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[[Category:Reign of Winter]]
 
 
==Charakterbogen==
 
==Charakterbogen==
  
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  Class: Ranger (Skirmisher/Guide)
 
  Class: Ranger (Skirmisher/Guide)
 
   
 
   
  Lv: 7
+
  Lv: 4
  HP: 67 (7d10+14)
+
  HP: 48
 
   
 
   
 
  Str: 12
 
  Str: 12
Line 17: Line 16:
 
  Cha: 14
 
  Cha: 14
 
   
 
   
===Skills===
+
Skills (Mod): 8 Ranks per lvl = 32
  (Mod): 8 Ranks per lvl = 56
+
Acrobatics        :  =   ()+ 3 Ranks
 +
Appraise          :  =   ()+ 0 Ranks
 +
Balance            :  =   ()+ 0 Ranks 
 +
Bluff              :  =  ()+ 0 Ranks
 +
Climb              : 5=c  1(Str)+ 1 Ranks
 +
Craft (Traps)      : 6=c  2(Int)+ 1 Ranks
 +
Concentration      :  =  ()+ 0 Ranks
 +
Decipher Script    :  =  ()+ 0 Ranks
 +
Diplomancy        :  =  ()+ 0 Ranks
 +
Disable Device    :  =  ()+ 0 Ranks
 +
Disguise          :  =  ()+ 0 Ranks
 +
Escape artist      :  =  ()+ 0 Ranks
 +
Forgery            :  =  ()+ 0 Ranks
 +
Gather Information :  =  ()+ 0 Ranks
 +
Handle Animal      : 8=c  2(Cha)+ 3 Ranks 
 +
Heal              : 3=c -1(Wis)+ 4 Ranks
 +
Intimidate        :  =c  ()+ 0 Ranks
 +
Jump              :  =  ()+ 0 Ranks
 +
Knowlege(Geography): 8=c  2(int)+ 3 Ranks
 +
Knowlege(Lokal)    : 3=  2(int)+ 1 Ranks
 +
Knowlege(Natur)    : 8=c  2(int)+ 3 Ranks
 +
Perform            :  =   ()+ 0 Ranks
 +
Perception        : 6=c -1(Wis)+ 4 Ranks
 +
Profession        :  =c ()+ 0 Ranks
 +
Ride              : 8=c  3(Dex)+ 2 Ranks
 +
Spellcraft        :  =c  ()+ 0 Ranks
 +
Sleight of Hand    :  =  ()+ 0 Ranks
 +
Stealth            : 9=c  3(Dex)+ 3 Ranks  
 +
Survival          : 7=c -1(Wis)+ 4 Ranks
 +
Swim              :  =c  ()+ 0 Ranks
 +
Use Magic Device  :  =   ()+ 0 Ranks
 +
 
   
 
   
Acrobatics        : 6=  3(Dex)+ 3 Ranks
 
Appraise          :  =  2(Int)+ 0 Ranks
 
Bluff              :  =  2(Cha)+ 0 Ranks
 
Climb              : 5=c 1(Str)+ 1 Ranks
 
Craft (Traps)      : 8=c 2(Int)+ 3 Ranks
 
Craft (Bowyer)    : 9=c 2(Int)+ 4 Ranks
 
Diplomancy        :  =  2(Cha)+ 0 Ranks
 
Disable Device    :  =  3(Dex)+ 0 Ranks
 
Disguise          :  =  2(Cha)+ 0 Ranks
 
Escape artist      :  =  3(Dex)+ 0 Ranks
 
Handle Animal      :12=c 2(Cha)+ 7 Ranks 
 
Heal              : 9=c-1(Wis)+ 7 Ranks
 
Intimidate        : 6=c 2(Cha)+ 1 Ranks
 
Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
 
Knowlege(lockal)  : 5=  2(Int)+ 3 Ranks
 
Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
 
Perception        : 9=c-1(Wis)+ 7 Ranks
 
Perform            :  =  2(Cha)+ 0 Ranks
 
Profession        :  =c-1(Wis)+ 0 Ranks
 
Ride              : 9=c 3(Dex)+ 3 Ranks
 
Sense Motive      :  = -1(Wis)+ 0 Ranks
 
Spellcraft        :  =c 2(Int)+ 0 Ranks
 
Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
 
Stealth            :13=c 3(Dex)+ 7 Ranks
 
Survival          : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
 
Swim              :  =c 1(Str)+ 0 Ranks
 
Use Magic Device  :  =  2(Cha)+ 0 Ranks
 
 
===Spezials===
 
 
  Feats:  
 
