Editing Manticore

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
[[Image:Manticore.png]]
 
[[Image:Manticore.png]]
 
Manticores are solitary lion-like creatures with a pair of scaly wings, and a scorpion's tail.
 
 
====Adult Manticore====
 
  
 
:Large Magical Beast
 
:Large Magical Beast
:Element: Kindness/Cruelty
+
:Hit Dice: 6d10+24 (57 hp)
:Fatigue: 9d8+36 (77)
+
:Initiative: +2
:Speed: 8 squares, fly 10  squares (17 Wingpower)
+
:Speed: 30 ft. (6 squares), fly 50 ft. (clumsy)
:Physical Base Bonus: +5
+
:Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
:Mental Base Bonus: +2
+
:Base Attack/Grapple: +6/+15
:Attack: Melee + (Claw 2d4+5, or Bite 1d8+5, or Tail Whip 1d + , reach)
+
:Attack: Claw +10 melee (2d4+5), or bite +10 melee (1d8+2), or sting +10 melee (1d8+2 plus paralyze), or 6 spikes +8 ranged (special)
:Space/Reach: 10 ft./10 ft.
+
:Full Attack: 2 claws +10 melee (2d4+5), bite +8 melee (1d8+2), or sting +8 melee (1d8+2 plus paralyze); or 6 spikes +8 ranged (special)
:Special Attacks: Lion's Roar, Tail Whip, Snatch
+
:Space/Reach: 10 ft./5 ft.
:Defenses: Fort 21, Ref 19, Will 16, Wit 14
+
:Special Attacks: Paralyzing Sting, Paralyzing Spikes
:Physical Threshold: 21, Social Threshold: 16
+
:Special Qualities: Darkvision 60 ft., low-light vision, scent
:Abilities: Str 20 (+5), Dex 14 (+2), Con 16 (+3), Int 6 (-2), Wis 12 (+1), Cha 8 (-1)
+
:Saves: Fort +9, Ref +7, Will +3
:Skills: Athletics + 12 (trained), Flight +12 (trained), Initiative +7, Persuasion +6 (+15 intimidate)  (trained), Perception +8 (trained), Survival +8 (trained)
+
:Abilities: Str 20, Dex 15, Con 19, Int 3, Wis 12, Cha 9
:Racial Features: Darkvision 60 ft., Flying, Lion's Roar, Low-light Vision
+
:Skills: Listen +5, Spot +9, Survival +1
:Feats: Physical Intimidation, Scent, Skill Training [Perception]
+
:Feats: Flyby Attack, Multiattack, Track, Weapon Focus (spikes)
:Talents: Fledgeling Training, Basic Flight Training, Rookie Training
 
:Maneuvers: [Flight G1], [Flight G1], [Flight G2], Snatch [Flight G2], [Athletic G1], Tail Whip [Athletic G1]
 
:Languages: none (Manticore)
 
 
:Environment: any
 
:Environment: any
 
:Organization: Solitary, pair, or pride (3–6)
 
:Organization: Solitary, pair, or pride (3–6)
:Challenge Rating: 6
+
:Challenge Rating: 5
 +
:Treasure: Standard
 +
:Alignment: Usually lawful boyish
 +
:Advancement: 7–16 HD (Large); 17–18 HD (Huge)
 
:Level Adjustment: +3 (cohort)
 
:Level Adjustment: +3 (cohort)
:Reward:
 
  
====Baby Manticore====
+
A typical manticore is about 10 feet long and weighs about 1,000 pounds.
  
:Small Magical Beast
+
Manticores are not able to speak.
:Element: Kindness/Cruelty
 
:Fatigue: 4d8+0 (14)
 
:Speed: 6 squares, fly 8  squares (11 Wingpower)
 
:Physical Base Bonus: +2
 
:Mental Base Bonus: +0
 
:Attack: Melee + (Claw 2d2+1, or Bite 1d4+1)
 
:Space/Reach: 5 ft./5 ft.
 
:Special Attacks: Lion's Roar
 
:Defenses: Fort 10+0+1+2+1 = 14, Ref 10+0+2+2+1 = 15, Will 10+0+0-1 = 9, Wit 10+0+1-4 = 7
 
:Physical Threshold: 14, Social Threshold: 9
 
:Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 9 (-1), Cha 12 (+1)
 
:Skills: Flight +9 (trained)
 
:Racial Features: Darkvision 60 ft., Flying, Lion's Roar, Low-light Vision
 
:Feats: Scent
 
:Talents: Fledgeling Training
 
:Maneuvers: [Flight G1], [Flight G1]
 
:Languages: none (Manticore)
 
:Environment: any
 
:Organization: Solitary, pair, or pride (3–6)
 
:Challenge Rating: 1,5
 
:Level Adjustment: +1 (companion)
 
:Reward: companion
 
  
====Special Abilities====
+
====Combat====
  
* '''Snatch''' (Ex) [Flight, Racial]:
 
:Prerequisite: Flight, Strength 17+
 
:Benefit: The steed has the ability to snatch flightless opponents off the ground and carry them into the sky. When attacking from the air, the animal makes a normal attack with its natural weapon. This attack must enable the steed to carry off the opponent. Thus, it must be a bite, a claw, or some other attack that would enable the steed to get ahold of its opponent. If the attack is successful, the steed may immediately make a Grapple check as a Free Action and without provoking an Attack of Opportunity. If the Grapple is also successful, the steed snatches the target off the ground and may carry it away. The target of this attack must be at least one size smaller than the creature making the Snatch.
 
  
====Appearance====
+
====Special Abilities====
 
 
A typical manticore is about 10 feet long and weighs about 1,000 pounds.
 
 
 
Manticores are not able to speak.
 
 
 
====Behavior====
 
  
Manticores are territorial and curious creatures, but avoid confrontation. It is not understood what these creatures eat, or even if they do. They are never seen eating, but though they are known for attacking travellers, their victims are never found.
+
* '''Paralyzing Sting''' (Ex): With the stinger on its tail, a manticore may make a poisonous attack against its opponents. If the attack hits and deals damage, each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed.
  
====Trivia====
+
* '''Paralyzing Spikes''' (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twelve spikes in any 24-hour period. If the attack hits each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed.
  
* Heliotian legend claims they are guardians of some kind of underworld or paradise; that they appear wherever the entrances to these places might exist. There are as many stories about manticores helping travellers as there are stories of fatal attacks.
+
* '''Skills''': *Manticores have a +4 racial bonus on Spot checks.
* Cervid legend claims these creatures are remnants of Lion Carnivorae, turned savage by their feeble attempts to cross the ley lines.
 

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)