Editing MLP Talents
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 249: | Line 249: | ||
** '''Lucky Avoidance'''(Prerequisite: Lucky Moment Feat): You can expend two luck rerolls as a immediate action to force someone to reroll an attack roll against you. You gain an additional luck reroll per day. | ** '''Lucky Avoidance'''(Prerequisite: Lucky Moment Feat): You can expend two luck rerolls as a immediate action to force someone to reroll an attack roll against you. You gain an additional luck reroll per day. | ||
** '''Try Your Luck''': Whenever you accrue a failure in a skill challenge, choose one ally. The next time that ally uses the same skill that you used to accrue a failure before the end of the skill challenge, that ally rolls two dice on the skill check and keeps the better result. | ** '''Try Your Luck''': Whenever you accrue a failure in a skill challenge, choose one ally. The next time that ally uses the same skill that you used to accrue a failure before the end of the skill challenge, that ally rolls two dice on the skill check and keeps the better result. | ||
− | * '''Trickster''' ( | + | * '''Trickster''' (4/6) - |
− | |||
** '''Distraction''': Through the use of ploy and deception, you may be able to temporarily confuse a target (target must have an Intelligence score of 6 or higher, be within 30 feet, and be able to hear and understand you). By using a full-round action, you may make an Deception check against the target's Will defense. If they fail, they become dazed for a number of rounds equal to 1 + your Cha. modifier. The character must hold up the distraction for each round he wishes to daze his or her opponent. This may be attempted on a target only once per encounter. | ** '''Distraction''': Through the use of ploy and deception, you may be able to temporarily confuse a target (target must have an Intelligence score of 6 or higher, be within 30 feet, and be able to hear and understand you). By using a full-round action, you may make an Deception check against the target's Will defense. If they fail, they become dazed for a number of rounds equal to 1 + your Cha. modifier. The character must hold up the distraction for each round he wishes to daze his or her opponent. This may be attempted on a target only once per encounter. | ||
** '''Disruptive''': By spending two swift actions, you can use 'your knack for causing trouble and instigating chaos to disrupt your enemies. Until the start of your next turn, you suppress all morale and insight bonuses applied to enemies in your line of sight. | ** '''Disruptive''': By spending two swift actions, you can use 'your knack for causing trouble and instigating chaos to disrupt your enemies. Until the start of your next turn, you suppress all morale and insight bonuses applied to enemies in your line of sight. | ||
− | |||
− | |||
** '''Walk the Line'''(Prerequisite: Disruptive): As a standard action, you can do or say something that catches your enemies off guard. All opponents within 6 squares of you and in your line of sight take a - 2 penalty to their defenses and opposed skill checks until the start of your next turn. The penalty is negated if line of sight is broken. | ** '''Walk the Line'''(Prerequisite: Disruptive): As a standard action, you can do or say something that catches your enemies off guard. All opponents within 6 squares of you and in your line of sight take a - 2 penalty to their defenses and opposed skill checks until the start of your next turn. The penalty is negated if line of sight is broken. | ||
+ | ** '''Blend In''': You know how to blend into a variety of cultures and groups with ease. As a swift action, you gain total concealment when adjacent to at least two other creatures. This benefit does not apply to attacks from adjacent creatures. | ||
----- | ----- |