Editing MLP Talents

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** '''Careful Worker'''(Prerequisite: Skill Boon): The Pony who takes twice the normal amount of time required to use the Crafts skill gains a + 10 circumstance bonus to the check.   
 
** '''Careful Worker'''(Prerequisite: Skill Boon): The Pony who takes twice the normal amount of time required to use the Crafts skill gains a + 10 circumstance bonus to the check.   
 
** '''Skill Boon'''(Prerequisite: Assured Skill): When you select this talent, choose one Cutie Mark related skill. Whenever you spend a Harmony Point to add to that skill, increase the die type of your Harmony Point by one step (i.e. from d6 to d8, d8 to dlO, or d10 to d12. to a maximum of d12. You can select this talent multiple times. Each time you do so, you must choose a different Cutie Mark related skill to gain the benefits of this talent.
 
** '''Skill Boon'''(Prerequisite: Assured Skill): When you select this talent, choose one Cutie Mark related skill. Whenever you spend a Harmony Point to add to that skill, increase the die type of your Harmony Point by one step (i.e. from d6 to d8, d8 to dlO, or d10 to d12. to a maximum of d12. You can select this talent multiple times. Each time you do so, you must choose a different Cutie Mark related skill to gain the benefits of this talent.
** '''Master-crafted'''(Prerequisite: Critical Skill Success, Assured Skill, trained in the chosen crafting skill): When you select this talent, choose one crafing skill. Whenever you roll a natural 19 or a natural 20 on a skill check with that skill, you gain the benefits of the Critical Skill Success talent and also gain bonus hardness equal to your Charisma modifier to the crafted Item.  
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** '''Master Crafted'''(Prerequisite: Critical Skill Success, Assured Skill, trained in the chosen crafting skill): When you select this talent, choose one crafing skill. Whenever you roll a natural 19 or a natural 20 on a skill check with that skill, you gain the benefits of the Critical Skill Success talent and also gain bonus hardness equal to your Charisma modifier to the crafted Item.  
 
** '''Master Piece'''(Prerequisite: Reliable Boon, trained in the chosen crafting skill): Whenever you spend a Harmony Point to add to a skill check, the equipment bonus of an object the character applies to that task, which was crafted by the character himself, is increased by 1. This extra bonus only applies to one of the equipment boni the object provides.  
 
** '''Master Piece'''(Prerequisite: Reliable Boon, trained in the chosen crafting skill): Whenever you spend a Harmony Point to add to a skill check, the equipment bonus of an object the character applies to that task, which was crafted by the character himself, is increased by 1. This extra bonus only applies to one of the equipment boni the object provides.  
* '''Designer''' (6/6) -
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* '''Inventor''' (3/6) -
** '''Accelerated Work Process'''(Prerequisite: trained in appropriate Craft skill, Improvisation): The time you need to craft an item, or make modifications to an item is reduced to half the regular time.
 
** '''Hasty Reconfiguration''' (Prerequisite: Improvisation, Reconfiguration): You can exchange a modification to an existing piece of equipment for another by spending 1 minute and making a DC 20 appropriate Craft check. If you succeed, the equipment looses the old modification trait and gains a new trait until the end of the encounter, at which point the equipment looses all modification traits it had previously acquired through the use of the Modification talent.
 
 
** '''Improvisation''': You gain the ability to improvise solutions using common objects and scientific/magical know-how. This ability let you create objects in a dramatic situation quickly and cheaply, but that have a limited duration. Once per Day by combining common objects with a Craft check that corresponds to the function desired, you can build a tool or device to deal with any situation. The DC for the Craft check is equal to 5 + the purchase DC of the object that most closely matches the desired function. Only objects that can normally be used more than once can be improvised. It takes a full-round action to make an object with improvisation. The object, when put into use, lasts for a number of rounds equal to the Artisan class level, or until the end of the current encounter, before it breaks down. It cannot be repaired after it breaks down.
 