  Feats:  
  Lvl 1 : '''[http://www.d20pfsrd.com/feats/general-feats/skill-focus---final Skill Focus Survival]'''
+
  Lvl 1 : Skill Focus Survival
  Human : '''[http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final Weapon finess]'''
+
  Human : Weapon finess
  Combat Style Archery: '''[http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final Point Blank Shot]'''
+
  Combat Style Archery: Point Blank Shot
  Lvl 3 : '''[http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Two weapon fighting]'''
+
  Lvl 3 : Two weapon fighting
  Bonus feat: '''[http://www.d20pfsrd.com/feats/general-feats/endurance---final Endurance]'''
+
  Bonus feat: Endurance  
Lvl 5 :'''[http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat Deadly Aim]'''
 
Combat Style Archery:'''[http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final Precise Shot] '''
 
Lvl 7 : '''[http://www.d20pfsrd.com/feats/combat-feats/improved-two-weapon-fighting-combat---final Improved two weapon fighting]'''
 
 
   
 
   
Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
 
Hunters Tricks: 3 (lvl/2 +wis)
 
Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
 
The next ally who makes an attack against the target creature before the start of the Ranger’s next turn
 
gains a +2 circumstance bonus on that attack roll.
 
Lvl 7 : Uncanny Senses (Ex): As an immediate action,
 
the Ranger gains a +10 insight bonus on Perception checks for 1 round.
 
 
   
 
   
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Woodland-Stride-Ex- Woodlandstride]'''
+
  saves : total = class + Ability + misc
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex- Favored Terrains]''':
+
  Fort Save :  =  
Cold +2
+
  Ref Save  :  =    
+
  Will Save :  =  
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex- Track]''' +3 (lvl/2)
 
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- Wild-Empathy]''' +9 (lvl+cha)
 
 
 
===Kampf===
 
Saves : total = class + Ability + misc
 
  Fort Save :  7= 5 +2
 
  Ref Save  :  8= 5 +3 
 
  Will Save :  1= 2 -1
 
 
    
 
    
  Initiative:+3          
+
  Initiative:         
Perception:+9 (19 uncanny perception)
+
  Speed:        
  Speed: 30ft.       
 
 
   
 
   
  Armor Class: 21 = 10 +3 Dex +8 Armor
+
  Armor Class: 10 = 10
       Touch: 13 = 10 +3 dex
+
       Touch: 10 = 10  
  Flat-footed: 18 = 10 +8 armor
+
  Flat-footed: 10 = 10  
 
    
 
    
  BAB: 7/2
+
  BAB:  
  Meele-AB:  8/3= 7 +1   
+
  Meele-AB:  =    
  Ranged-AB: 10/5= 7 +3
+
  Ranged-AB: =  
 
    
 
    
 
   
 
   
  Meele:  
+
  Weapon:  
  Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4)
+
  Damage: 
  Handaxe +10/5(1d6x3)
+
  Critical:     
  Lightpick +10/5 (1d4x4)
+
  Special:
 
   
 
   
Ranged:
+
  Armor:  
+2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
+
  Armor Bonus:  
+2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3)
+
  Max Dex Bonus:   
+2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3)
+
  Check penalty:  0
 
  Armor: +2 Mithril Chainmail
 
  Armor Bonus:
 
  Max Dex Bonus:  5
 
  Check penalty:  -2
 
 
  Spell Failure:  0%
 
  Spell Failure:  0%
 
===Gear===
 
 
+2 Adamant Composite Longbow (str +1)
 
+2 Adamant Chainmail
 
Snowshous of northern pursuit
 
Adventuring gear Northern style
 
 
===Spezielles===
 
Ranger’s Focus (Ex)
 
 
At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
 
That creature remains the Ranger’s focus 
 
until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever
 
occurs first. The Ranger gains a 
 
+2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels
 
thereafter, this bonus increases by +2.
 
 
At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.
 
 
This ability replaces favored enemy.
 
 
Terrain Bond (Ex)
 
 
At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in 
 
his favored terrain, the Ranger
 
grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception,
 
Stealth, and Survival skill checks. Also,
 
as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for
 
the group to leave a trail, or
 
even specific members of the group to leave a trail if he so desires.
 
 
This ability replaces hunter’s bond.
 
 
Hunter’s Tricks
 
 
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the
 
Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and 
 
every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day
 
equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free
 
actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A
 
Ranger cannot select an individual trick more than once.
 
 
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting
 
ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
 

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