0 Ranks
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− | Stealth :13=c 3(Dex)+ 7 Ranks
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− | Survival : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
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− | Swim : =c 1(Str)+ 0 Ranks
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− | Use Magic Device : = 2(Cha)+ 0 Ranks
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− |
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− | ===Spezials===
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| Feats: | | Feats: |
− | Lvl 1 : '''[http://www.d20pfsrd.com/feats/general-feats/skill-focus---final Skill Focus Survival]''' | + | Lvl 1 : Skill Focus Survival |
− | Human : '''[http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final Weapon finess]''' | + | Human : Weapon finess |
− | Combat Style Archery: '''[http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final Point Blank Shot]''' | + | Combat Style Archery: Point Blank Shot |
− | Lvl 3 : '''[http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Two weapon fighting]''' | + | Lvl 3 : Two weapon fighting |
− | Bonus feat: '''[http://www.d20pfsrd.com/feats/general-feats/endurance---final Endurance]''' | + | Bonus feat: Endurance |
− | Lvl 5 :'''[http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat Deadly Aim]'''
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− | Combat Style Archery:'''[http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final Precise Shot] '''
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− | Lvl 7 : '''[http://www.d20pfsrd.com/feats/combat-feats/improved-two-weapon-fighting-combat---final Improved two weapon fighting]'''
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− | Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
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− | Hunters Tricks: 3 (lvl/2 +wis)
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− | Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
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− | The next ally who makes an attack against the target creature before the start of the Ranger’s next turn
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− | gains a +2 circumstance bonus on that attack roll.
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− | Lvl 7 : Uncanny Senses (Ex): As an immediate action,
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− | the Ranger gains a +10 insight bonus on Perception checks for 1 round.
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− | '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Woodland-Stride-Ex- Woodlandstride]''' | + | saves : total = class + Ability + misc |
− | '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex- Favored Terrains]''':
| + | Fort Save : = |
− | Cold +2
| + | Ref Save : = |
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| + | Will Save : = |
− | '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex- Track]''' +3 (lvl/2)
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− | '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- Wild-Empathy]''' +9 (lvl+cha)
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− | ===Kampf===
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− | Saves : total = class + Ability + misc
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− | Fort Save : 7= 5 +2 | |
− | Ref Save : 8= 5 +3 | |
− | Will Save : 1= 2 -1 | |
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− | Initiative:+3 | + | Initiative: |
− | Perception:+9 (19 uncanny perception)
| + | Speed: |
− | Speed: 30ft. | |
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− | Armor Class: 21 = 10 +3 Dex +8 Armor | + | Armor Class: 10 = 10 |
− | Touch: 13 = 10 +3 dex | + | Touch: 10 = 10 |
− | Flat-footed: 18 = 10 +8 armor | + | Flat-footed: 10 = 10 |
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− | BAB: 7/2 | + | BAB: |
− | Meele-AB: 8/3= 7 +1 | + | Meele-AB: = |
− | Ranged-AB: 10/5= 7 +3 | + | Ranged-AB: = |
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− | Meele: | + | Weapon: |
− | Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4) | + | Damage: |
− | Handaxe +10/5(1d6x3) | + | Critical: |
− | Lightpick +10/5 (1d4x4) | + | Special: |
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− | Ranged:
| + | Armor: |
− | +2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
| + | Armor Bonus: |
− | +2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3)
| + | Max Dex Bonus: |
− | +2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3)
| + | Check penalty: 0 |
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− | Armor: +2 Mithril Chainmail | |
− | Armor Bonus: 8 | |
− | Max Dex Bonus: 5 | |
− | Check penalty: -2 | |
| Spell Failure: 0% | | Spell Failure: 0% |
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− | ===Gear===
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− |
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− | +2 Adamant Composite Longbow (str +1)
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− | +2 Adamant Chainmail
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− | Snowshous of northern pursuit
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− | Adventuring gear Northern style
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− |
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− | ===Spezielles===
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− | Ranger’s Focus (Ex)
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− |
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− | At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
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− | That creature remains the Ranger’s focus
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− | until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever
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− | occurs first. The Ranger gains a
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− | +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels
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− | thereafter, this bonus increases by +2.
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− |
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− | At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.
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− |
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− | This ability replaces favored enemy.
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− |
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− | Terrain Bond (Ex)
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− |
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− | At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in
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− | his favored terrain, the Ranger
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− | grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception,
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− | Stealth, and Survival skill checks. Also,
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− | as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for
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− | the group to leave a trail, or
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− | even specific members of the group to leave a trail if he so desires.
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− |
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− | This ability replaces hunter’s bond.
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− |
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− | Hunter’s Tricks
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− |
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− | At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the
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− | Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and
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− | every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day
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− | equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free
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− | actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A
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− | Ranger cannot select an individual trick more than once.
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− |
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− | This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting
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− | ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
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