Editing MLP Skills
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<tr><td>10 + Fatigue loss</td><td>Fatigue loss during the action (only Fatigue loss not included in the cost of an action).</td></tr> | <tr><td>10 + Fatigue loss</td><td>Fatigue loss during the action (only Fatigue loss not included in the cost of an action).</td></tr> | ||
<tr><td>10 + half of continuous Fatigue loss</td><td>Continuous Fatigue loss during the last action.</td></tr> | <tr><td>10 + half of continuous Fatigue loss</td><td>Continuous Fatigue loss during the last action.</td></tr> | ||
− | <tr><td> | + | <tr><td>5</td><td>Weather is a high wind carrying blinding rain or sleet.</td></tr> |
− | <tr><td> | + | <tr><td>10</td><td>Weather is wind-driven hail, dust, or debris.</td></tr> |
− | <tr><td> | + | <tr><td>10</td><td>Vigorous motion (taking a bouncy wagon ride, in a small boat in rough water, belowdecks in a stormtossed ship).</td></tr> |
− | <tr><td> | + | <tr><td>15</td><td>Violent motion (taking a very rough wagon ride, in a small boat in rapids, on the deck of a storm-tossed ship).</td></tr> |
− | <tr><td> | + | <tr><td>15</td><td>Entangled.</td></tr> |
− | <tr><td> | + | <tr><td>20</td><td>Extraordinarily violent motion (earthquake).</td></tr> |
− | <tr><td> | + | <tr><td>20</td><td>Grappling or pinned. (You can cast only spells without somatic components for which you have any required material component in hand.)</td></tr> |
− | <tr><td>Distracting spell’s | + | <tr><td>Distracting spell’s save DC</td><td>Distracted by nondamaging spell.</td></tr> |
+ | <tr><td>Distracting spell’s save DC</td><td>Weather caused by a spell.</td></tr> | ||
</table> | </table> | ||