Editing MLP Talents

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** '''Critter Affinity''': You can choose to reroll an Profession [Handle Critter] check, but the result of the reroll must be accepted even if it is worse.
 
** '''Critter Affinity''': You can choose to reroll an Profession [Handle Critter] check, but the result of the reroll must be accepted even if it is worse.
 
** '''Critter Friendship''': With this talent, the Pony spends a Harmony Point to beguile any creature of the critter type. To use this ability, the hero must be within 30 feet of the intended target critter. Attempting to beguile the critter is a standard action Profession [Handle Critter] check agains the Will defence of the critter, that provokes an attack of opportunity. The critter becomes friendly until the end of the scene.
 
** '''Critter Friendship''': With this talent, the Pony spends a Harmony Point to beguile any creature of the critter type. To use this ability, the hero must be within 30 feet of the intended target critter. Attempting to beguile the critter is a standard action Profession [Handle Critter] check agains the Will defence of the critter, that provokes an attack of opportunity. The critter becomes friendly until the end of the scene.
** '''Critter Language''': The Pony is able to communicate with any creature of the Critter or Magical Beast type with an Intelligence of 6 or less, that does not speak its own specific language (i.e. Dragonic, or something alike).
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** '''Critter Language''': The Pony is able to communicate with any creature of the Critter or Magical Critter type with an Intelligence of 6 or less, that does not speak its own specific language (i.e. Dragonic, or something alike).
** '''Wild Empathy''' (Prerequisite: Critter Affinity): A Pony can make an additional attempt to improve the attitude of a critter. This ability functions just like a Diplomacy check made to improve the attitude of a person. The Pony rolls Profession [Handle Critter] against the Will Defense of the critter. The typical domestic critter has a starting attitude of indifferent, while wild critters are usually unfriendly. To use wild empathy, the Pony and the critter must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing a critter in this way takes 1 minute but, as with influencing people, it might take more or less time. A Pony can also use this ability to influence a magical beast with an Intelligence score of 6 or less, but she takes the usual –5 penalty on the check.
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** '''Wild Empathy''' (Prerequisite: Critter Affinity): A Pony can make an additional attempt to improve the attitude of a critter. This ability functions just like a Diplomacy check made to improve the attitude of a person. The Pony rolls Profession [Handle Critter] against the Will Defense of the critter. The typical domestic critter has a starting attitude of indifferent, while wild critters are usually unfriendly. To use wild empathy, the Pony and the critter must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing a critter in this way takes 1 minute but, as with influencing people, it might take more or less time. A Pony can also use this ability to influence a magical critter with an Intelligence score of 6 or less, but she takes the usual –5 penalty on the check.
 
* '''Herder''' (6/6) -
 
* '''Herder''' (6/6) -
 
** '''Boss Mare''': The Pony can use the Strength Bonus instead of the Charisma Bonus on Profession [Handle Critter] checks.
 
** '''Boss Mare''': The Pony can use the Strength Bonus instead of the Charisma Bonus on Profession [Handle Critter] checks.

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