Editing MLP Skills
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 174: | Line 174: | ||
</table> | </table> | ||
− | * Balance: A successful Acrobatics check allows you to move at half speed along a narrow surface such as a ledge or wire. The DC of the Acrobatics check varies with the width of the surface (see below). If the surface is slippery or unstable, increase the DC by 5. A failed check means you fall prone and must make a DC | + | * Balance: A successful Acrobatics check allows you to move at half speed along a narrow surface such as a ledge or wire. The DC of the Acrobatics check varies with the width of the surface (see below). If the surface is slippery or unstable, increase the DC by 5. A failed check means you fall prone and must make a DC 15 Reflex save to catch the ledge or wire. |
<table width=40% border=1 cellpadding=0 cellspacing=2> | <table width=40% border=1 cellpadding=0 cellspacing=2> | ||
Line 209: | Line 209: | ||
:Special: You can't take 10 or take 20 on an Acrobatics check. If you are trained in Acrobatics, you gain a +2 dodge bonus to your Reflex Defense when fighting defensively (see Fighting Defensively). | :Special: You can't take 10 or take 20 on an Acrobatics check. If you are trained in Acrobatics, you gain a +2 dodge bonus to your Reflex Defense when fighting defensively (see Fighting Defensively). | ||
+ | |||
+ | --------- | ||
====Climb (Str)==== | ====Climb (Str)==== |