Editing MLP Races

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* '''Non-Dextrous''': Cervidian Reindeer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Reindeer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Non-Dextrous''': Cervidian Reindeer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Reindeer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
* '''Skills''': Cervidian Reindeer always gain Use Magic and Fly as automatic Class Skills
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* '''Skills''': Cervidian Reindeer always gain Use Magic as an automatic Class Skill
 
* '''Talents''': Cervidian Reindeer have access to special racial Talent Trees (Flying, Low-Magic; see Racial Talents). Whenever they gain a talent from a class or otherwise, they may choose a racial talent instead.
 
* '''Talents''': Cervidian Reindeer have access to special racial Talent Trees (Flying, Low-Magic; see Racial Talents). Whenever they gain a talent from a class or otherwise, they may choose a racial talent instead.
 
* '''Languages''': Cervidian Reindeer begin play speaking Cervidan. Cervidian Reindeer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican
 
* '''Languages''': Cervidian Reindeer begin play speaking Cervidan. Cervidian Reindeer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican

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