Editing Merits&Flaws

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distance vision or peripheral vision on the blind side
 
distance vision or peripheral vision on the blind side
 
and increases the difficulty of ranged attacks by one.
 
and increases the difficulty of ranged attacks by one.
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===CLIMATE SENSITIVE===
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(2- TO 4-PT. FLAW)
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Characters with this Flaw experience discomfort and
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even take ill if they are subjected to environmental conditions
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substantially different than those they are accustomed
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to. The value of this Flaw depends on the likelihood of
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encountering the undesired conditions. For two points, the
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character responds poorly to a particular extreme of temperature
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(arctic, tropical) or humidity (arid desert, marsh/
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jungle). For three points, the character is uncomfortable in
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any environment lacking these extreme conditions, including
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temperate climates. Four points indicates the condition
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that defines the character’s home environment is specific to
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a geographical region and may not be replicated or transplanted
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without considerable difficulty and expense, such as
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the pollen of a particular tree or something equally obscure.
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Whenever a character with this Flaw finds himself in an
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environment he finds uncomfortable, he adds 1 to the
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difficulty of all Survival rolls, as well as all Endurance and
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Resistance rolls to resist manifestations of the undesired
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conditions. This Flaw may not be taken to include any area
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the Storyteller indicates the game will never visit.
  
 
===AMPUTEE===
 
===AMPUTEE===
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amputations involving two or more limbs. Fair or not, the
 
amputations involving two or more limbs. Fair or not, the
 
gods do not normally make cripples their Chosen.
 
gods do not normally make cripples their Chosen.
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===SLOW HEALING===
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(4-PT. FLAW)
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Mortal characters with this Flaw recover from injury
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at half their normal rate. Most such characters do not live
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long in the brutal Age of Sorrows. Exalted with this Flaw
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instead recover from their wounds at the rate of normal
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mortals, but given sufficient time, they still heal perfectly
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from anything less than amputation.
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WEAK IMMUNE SYSTEM
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(4-PT. FLAW, 3-PT. FOR EXALTED)
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Mortal characters with this Flaw have a harder time
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fighting off illness, their players adding 2 to the difficulty
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of all Endurance and Resistance rolls for the characters to
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resist disease and infection. Exalted characters instead half
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their dice pools to resist or throw off such maladies (rounded
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down) but retain their usual superhuman resilience to the
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actual effects of ailments they contract. This means that
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Chosen with this Flaw will often experience the discomfort
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and distraction of illness for long bouts at a time,
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perhaps making them wish they were dead even if they are
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never in any real danger.
  
 
==Mental Flaws==
 
==Mental Flaws==

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