** '''Improvisation''': You gain the ability to improvise solutions using common objects and scientific/magical know-how. This ability let you create objects in a dramatic situation quickly and cheaply, but that have a limited duration. Once per Day by combining common objects with a Craft check that corresponds to the function desired, you can build a tool or device to deal with any situation. The DC for the Craft check is equal to 5 + the purchase DC of the object that most closely matches the desired function. Only objects that can normally be used more than once can be improvised. It takes a full-round action to make an object with improvisation. The object, when put into use, lasts for a number of rounds equal to the Artisan class level, or until the end of the current encounter, before it breaks down. It cannot be repaired after it breaks down.
** '''Modification''' (Prerequisites: Trained in appropriate Craft skill, Skill Focus (appropriate Craft)): You can modify a device, decoration, garment, tool or vehicle so that it gains a special trait. Specific traits are given on the table (Enhancements/Enchantments). You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single object, and you can't apply the same benefit more than once. Before beginning the modification, you must make a wealth check determined by wealth DC of the object you wish to modify -5 or DC 10, whichever is more. Completing the modification requires 1 day per three points of wealth DC of the modification's cost. At the end of this time, make a DC 20 Craft check; you can't take 10 or take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails the object doesn't gain the desired trait. However, you may start over from scratch if you wish. An object can only have one modification trait. Other characters trained in an appropriate Craft skill can assist you, reducing proportionately the time needed to complete the modification. At the end of modification process, they can make a Craft check to aid your check. The wealth rating of a modified item is increased by 3. You need Craft (garment) and Skill Focus (Craft (garment)] to create masterwork garments, for example.
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** '''Upgrade''': You can modify a device, decoration, garment, or vehicle so that it gains a special trait. Specific traits are given on the Modifications table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single object, and you can't apply the same benefit more than once. Before beginning the modification, you must make a wealth check determined by wealth DC of the object you wish to modify -5 or DC 10, whichever is more. Completing the modification requires 1 day per three points of wealth DC of the modification's cost. At the end of this time, make a DC 20 Craft check; you can't take 10 or take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails the object doesn't gain the desired trait. However, you may start over from scratch if you wish. An object can only have one modification trait. Other characters trained in an appropriate Craft skill can assist you, reducing proportionately the time needed to complete the modification. At the end of modification process, they can make a Craft check to aid your check. The wealth rating of a modified item is increased by 3.
** '''Superior Modification''' (Prerequisite: Modification): You can make advanced modifications to a device, decoration, garment, tool or vehicle so that it gains special traits. Specific traits are given on the table (Enhancements/Enchantments). You may make up to two modifications at a time. Before beginning the modification, you must make a wealth check determined by wealth DC of the object you wish to modify -3 or DC 15, whichever is more. Completing the modification requires 1 day per 2 points of wealth DC of the modification's cost. At the end of this time, make a DC 30 Craft check; you can't take 10 or take 20 on this check. If the check succeeds, the superior modification is completed successfully, and the object gains the desired trait. If the check fails the object doesn't gain the desired trait. However, you may start over from scratch if you wish. Other characters trained in an appropriate Craft skill can assist you, reducing proportionately the time needed to complete the modification. At the end of modification process, they can make a Craft check to aid your check. The wealth rating of a modified item is increased by 6.
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** '''Master Craftsman''' (Prerequisites: Trained in the Craft skill, Skill Focus (Craft)): Before crafting an item you may raise the DC of the check to 30 (or add +5 if the DC is already 30 or higher) in order to create a master-crafted version instead. The cost for raw materials to craft a master-crafted item are equal to a Wealth DC check (Wealth DC of object to mastercraft –3, minimum 10). Mastercrafting the item requires 1 day per 5 points of wealth DC of the enhancement's cost. A mastercrafted item gains one of the enhancement traits from the table (Enhancement/Enchantment Effects). An item can only ever have one master-crafted trait. The wealth rating of a mastercrafted item is increased by 3. You need Craft (garment) and Skill Focus (Craft (garment)] to create masterwork garments, for example.
** '''Reconfiguration''' (Prerequisite: Modification): You can exchange a modification to an existing piece of equipment for another by spending 1 hour and making a DC 20 appropriate Craft check. If you succeed, the equipment looses the old modification trait and gains the new one instead.
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** '''Designer'''(Prerequisite: trained in appropriate Craft skill):
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** '''Accelerated Work Process'''(Prerequisite: trained in appropriate Craft skill):
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** '''Reduced Work Cost'''(Prerequisite: trained in appropriate Craft skill):
  
 
===Athlete===
 
===Athlete===

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