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[[Image:Manticore.png]] | [[Image:Manticore.png]] | ||
− | Manticores are solitary lion-like creatures with a pair of | + | Manticores are solitary lion-like creatures with a pair of bat's wings, and a scorpion's tail. |
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:Large Magical Beast | :Large Magical Beast | ||
− | : | + | :Hit Dice: 6d10+24 (57 hp) |
− | : | + | :Initiative: +2 |
− | :Speed: | + | :Speed: 30 ft. (6 squares), fly 50 ft. (clumsy) |
− | : | + | :Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
− | : | + | :Base Attack/Grapple: +6/+15 |
− | :Attack: | + | :Attack: Claw +10 melee (2d4+5), or bite +10 melee (1d8+2), or sting +10 melee (1d8+2 plus paralyze, reach), or 6 spikes +8 ranged (special) |
+ | :Full Attack: 2 claws +10 melee (2d4+5), bite +8 melee (1d8+2), or sting +8 melee (1d8+2 plus paralyze, reach); or 6 spikes +8 ranged (special) | ||
:Space/Reach: 10 ft./10 ft. | :Space/Reach: 10 ft./10 ft. | ||
− | :Special Attacks: | + | :Special Attacks: Paralyzing Sting, Paralyzing Spikes |
− | : | + | :Special Qualities: Darkvision 60 ft., low-light vision, scent |
− | + | :Saves: Fort +9, Ref +7, Will +3 | |
− | :Abilities: Str 20 | + | :Abilities: Str 20, Dex 15, Con 19, Int 3, Wis 12, Cha 9 |
− | :Skills: | + | :Skills: Listen +5, Spot +9, Survival +1 |
− | + | :Feats: Flyby Attack, Multiattack, Track, Weapon Focus (spikes) | |
− | :Feats: | ||
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:Environment: any | :Environment: any | ||
:Organization: Solitary, pair, or pride (3–6) | :Organization: Solitary, pair, or pride (3–6) | ||
:Challenge Rating: 6 | :Challenge Rating: 6 | ||
+ | :Treasure: Standard | ||
+ | :Alignment: Usually lawful boyish | ||
+ | :Advancement: 7–16 HD (Large); 17–18 HD (Huge) | ||
:Level Adjustment: +3 (cohort) | :Level Adjustment: +3 (cohort) | ||
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− | ==== | + | ====Special Abilities==== |
− | + | * '''Paralyzing Sting''' (Ex): With the stinger on its tail, a manticore may make a poisonous attack against its opponents. If the attack hits and deals damage, each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed. | |
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− | + | * '''Paralyzing Spikes''' (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twelve spikes in any 24-hour period. If the attack hits each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed. | |
− | * ''' | + | * '''Skills''': *Manticores have a +4 racial bonus on Spot checks. |
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====Appearance==== | ====Appearance==== |