Editing MLP Skills

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 9: Line 9:
 
===Fatigue cost and skills (Optional - WG)===
 
===Fatigue cost and skills (Optional - WG)===
 
When using a skill it is exhaustive. The Fatigue cost is calculated by the total skill bonus which can be used. In the normal case is here no dice throw required but the Stablemaster may allow a roll in dramatic scenes. It is normally assumed that a "Take 10" is taken. For every 10 Points of total skill bonus the Fatigue cost is reduced by one. For example, Spring-Dancer is running away from a angry Pack of Timberwolfs. She is trained in Endurance and can use a total skill bonus of 9. The Stablemaster decides that a the player of Spring-Dancer can make a roll to increase the skill total. Normally the skill total would be 19 (total skill bonus of 9 plus 10) but the roll shows a 12 so the skill total is 21 and Spring-Dancer is losing one Point of Fatigue less.
 
When using a skill it is exhaustive. The Fatigue cost is calculated by the total skill bonus which can be used. In the normal case is here no dice throw required but the Stablemaster may allow a roll in dramatic scenes. It is normally assumed that a "Take 10" is taken. For every 10 Points of total skill bonus the Fatigue cost is reduced by one. For example, Spring-Dancer is running away from a angry Pack of Timberwolfs. She is trained in Endurance and can use a total skill bonus of 9. The Stablemaster decides that a the player of Spring-Dancer can make a roll to increase the skill total. Normally the skill total would be 19 (total skill bonus of 9 plus 10) but the roll shows a 12 so the skill total is 21 and Spring-Dancer is losing one Point of Fatigue less.
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Example action</b></td><td><b>Fatique/Interval</b></td><td><b>Skill</b></td></tr>
 
<tr><td>Walking</td><td>1 Fatigue/10 Rounds</td><td>Endurance</td></tr>
 
<tr><td>Troting</td><td>2 Fatigue/5 Rounds</td><td>Endurance</td></tr>
 
<tr><td>Running</td><td>3 Fatigue/1 Round</td><td>Endurance</td></tr>
 
<tr><td>Learning Boring stuff</td><td>3 Fatigue/10 Round</td><td>Knowledge(Related)</td></tr>
 
<tr><td>Learning Interesting stuff</td><td>2 Fatigue/20 Round</td><td>Knowledge(Related)</td></tr>
 
</table>
 
  
 
===Using Skills===
 
===Using Skills===

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)